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The Devil Wears Trident's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.115 | 4.115 |
Technical Implementation | #1 | 4.154 | 4.154 |
Theme/Limitation | #2 | 4.269 | 4.269 |
Fun/Design | #7 | 4.135 | 4.135 |
Graphics/Animation | #8 | 4.231 | 4.231 |
Music/Sound | #14 | 3.788 | 3.788 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The multi-use device in this game is the devil's trident. The player is in control of the devil and needs to chase and catch all the humans that run around in hell and throw them into lava pits. To do so the trident can be use in several ways: it can be used to poke humans to make them jump, it can be used to ram it into the ground to block humans from falling off of cliffs, and it can be used to build a bouncy platform to catapult humans throught the air.
Team Size
Completeness
What tools did your team use to construct the game?
Godot, Asesprite, Cubase, Affinity, Clip Studio Paint
Which art and audio did you / your team NOT create?
Most of the assets are bought or were free like the base lava tileset/backgrounds, the devil, the ice door sprites, tutorial input sprites, and the font in the credits screen.
All other visuals are modifications of these base assets, like the humans and some custom animations.
Which art & audio did you / your team create BEFORE the jam started?
None
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Comments
Really cool game, I love the use of the restriction. Although I feel like the humans should be smart enough to not walk off of edges.
Thanks for playing! I'm working on version 1.1. right now and there will be a feature called "smart humans" that stops the humans from jumping down ledges. It's optional but I like when player can tweak games to their likings. In a proper full game I think stuff like this could be pretty nice a a type of human from a certain circle in hell, maybe sloth. They are so lazy they refuse to jump down into the lava so you have to poke them even more :D
I honestly agree with basically what everyone else is saying. Very well executed all over the board. Sound Both the theme and restriction and art all very good! Although the difficulty did rise pretty quickly. Great over all
Thanks for playing! :) Yes, it seeems like it's too diffcult in some parts but I'm working on this for version 1.1 (should be ready soon) with some reworked puzzles, some helper features like "smart humans" and stuff like picking up single tridents and more tridents for mor fun :D
Very cool concept and very well execution! I liked this game a lot! Well done!
Thanks for playing! I'm glad you like the game :) There will be a version 1.1. pretty soon.
I love the ideas in this, especially the lemmings vibe. Unfortunately by the 4th level it already felt extremely difficult and tedious to beat. I think it might help if the humans moved slower and also if you could recall specific tridents instead of all of them at once. Some jump buffering would also improve the feel of the platforming. The visual aesthetic is great though and I liked the sound effects. Nice work!
Thanks for playing and the feedback! :)
Yes, level 4 is a bit on the hard side, because when they fall down you have to bring them up again the whole level again. I wanted to add a puzzle that also requires some timing but recovering from failing in this case is not very good. I'm already working on version 1.1 to address many of these issues. I have to see if I can do something about the jump buffering though, but I will add it to my to do list!
I published version 1.1 with some improvements for the character controller like the jump buffering you mentioned and also coyote time and better air control.
Very fun! I love the art and animations. The levels were smart, but challenging. Love this interpretation of the theme. Great job!
Thank you very much! :) I'm glad you enjoyed the game.
Very nice game! Cool use of the multiuse idea! I found the bouncing on the trident really fun! Good submission!
Thank you for playing and enjoying the game! :)
Beautiful art, all cohesive, great feeling game. Loved the little tutorial section at the beginning. The puzzles actually got quite challenging near the end! I did run into a bug I think where the lemming dudes would sometimes slip by my blocks, but maybe they were doing something, I'm not sure, it only ever happened when I wasn't looking at them. Great game!
Thanks a lot! :) Did you have trouble solving the puzzle at the end at all or was it just not so easy to find the solution? The humans should of course not be able to move through the blocks but it's physics bases, so how know if somehow they can squeeze through under certain conditions. I will keep an eye on the issue and see if I can reproduce it.
This idea was really well executed, the sound effects were very satisfying, the music great, the humor and art were awesome. I honestly think with maybe another pass at the control scheme (maybe adding controller support), maybe adding an overarching story, and nailing the level design this could be a full release.
Thanks for playing! :) I'm glad everything worked so well together in the end.
Right now I'm working on a post game jam update that will fix and improve some issues and will also bring back the controller support and probably custom keys so everyone can set up the controls they way they like.
Actually I thinking about maybe turning this into a full release. We'll see. When I can come up with enough stuff that the player can do, why not :D
I think you could do a full release, I'm not even sure you'd need THAT many more verbs/enemies/etc introduced to keep it fresh. I think the biggest challenge would be level design
Great game! The idea is really creative and both cute and dark at the same time and the theme is nicely incorporated. Love it!
Thank you for playing and the nice comment! :)
Nice and consistant art style. Clever use of theme and use of humour. No complaints from me. Very solid entry.
Thanks for playing and liking it! :)
This is fantastic. The game is gorgeous, the music and sound effects are great, and the concept is really unique and fit the theme perfectly.
