Play game
SpaceshipWrecked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Characterization | #14 | 3.944 | 3.944 |
Overall | #18 | 3.833 | 3.833 |
Lasting Impression | #19 | 3.704 | 3.704 |
Overall | #21 | 3.682 | 3.682 |
Emotional Engagement | #32 | 3.278 | 3.278 |
Mental Engagement | #36 | 3.481 | 3.481 |
Atmosphere | #47 | 3.852 | 3.852 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Precious lil nostalgic game, reminds me of a lot of my favorite ps1/n64 era games, and the premise reminds me of Pikmin a lot. I quite enjoyed the dialogs with all the little critters, like talking about Gub and the guy afraid of butterflies. Collecting stuff is fun and the 'post' minigame was more fun than it had any right to be. The precision platforming felt a little stiff, it took me far too many tries to get to the top of the lighthouse. Maybe collecting different pickups could have some different sound effects, to keep the audio design varied? I enjoyed the dialog audio but it did feel like the delivery was a little slow and I found myself clicking through each one instead of waiting.
I'm happy to hear the game felt nostalgic to you. We will definately adjust the lighthouse difficulty and tweak the dialog system a bit after the jam. Thank you for all your feedback.
Very charming! A fun little self-contained romp that "felt" well put together.
That's nice to hear. Thanks for playing!
This game has a wonderful world and personality to it. I would love to see so much more from these aliens and their fish-out-of-water assessments of Earth. The platforming was solid, and the writing was great. One thing I would recommend is making the double jump animation feel a bit more weighty- like the character is propelling himself upward more on that second jump. Maybe you could even get a bit of in-universe feel to it if the character was wearing a booster pack or anti-grav boots, and there was a little boost of smoke that came out when they did the double jump. I hope you continue with this project though, it would be so much fun to see more levels where they interact further with the human world. And possibly even at some point if they met some humans!
I actually recorded my playthrough. If you want to see my impressions as I played, you can see it below (timestamp for your game in the description). Hope that can be useful!
Thank you for streaming the game! It's always fun to see other people playing something we made. Your feedback was also very well put together and you made some good points. Anti-gravity boots are going to the update-list! We're glad you liked it!
I appreciate the valuable feedback you have given. Your video was very educational. Some things you pointed out were indeed stylistic choices, but most things were just left unpolished due to lack of time. We will be doing some improvements to the game based on all the feedback after the jam. When those are done, we will discuss the future of our little blue friends. You had a lot of good ideas for continuing the story. Thank you for your interest.
It so good, I like all the aspect, the graphic, music , characters and the minigames. Well, I just realize the double jump when try to climb the tower, and I think it would be good to know how many crew that I have to find and the crew that already re-recuited on the screen maybe. It's all perfect, I learn from this
Thank you for the feedback. You have raised good points. We will improve accessability and readability of the game based on all the feedback after the jam. I'm happy you liked it.
The controls are smooth, and being able to double jump feels great. The puzzle and rhythm mini games was a great addition! Also I like the turtle Gub, maybe it can have some interaction. Great stuff!
I'm happy to hear that. We thought about adding interactions with Gub, but didn't have time to do it. Maybe we add some after the jam. Thanks for playing!
Amazing what you managed to put together during the jam! This was a super fun experience. I loved the artstyle. The particle effects were awesome and the double jump animation was so satisfying! The characters were very charming and cute, both in the dialog and their 3d models. Oh, and the music in the firewall game was so good! XD
Thanks a bunch! It was very fun creating the characters. I'm happy that somebody mentioned the music. That was also really fun to make and it's inspired by ToeJam & Earl.
Clean! All around well-polished. Simple and effective execution. Great characters, fun little story. High marks for this one!
High marks are always welcome! Thank you for playing our game.
Great game! Had a great time playing it. The NPC interactions was funny and great, especially the double jump too (doing errands while flippin around). Overall a very great and interesting game. I liked it very much!
Thank you for your feedback. Glad to hear you had great time playing our game! The double jump does make exploration of the island more fun (and its great exercise for the legs).
