This game has a cool concept and interesting mechanics. The filter made the text in the beginning a little hard to see, but wasn't too intrusive during gameplay. The atmosphere definitely conveys that feeling of isolation. I hope you have the opportunity, once the jam is over, to fix the bugs you mentioned on the webpage. This game has a lot of potential. Nicely done!
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Inertia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #53 | 4.395 | 4.395 |
Originality | #69 | 4.186 | 4.186 |
Theme | #200 | 3.581 | 3.581 |
Fun | #232 | 3.233 | 3.233 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The game is a power management game type of deal. You need to carefully consider spending your energy on actions in real time.
You could also read into the story presented and somehow find power as a theme in it - IF YOU ARE A NERD!
Comments
My goodness this is pretty. Some of the text in the intro sequence is a tad hard to read, but man this is a neat concept. Well done
I did not expect this much characterization in a game jam intro. I had a lot of fun with this :D
This game sucked me in. The music was a perfect ambiance and the gameplay loop is truly unique. Good job especially for a solo dev??
incredibly unique style of game. using a almost bat like radar to locate your way around was so clever, and having the memory system and the recharge sections was just a way to make me feel like i had to be very careful with all of my movements. this was incredibly well fleshed out.
A Simple Yet Immersive Exploration Experience ๐๐ต๏ธโโ๏ธโจ
As an Iron Lung enjoyer, this game is a hidden gem ๐. I genuinely felt the same kind of eerie, gripping emotions throughout. The LIDAR mechanic is an amazing idea ๐ฐ๏ธ, and the game is packed with clever design choices. From gameplay to level design, everything is incredibly well-crafted. ๐ฎ๐
But one of the biggest strengths of the game is definitely its storytelling ๐. The effort put into the atmosphere and narrative cinematics is jaw-dropping! ๐ฎ๐ฌ The visuals are on point, simple yet effective, enhanced by a well-chosen soundtrack ๐ต and polished SFX ๐ง, creating a captivating and immersive experience. ๐จ๐
Congratulations, this game is truly outstanding! ๐๐ฅ๐
Wow this one is special, the art/music/sfx combo is out of this world and the scan mechanic is really satisfying. Really nice work!
really cool game with great music and sound effects, nice usage of LIDAR, and i also enjoyed the first terminal scene with all the effects and story you put in with the perspective of how they're typing, erasing and all that :)
reminds me of the game duskers.
mind blowing story, just wow. I love the text typing animation, not even sure how long that took. Gameplay was satisfying, not too long to get boring, not too short to desire much more. The chase at the end was pretty fun. One little thing is the red enemy bots kinda weirded me out with how they sound, trigger some random phobia of mine for sure. Amazing experience.
You don't even know how much your kind words mean to me, especially since I loved the writingin God of Hands! I mean, I loved the gameplay too, but the God of Hands was such a lovable indifferent crook!
I'm not entirely happy with the sound they make either (I wanted it to keep an insect like quality, while sounding robotic), but I'm not the best at audio mixing, and the result is quite offputting.
Really cool aesthetic. It was a strangely captivating, but a also lonely experience. Its great. I didn't quite understand what the purpose of some things were and why sometimes I would seem to warp around. The last game that really gave me this feeling was probably Mirror Moon? Good job though!
Glad you found the atmosphere I tried my best to build to your liking! Yes, I left the systems of the ship very vague in game intentionally to kind facilitate either experimentantion, or fear.
Warping around could have just been due to poor optimization, or my kind of careless level design - sometimes the camera moves quite a bit when it goes from following the player to a static place, which does feel a little disjointed.
Very neat concept! Although I'm not sure what the optimize button does, although I'm seeing from some of the replies that it might just be a jam bug.
Thank you! I was, of course, inspired by LIDAR games for the vision mechanic, as the i found the atmosphere built by discovering the environment from a set of points impeccable.
The F to stop might not have been the best key placement, but I did want it to be sort of out of the way, to make it feel more like an emergency brake!
Oh my gosh the music! How did you get Hanz Zimmer on the track?? Great aestheics. Very cool game. I did feel like I was playing for a long time, and was pretty good at piloting the ship, but I lost and ran outta battery. Not sure if there's room here for a minimap or some kind of indicator where to go next, or if that would totally defeat the purpose/vibe of the game. Just my thoughts. Well done!
Free to use music really does hit hard sometimes, right?
I think a minimap would not have served the aesthetic I wanted to create, but for the two regions where the environment isn't stricly linear, there are some diagetic indicators of where to approximately go, and respawn points that shouldn't ever cost more than a minute of time. Still, you are right, it should have been more forgiving!
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