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A jam submission

Colour BobbleView game page

Can you survive long enough to win?
Submitted by Xanderwood (@GameDev_Alex) — 11 hours, 29 minutes before the deadline
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Colour Bobble's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#253.6363.636
Concept#283.7733.773
Overall#283.6193.619
Presentation#323.6823.682
Use of the Limitation#523.3863.386

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Construct3

Cookies eaten
Too Many

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

Really liked this game, and the art is simple but good for the eyes, and "Oh my hand so many times pressing hahaha

Developer

haha spam that shoot button

Submitted(+1)

This is such a good concept and a fun game, good job! Like others have said though the tutorial was a little bit overwhelming and I didn't know about the shield for a while. Other than that though great game!

Developer(+1)

Thanks for playing :)

Submitted(+1)

There were a lot of mechanics introduced during the tutorial and was very overwhelming. As a result, I didn't use shield till my second play through (which I did to figure out what shield was). The game wasn't that difficult, as shown by the fact I beat it first try without shield, which I found pretty disappointing. I think the first level could be cheesed by the fact the player can jump onto the grey bricks, though I didn't test it. Overall, it was a great concept and reminded me a lot of games I played as a child on Webkinz.

If you do add more levels, may I recommend introducing mechanics at a slower pace, so that the player can effectively use all of them?

Submitted(+1)

Oh yeah, and I didn't like the fact that some of the collectibles seemed random. It encouraged me just to spam because the heart drop looks to be about equal to the actual color drop, meaning I got a lot more hearts than the current relevant color. It kinda made me immortal

Developer

Thanks for the feedback. I will take onboard the comments. Thanks for playing :)

Developer

Thanks for the feedback and thanks for playing.

Submitted

Cool mechanic! The difficulty curve is a little steep though.

Submitted(+1)

I think blue balls could appear more often ;) but more work and it can be a good Pang-like game :)

Developer

yep Blue balls spawn every 30 secs. I agree probably be better every 20 sec

Submitted(+1)

Really cool concept, and very well polished! I couldn’t help but feel like the best strategy would be to spam the shots though. Additionally, it was a bit frustrating that the cubes could fall on top of the platforms, making them hard to reach even though they were useful collectibles. Overall, great game though!

Developer

there is a trade off in gameplay. Spamming shots means more pick ups but ultimately more balls that can kill you. The way to win is pick your shots and use the shield wisely. 

Submitted(+1)

A really neat concept!

Submitted(+1)

Really challenging gameplay, i enjoyed  it a lot. I really liked the game design elements they force you to make a lot of choices of when to use the shield and which bubbles to shoot, great  job!

Developer

thanks glad you enjoyed it.

Submitted(+1)

Very polished and well made game! :)

Submitted(+1)

Very polished and well made game! :)

Developer

Thanks for the feedback

Submitted(+1)

Basically asteroids with balls, and colours, and a lot of chaos.

Feels very polished in all regards. A fun game!

Developer(+1)

thanks for the feedback. I was think Super Pang (Snes) when designing it but yeah I get the Asteroids similarity too :)

Submitted(+1)

It's like Pang, but complicated. The idea and concept are well implemented and the game is hard

Very well done! :D I really enjoyed 

Developer(+1)

Thanks, I had Super Pang (Snes) in mind when designing it :) Glad you liked it.

Submitted(+1)

I really like the concept, I think it works really well with the theme!

It's very hectic and chaotic, and surprisingly challenging, which was very welcome. The movement felt fast and smooth. Had a bit of hard luck a few times on the yellow stage where yellow balls wouldn't spawn, but I imagine that was just my hard luck!

Overall, very nice game, well done!

Developer

Thanks for the feedback, yeah the spawning is completely random, some plays you get all the balls you need and other times it's just a case of waiting for death :)

Submitted(+1)

I love the way the game looks and feels, it's difficult but really fun!

I think that there can be some more tweaks to the UI to make it easier to see. For example when I focus too much on the bubbles, I couldn't see the health bar or the difficulty bar very well, which leads to some embarrassing deaths! 

Overall awesome game! nicely done!

Developer

Amazing, thanks for the feedback.

Submitted(+1)

I really like the idea. Nice twist on the whole bubble game. Love it!

Developer

Thanks I was thinking 'Super Pang' on the snes when making it.

Submitted(+1)

really cool game, really cool idea too, the sound, the level, everything is good

Developer

Thanks for the feedback. I'm glad you liked it.

Submitted(+1)

Great use of the concept. I really like that you have to focus on the color or otherwise your victory changes lower (although when I needed one color it never spawned, but at this point I assume my bad luck will never leave my side ^^'). The ball movement were a little chaotic some times and even making you lose color recharges or blue cubes, but overall I had a good time with the game. Congrats!

Developer

Thanks for the feedback, glad you enjoyed it :)

Submitted(+1)

I managed to beat it on my second try, by standing on rightmost gray blocks :P I love the concept, it is a great take on pang mechanic, I would agree that it needs some balancing, but I see a lot of potential here. Good job :)

Developer(+1)

Thanks for the comment - I had Super Pang (snes) in mind when I designed it :)

Submitted(+2)

Good game! And good gfx!

Developer(+1)

Thanks for the feedback

Submitted (1 edit) (+1)

A very polished game with really fun mechanics. The presentation is especially really great. The style is fun and the animations are really cool considering the  2-frame lim. The sfx and music you used complement the game SO well. They all make the game feel fun and quick-paced. The controls are a little limiting because of the shooting as you can only shoot upwards and the circles are a little too chaotic for me too. Also, in the level after the tutorial, I think you should add more blue circles appearing since it takes a while. Oh also, the font used in the tutorial is a bit hard to understand. I consider this game a hidden gem among all the other games in the jam! Great job

Developer(+1)

Hey, thanks for the feedback. I agree... the blue balls spawn too rarely, I have play tested this many times during creation and only beat the level twice. You really have to use the shield when it gets hectic. Thanks for playing.

Viewing comments 20 to 1 of 26 · Previous page · First page