The only issue I had was with the 4th level, the timing on the jumps and pokes felt a bit too tight. Your team did a really great job. If you ever expand this into a bigger game, I would love to play it.
Thanks for playing and enjoying the game!
Yes, the jumps in level 4 can be tough. I found it rather easy but of course of you design the puzzle and the character you know exactly how it works. I plan on releasing an update after the jam is over that addresses these issues and makes the game more enjoyable for everyone, I hope :)
Pretty fun and challenging game, which truly followed the theme to its core. The lack of controller support had me pulling my hairs out haha.
Will be playing this one again soon!
Watch the vod here:
https://www.twitch.tv/treblig_punisher
Thanks for playing! :) After the jam is over I'll add the controller support again. I don't even know why I disabled it at all :D But I'm glad to hear that you will play it again!
Dude, I loved the game. Im coming back for more!
I'm just watching your vod. Maybe wait for the controller support. I'm sorry you had to use another tool to make the game work for you :)
I just finished your vod. Thanks for the awesome rating!
It was quite interesting to see someone play the game. I really did not expect that these puzzles are so hard to solve. And I have absolutely no idea how you got 4 or 5 tridents. This should not pe possible at all :D
Marcus, for the love of everything you cherish, leave my tridents alone! haha. I loved that feature*! Hit me up either on twitter(@punisherx6), faster, or through here when you got a new build for the game.
No worries, I think I will increase the amount of tridents to make finding a solution easier. When a puzzle needs three tridents the player will have 4, maybe 5, it's not decided yet. The bug to basically get an infinite amount of tridents is already gone though and will no be part of version 1.1 anymore.
Had a lot of fun with this one! Chasing around humans with my trident was a blast. I also got stuck on the 4th level, but other than that felt very well polished! Great work!
Thanks for playing and having a blast! :) It's really fascinating to see where people have problems with the levels. To me Level 4 felt pretty easy, but of course I designed it :D
Neat game, well done. Good use of focus and theme. The only criticism I can tell, is that sometimes when you got the solution, but let human goes, it's a can be a bit tedious to repeat all. Tutorial is just what it needs. Controls are good.
Overall, Great job !
Thank you! I'm glad you liked it even though it can be tedious some times :)
Designing the puzzles in a way that they are not annoying was the hardest part. Harder than I expected to be honest. That's why in Level 4 instead of 5 humans you only have to bring two to the lava pit which, if you do it right, can be done at the same time.
This was the best one I've played so far. Reminded me o Lemmings
Art, sound, and idea.
I just wish it was a little easier, maybe I didn't get how to really use the tridents
Thank you! :) Lemmings was totally an inspiration for the game.
If you have trouble with a puzzle let me know and I can help or use the skip cheat (less fun but at least you can continue playing).
Wow, that blew my mind! What an awesome game! I couldnt beat the 3rd level, maybe I missed an obvious solution.
The controls are a bit on the confusing side though, but since there is virtually no harm done (other than to the poor souls of the damned) it wasnt that big of a deal.
Thank you! :) If you still can't beat it maybe check out this video someone recorded earlier:
You're not the first who has problems with the controls. I found it super hard to find a fitting control scheme for keyboard only. When I played platformers on PC Commander Keen was still a thing. I guess times change and cursor keys and Space and CTRL are not really used anymore :D When the whole jam is over I will upload a version with updated controls so hopefully everyone can enjoy the game.It was the 4th level I couldnt do (missremembered) - and he skipped on it as well xD guess its really that hard
Next time I try to make it a bit less hard. I would loved to add some sort of helper mode that gives out hints in the game, but this was totally out of scope for the jam :D
Best game I've played in this jam so far, good music, good gameplay, perfect implimentation of theme and mutli-use. Only complaint is my fingers got confused often trying to put my plans into motion, other than that A*.
Thanks a lot for the nice words! :) I'm also not 100% satisfied with all controls but lets just say it's a game about the devil and of course he likes to punish us puny humans :D
This is awesome. I didn't even mind when I messed up and had to go poke them some more. How you managed to nail both cute and evil is genius. KUDOS
Thank you, I'm glad you like it! In fact I made a pact with the devil himself to help me with the game... Remember the little human in level 3 that bounces of a trident and jumps into the lava? That's me :D
Very fun game!
And a challenging one )) Got me Lemmings flashbacks))
Liked trident throw mechanics, overall feel of the game and most of all that devil not dying in lava)))))
Thanks for playing! Lemmings was indeed an inspiration. I hoped I could add even more mechanics but it's not that easy to come up with cool stuff in a week :D
Exactly, reminded me a lot of Lemmings too.
Looks and sounds really good. The theme is wicked and humorous. I laughed hard the first time I fell in the lava and it didn't hurt me.
The jam focus is implemented well. There are lots of things to do with the trident.
My main issue was that I had a lot of trouble herding those annoying humans. Just like real life...
Thanks for playing and enjoying the game! :) It would feel weird, if the devil got hurt by lava, right? :D Humans can be soooo annoying, but that is why we have the trident and can at least poke them until they obey. And if it takes ages to herd them, well it's their butt that gets poked.