What a good time. Loved flipping around the island and the goofy cast of characters. Has a sort of ratchet and clank vibe to it. Also had some really cool little minigames - would've loved to do more of the pipe puzzle bits. Great work on this!
Great to hear you had good time! And I appreciate your feedback a lot. Ratchet and Clank was my favorite game as a child.
I really liked the "what are they doing now" at the end, it was really funny. I enjoyed exploring the island. The graphics and sound effects are good and there's a good variety of mini-games. The controls were smooth but I did have some trouble with the lighthouse. Overall, good game!
I appreciate the feedback. We wanted to have meaningful choices in our game so we came up with that ending. I'm glad you liked it. The lighthouse was a balancing act between making it look good and making it easier to climb. Maybe we will adjust the difficulty of the lighthouse after the jam. Thanks for playing.
This Is great game, i enjoy playing man, need more story maybe
I'm glad you enjoyed it. More story would have been fun to make, but there is only so many hours in two weeks. We need our beauty sleep too.
Absolutely delightful, I think this is my favorite so far of the jam entries!!
Not only it's simple, clever and really polished (even got little things like the ground shaking when falling from higher places, or the respawn trigger being placed correctly when hopping the stones to the lighthouse, and of course the credits and nice musical beat) but it's actually really fitting with the theme of the jam.
Superb job to the developers! :D
That means alot to us! We put a great deal of effort into game feel and polishing the game, so we are happy it shows.
A very enjoyable game :) I like gub.
A very enjoyable comment :) Yeah, he is pretty cool for a snake.
I'm angry about how good this game is. It's absolutely incredible.
The art is great. The humor is great. The characters are great (I will protecc Gub the grumpy hard snake with my life). The UX and controls are great. The freedom you give the player to explore this island by themselves is great. The simple yet rewarding puzzles are great. The task variety is great. The optional collectibles are great. Everything about this is great. And it makes me angry.
Five stars across the board. You two deserve it. My goodness. Fantastic game.
---
I'd appreciate it if you could find the time to check out my own entry, The Chronicles of Mega-Mart! What it lacks in hard snakes, it makes up for in sea monsters and wise old sages! :)
Thank you for the kind words. Don't be angry, it's all just fun and games :D
We will surely check out your game when we get a chance.
Great game! I enjoyed it, not sure what to say would have made it better. I liked collecting things, and the credits of what happened after were fun
Thanks for playing! I really enjoyed watching your playthrough of the game.
Ah, thanks! I know I am not the greatest streamer so that is nice to hear lol
Nice game, I was not bored at all, congratulations !
Thanks! In this day and age I take that as a huge compliment.
Normally I dislike 3D platformers, but this one's so cute and well made! All the characters are funny and interesting, and areas of interest were clearly marked so I never felt lost. The variety between puzzles, platforming, coconut flinging and the mini game made the entire experience very fun. Great job!
Great to hear we got you to enjoy a 3D-platformer :D We put a lot of thought in the island-map, so people wouldn't get lost. I'm glad you had fun playing our game.!
I absolutely love the double jump animation and environment you've created. Super well polished for the time you had. Great job!
Much obliged! We put alot of effort into animations and level design so I'm glad it shows. I think in games the environment can tell as much story as the characters or even more.
Cool game with lots of nice little puzzles.
I guess the coconut aiming could have been better - you can't really see where you're aiming or see the trajectory of the coconuts. But with infinite ammo and no risk, it didn't really matter.
I appreciate the feedback. The aiming was something we wanted to improve, but didn't have time for it. Thanks for playing.
Crashed my browser before I got a chance to play :( Using Chrome on a MAC
Thank you for letting us know. You are not the first one having issues with that combo. We will look into it after the jam. If you are still interested, try the downloadable version.
MacOS doesn't let your game through. Your security protocol cannot be verified by Apple
That's a real shame. It must be something to do with Godot engines export configurations. I have to look into it at some point. Sorry about the inconvenience.