Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ChromaView game page

Portal-esque puzzle game about splitting colors
Submitted by pupiw — 1 hour, 59 minutes before the deadline
Add to collection

Play game

Chroma's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1043.7063.706
Overall#1823.6473.647
Presentation#2013.8633.863
Originality#3413.3733.373

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • there's a neat base idea here! i see potential expanding this

What do you like about your game?
I'm really happy with the visual effect of the colored cubes and how they blend when they overlap. It took me a long time to get that working correctly.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

Nice visuals, good difficulty level an well built puzzles, intuitive, overall feels coherent and well put together.

Cool man

Submitted

I really like the idea, and it was executed very well! The gameplay concepts was explained very well, and the game is very cohesive. I got to the cake, so I guess that was it lol. I really like the touch of using your voice for all of the sound effects and not just the narration, could've used with some music though 😏

Submitted

The gameplay pacing is so good, the introduction to the main mechanic of separate cubes and then teaching me how to put them back as one cube through the levels, it just worked so well. I can't avoid mentioning this remembered me of the game portal (I guess the cake at the end is a direct reference), the voice-over humor and guidance remembered me a lot of GLaDOS, and the space for each test also remembered me a lot to Portal, which is personally fine to my I enjoyed it all. All the sfx made with your voice was also funny to hear :)

Submitted

Nice little game, finishing before encountering any challenging puzzle sadly
The aberration effects are really nice, and the mechanics are too

Found a bug when you basically:
- Separate the white cube into multiple colors
- Put a cube from one color into a button from the same color
- Fuse back the cube together
- Result: the button stays pressed, even when removing all the cubes

Submitted

Loved it! you feel the portal vibe (a bit to much to be an "unique" game, but at least, you're using a good ground!)
This kind of mechanism seems new to me so I enjoyed it! 
I think you can add a bit more feedback here and here (for example, why a cube can't pass by it s own color gate, ...)

Congrats for your game, you get something. Now it's time to make it shine!

Submitted

I really like this game! Short and sweet, although I wish it had more puzzles to properly explore the limits of the main mechanic, which is pretty interesting on its own. The voice acting was also nice, as well as the lovely sound effects, those were great.

One thing is that when the coloured boxes converge, it glitches and takes a bit of fiddling, one time the boxes even started running away, that was fun. Also wish there were a full screen button and one to adjust the mouse sensitivity.

Nice experience!

Submitted(+1)

easily my favorite of the games with this same concept ive played so far, really good job

Submitted

Interesting game :) also yummy cake

Submitted (1 edit)

Fun game, love the sound and cake in the end!

Submitted

A simple concept with a nice implementation, puzzles were a bit too easy. I think movement speed could be increased a notch since once you figure out how to solve it it can feel a bit slow when moving the blocks around. The door sound effect was so funny I liked that a lot

Submitted

I think it’s a great game on par with the theme! The long animation and constant running for cubes was a bit tiring at the beggining, so some sort of ability to grab a few of them at once could be nice meaby? Overall I had fun tho and I think you could develop and expand on it way more!

Submitted

I love the sound effects and the overlap effect with cubes is cool :)

I wish there were some more complex puzzles because these are very straightforward. Maybe you could add some more mechanics, like the ability to form a yellow cube (green + red), magenta and cyan, and have walls of these colors.

Portal

Submitted (1 edit)

Okay this game is incredible! I got strong Portal and Antichamber vibes (both of which are games I love). The cube splitting mechanic looks so good and is a really satisfying puzzle solving mechanic. I can tell a lot of work went into it. It also matches the theme of the jam really well. The narration is well done too.

I could see this becoming a full game if you decide to keep developing it. I would definitely play more of this.

Submitted

Great puzzle mechanic! And physics, I managed to get a really good spin while holding a cube that lasted for a good few seconds, very satisfying!!

Submitted (1 edit)

The idea of cube splitting up into RGB and using it to solve puzzles were sick! I loved it!


Well done! Has potential to be a great puzzle game!

Great game! Not only is the aberration effect beautiful in design but love that it is functional too. Super intuitive and solid gameplay, with amazing and hilarious sound effects (Swooosh!!). I'm ready to buy your abberation glasses or a plushy color cube when you have merch! Great job.

Submitted

Love every part of it! The splitting and combining of the cubes look great. The mechanic looks like it has tons of potential. The dialogues make the whole experience very personable. Would love to see this mechanic be extended to a full game!

I also thought when I saw the theme that chromatic aberration could be turned into a mechanic, but never really came up with anything. Really glad to see someone more creative get it done!

Submitted(+1)

A fun little puzzler with a pretty cool concept. I liked the narrator’s voice lines (especially the “I’m not an AI that would be against the rules” joke), and I thought the blending/separating effects were very impressive, I could tell you put a lot of work into that.

It would’ve been nice if the cubes spun less and were easier to control when picked up, and I would’ve liked some more complex puzzles, but considering you made the game in 14 days you did well :).

Viewing comments 28 to 9 of 28 · Next page · Last page