the puzzle design was really cool, and i got to spend time with elevator, my beloved. :]
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Technician Terry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #35 | 4.266 | 4.266 |
Fun | #48 | 3.969 | 3.969 |
Originality | #151 | 3.781 | 3.781 |
Presentation | #269 | 3.406 | 3.406 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You manage "power" by routing cables and using "power" tools in order to "power" a generator.
Comments
This game is clever and very very long, I was impressed by the length of the game!!
I was really surprised by the quality of the puzzles in this one.
Some really tricky ones that got me stuck for a decent while but it also never felt like I was completely lost.
Very cool game.
ahhh i almost made it to the end but me too stupid. anyway, such a cool concept and you took it to the max, these puzzles are so damn cool. level design is crazy good. wow.
Pretty cool little puzzle game. The controls for wielding a tool and a cable are kind of unintuitive, but I quickly got used to it. Nice level design with a great pacing for a jam game. Well done!
Ingenious mechanics and so well executed! I really enjoyed this one. Well done!
Fun game! The mechanics are solid, and the puzzles were great. Well done on great little game!
Neat and fun concept with a cute style and some really good chiptune. Good work :)
Very fun little game! I like the chiptune music too! I did feel some of the animations could use a little more juice, but mechanically, this game is solid!
This game is one big *chef kiss* - Such a great blend of mechanics and skill. I was not expecting to love it so much! My only complaint is the elevator on level 11. I managed to fall right before the elevator reached the top and it probably took 3 whole minutes for the elevator to come down and go back up.
My best rating for a game so far. Excellent work.
This is straight out of coolmathgames! Super cohesive game :)
Ah I love this, it made me very reminiscent of some of the really well designed puzzle games that I'd occasionally find myself lost in for hours when I'd camp out on Newgrounds eons ago. Big props to the introduction of each mechanic before leading into the more complex puzzles! That's a difficult thing to pull off well and I think you guys were absolutely spot on here.
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