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How does your game represent "Power"?
The hydropower dam has gone offline.
The awesome power of the water it holds risks breaking free.
Something in the water is growing.
Getting stronger.
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Comments
Very atmospheric and polished cosmic horror game! You have managed to create quite a long game during the jam time. There must have been even more content planned as not all power was restored during the playthrough. Sound design and music were also top-notch and fit the game perfectly. Fanstasic work!
Wow... incredible. The theme is evocative, the main mechanic of throwing wrenches feels satisfying and well tuned, and the atmosphere is thicker than concrete. Just really next-level art direction, the view from the top of the dam down to the city is cinematic to say the least. Great attention to detail with the horror elements, the various notes scattered around really build tension towards a surprisingly action-packed climax. Pending further notice, this tops it for me!
Dude, this is next level! I'm shocked at how complete your game feels. The sound and environment design had me completely immersed, and the tunnels section in particular was genuinely pulse-pounding! I never got confused or stuck, but I also never felt like I was being railroaded; that's a difficult balance to strike and you nailed it. Clearly this is not your first rodeo, and I'm excited to check out Spirit Level next.
Dam, this game is just dripping with atmosphere. The art direction as a whole is off the charts, and the character model's design was such a unique choice but works ridiculously well. I love his slow strut animation where he looks like he's going to tell his boss he can't fire him, he quits. Fantastic game. SPOILERS: The first time the slime rolled by playing his portable piano got me pretty good. The best moment was when I could hear him behind me and I narrowly slipped into a gap just before he would have assimilated me. Loved the foreshadowing throughout too, especially the note on how to use fresh water and then it came up in the boss fight.
this game is spectacular, magnificent, amazing, brilliant, absolutely wonderful. i saw game's progress in the discord, and wow, you nailed it. you landed this plane perfectly. great job. wow.
Phenomenal vibes. I wish the dialogue stayed on screen a smidge longer. I love that the main mechanic is throwing wrenches, really enjoyed reading the notes the workers left. This has quite a bit of personality, well done
Outstanding art design with solid ambience.
Absolutely insane art direction, really nice work. I'd love to see this expanded on in the future.
Really neat game! Had a cool idea and awesome gameplay! Movement was a little buggy, though.
Really neat game! Had a cool idea and awesome gameplay! Movement was a little buggy, though.
Great work! Enojyed the art and the character style was awesome, plus original music made this a standout for me
one of the best artstyles in this jam, had a very early submission too so kudos to that
the early submission was just a very basic test level! thanks 🫶
Solid work. The atmosphere and aesthetic is on point. Serious kudos for the music. I also love when games show you what to do without breaking the atmosphere or taking you for a kid. You did that perfectly here. "Stop throwing wrenches they don't grow in tree" had me laughing out loud, especially since they kinda do in your game XD.
Cheers and thanks for the game.
Shitting and pissing myself in the overflow 10/10
fun horror game, the puzzles werent too hard but it did take me a minute to figure out all of the boss mechanics, i really enjoyed the story of the game though! so sad that the boss got to biggy though
Beautiful game. Great atmosphere, great artstyle, great music, perfect amount of mechanical depth for a simple horror game like this, and doesn't go on too long. I was even invested in what little story there was.
I think this is not only an excellent jam entry, but also a competent indie horror in general. Loved this.
I sat at the end credits for like 5 minutes just vibing.
Lol.
such an amazing style and atmosphere, it immediately grabbed my attention and refused to let go... GREAT WORK!!
Amazing game, style, audio design, mechanics and atmosphere, make it an awesome game and very enjoyable experience.
The artwork of the game is truly inspiring! Love the mix of 2D and 3D and the sound and music is top.
That's lovely to hear, thank you!
Much like the original Silent Hill 2, I am charmed by the aesthetic, and frustrated by the controls by the time it comes to combat! Played to the credits, is there only one ending? I enjoyed it overall. I think a bit of fog/rain obscuring draw distance could have helped sell it even more, but that said I wouldn't have wanted to lose the view of the town. I could easily imagine this as a demo or vertical slice for a bigger game :) Thanks for producing it!
Thank you by the kind words. There's indeed only 1 ending! And I do feel like some mist could def elevate some of the mysteriousness in the game. Thank you for checking it out!