Great game!. I felt like the player is moving while crouching, like in a stealth game.
Play Dodge Test - Game
Dodge Test 🤾's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #45 | 3.182 | 3.182 |
Sound | #48 | 2.455 | 2.455 |
Overall | #52 | 2.682 | 2.682 |
Aesthetics | #53 | 2.606 | 2.606 |
Gameplay | #60 | 2.485 | 2.485 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I've just ranked second on the webGl version ^^ everything becomes chaotic very fast and man, i have to mention that you've done a menu, a tutorial, an online leaderboard system. too much.
The gameplay is quite simple but seeing dozens of balls bouncing on every direction and you trying to dodge every one moving in the box's center felt really epic, congrats, i can see the work and effort behind this project!
Yayyy, 2nd place! (for now....200s).
Definitely nailed the theme; everything quickly descends into chaos. I was able to overcome the madness by exploiting the lack of a cooldown on the dodge, just running forward frantically teleporting in circles, so you might consider putting some limitation on that.
Having shift as the dash key was a little awkward for me, as I play with pinky on A, and index on C (blasphemy, I know), so having extra keybindings for dashing would be helpful for alternative hand placements. Left-click could be a good candidate for this functionality as well.
The crash test dummy is adorable, the music is a good fit, and the leaderboard implementation is great. Well done, and good luck! :D
Nice game.
1, The tutorial should be interactive and not a big bunch of text.
2, The dash is a quick teleport instead of a actual dash.
3, The mouse sensitivity is very very low.
Besides these, nice job.
i really like that you put the time and invested in the tutorial. I haven't even thought of that ! unfortunalty this game goes very slow on mac so I couldn't play it for too long before it froze.
The sound is really bugging out on WebGL. I like the game idea and concept, but I don't think it really suits the theme well. I mean sure, dodge the balls, but there is very little skill involved in that dodging. It seems very random, getting the high score. I just run around the room continously dashing and the dodging. happened all on its own. It would have been fun to be able to keep track of any close by balls based on the shadows approaching the player, but the camera is too close to the player to do that, and I think the player's hitbox is too big to react to shadows. The clipping of the player character at the walls is extremely disturbing and breaks the flow of the player movement. The camera moves in such a way that I'm not sure if the camera is flipped or not, so I'm not sure what exact direction I'm supposed to move in
Nice! I liked the way you made the menu, tutorial. It feels like the big game.
But I think you also had no time for mehanics improvement. For example - ball size is way too small and speed is hight, and it's hard to predict the movement. At one moment I tried to get myself hit, but it was too difficult. Try to play with the variables first, so you'll understand how your game gets more fun.
This is a super interesting game and I like the chaotic feel of it. I feel like it would work much better from a first-person perspective, as the third-person angle isn't optimal for looking around the massive room for any incoming projectiles. A little more juice/feedback when the player dashes would help too, as it can be easy to get spacially confused if the player just teleports. Otherwise, you have a solid idea and a great implementation of it. Well done!
A courtesy rate of my game would be much appreciated!
Good job! I got 5th. Maybe the camera could be a little bit farther to the player?
Great job on the game. Got 6th. It gets a bit laggy when there are too many balls in the scene but otherwise well done!
Sweet game! Got 2nd! Game does get a little laggy after 100 seconds but that could be down to the itch.io browser page, good game!
love the music and the character! I did feel like it was tough to understand where the balls were, so survival felt almost random. My camera also kept passing through the walls too
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