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A jam submission

Night SweepView game page

A Night Shift to Remember
Submitted by lildyll, 8BitDits — 1 hour, 20 minutes before the deadline
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Night Sweep's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#414.0294.029
Presentation#884.2574.257
Theme#1503.7433.743
Originality#1703.7143.714

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
You collect different powers throughout the rooms that give you different attacks.

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted(+2)

This is really cool, from the start screen to the boss. A respectable amount of polish.

Only nitpick, i wish the text was a little easier/longer to read at some parts

Developer(+2)

Thank you so much! I agree the text is a little tacked on lol we'll definitely look into that in the future!

Submitted(+2)

Best start game screen ever!

Developer(+2)

Thank you so much! We had fun adding that in lol!

Submitted(+2)

The artsytle reminded me alot of downwell. It looks very nice. The laughing of the big cockroah reminded me a bit of Wario Land 1. 
Really polished and felt good to play.  You did a good job here :)

Developer(+1)

Wow thanks so much! That was a last minute addition, honored to be compared to Wario Land!

Submitted(+2)

Really polished, shooting and moving around feels great because of some of the effects you've added. And the art style is really nice too!

Developer

Appreciate you saying that! Our goal was to make the attacks feel powerful

Submitted(+2)

really well assembled. and very enjoyable to play. Felt incredibly well polished for a game jam game

Developer(+1)

Thank you so much!!

Submitted(+2)

Yesss! I love the idea of absorbing enemy's powers and using it as your own! The spinning roaches were also a nice touch

Developer

Thank you so much!! They felt necessary LOL

Submitted(+2)

This freaking rocks! Amazing work! Feels so polished and the tutorial is amazing!

Developer

Thanks so much man!! Glad you enjoyed!

Submitted(+2)

oh my god this is so good you should seriously release it on steam i would pay for this

Developer (1 edit)

Dude thank you so much for the support! We're thinking about polishing it up and adding some more content for that! Means a lot man!

Submitted(+2)

What an awesome game. The aesthetic, the theme, the music all work so well together. Pretty well-implemented idea about power switch even though I mostly used the red and yellow ones.

Developer

Thanks so much, that means a lot! Red and yellow, great choices

Submitted(+2)

pretty dang epic!

Developer(+1)

Thank you!!!

Submitted(+2)

Loved the style! The opening tutorial to treat the title screen as destructible was genius. Great overall action design. I didn't find myself feeling brave enough to capture most of the enemy powers though so I think I missed out on at least one of them, but they were diverse yet felt pretty balanced. Really solid submission, overall!

Also: Why am I so in love with the watercooler animation??

Developer(+1)

Thank you so much! We had a lot of fun with the animations, especially that dude!

Submitted(+2)

Kinetic and addictive with just the right amount of challenge! You clearly have a solid grasp of action game design and feel. The player's movement speed is just right, and the varied enemy types are utilized well to make sections feel distinct from one another. It feels great to clear a room without taking any damage, and it always felt like my fault when I did get hit, never a result of unfair design. I'm a sucker for scoring systems that incentivize me to stay in the action and play aggressively, and I plan on trying for a no-death run with no dropped combos. It's rare for game jam projects to have this level of replay appeal! Also, including a boss fight is ambitious in and of itself, but creating a boss that gains new abilities across several fights is a huge accomplishment.

As far as constructive feedback, I'd be interested in playing a build of Night Sweep with more emphasis on sucking up and launching enemies. The suction ability is necessary in order to collect the 4 colored powers, but other than that, I only really used it to catch bunnies for a higher combo multiplier. Finding a way to incorporate it into the core gameplay loop would be cool, and there might even be an implementation that also balances the other attack types. Maybe you could have a universal ammo/mana resource, and colored projectiles deplete it at varying rates based on their strength. To replenish ammo, you'd need to successfully launch enemies into each other. Just an idea, but even without any changes, this game is a blast to play and is extremely polished. Kudos to everyone involved!

Developer(+2)

Thank you so much for your kind words and feedback! I agree that emphasizing the vacuum a bit more would add a lot to the game. We wanted to leave a lot of it up to the player but I have noticed it seems to be secondary in some cases. We will definitely keep that in mind in the future :D

Submitted(+2)

A job well done, very neat and well defined! I enjoyed it very much, you did a great job! I hope you will try our game too, I would love to know what you think :D

Developer(+2)

Thank you so much! We will absolutely check out your game!

Submitted(+2)

The minimalist design is excellent. I also love how the start sequence / tutorial are integrated with the loading screen. Great design choice!

Developer(+1)

Thank you! Since we had limited time we wanted to find a unique way to do the tutorial lol.

Submitted(+2)

the art, music, and gameplay are all soooo good. wonderful time. i love the boss, very cool.

Developer(+1)

Thank you for playing!!

Submitted(+2)

Wow what a polished game! Congrats on making this in 10 days! Enjoyed the art, the music, and the gameplay!

Developer(+2)

Thank you so much!!

Submitted(+2)

WOWOWOWOW! This feels like a real game! The boss fight is so clean!

The only thing I would have changed is to somehow make all the power important, maybe by only being able to kill some enemies with some powers... I finished the game by only using the red power because it felt the most satisfying and I didn't have to vacuum any enemies. That little tweak would add so much to this already incredible game in my opinion!

Anyways an amazing game, had a ton of fun playing it!

Developer(+1)

Thank you so much for your feedback! That definitely would incentivize the use of the other powers. We'll definitely use that if we continue it in the future!

Submitted(+2)

Really like the art style, and fun gameplay with a good amount of variety. Boss was fun to fight too.

Developer

Thank you so much!!

Submitted(+2)

The music and art is very Downwell, I like

Developer

Thanks so much! That comparison means a lot! We were thinking the same, love that style

Submitted(+2)

I absolutely love this, gotta be one of my favorites so far. The music is legit phenomenal, the type of stuff I expect to here is a full release retro revival game. Gameplay is super polished too, loved it. It's like Luigi's Mansion meets Undertale. Spinning cockroach is also great, love that little guy. Great job all around!

Developer

Thanks a million man! That means a ton, when Dyl added the dancing roach in, I was losing it lmao

Viewing comments 30 to 11 of 30 · Next page · Last page