Play MWRO
MWRO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #12 | 4.080 | 4.080 |
SOUNDS / MUSIC | #14 | 3.840 | 3.840 |
CONTROLS | #14 | 3.880 | 3.880 |
Overall | #17 | 3.767 | 3.767 |
FUN | #28 | 3.720 | 3.720 |
BOSS DESIGN | #58 | 3.440 | 3.440 |
ART / VISUALS | #88 | 3.640 | 3.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You have short gameplay timeframes before being exchanged boss battles, be careful on where you were because you might be jumping into tough situations you were left in!
Did your team create the vast majority of art and music during the game jam?
I made all the art. Music are not mine but free to use and credited in game.
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Absolute amazing. 3d platformer on boss rush is unusual and so good!
What a fantastic entry, Absolute banger, 5/5.
Really nice game, it feels fast-paced and the controls felt nice. All bosses are well designed and distinct from each other. They also felt mostly fair (Except the bird, I don't know if there is a trick to it, but I just lost all my time trying to get to it and when I finally got on top of it, I fell right away). Overall, a pretty fun game, good job!
Pretty nice game, funny, it really had a game feel... The gameplay can get anyone excited to progress further.. The gameplay was like really smooth and just wow....
I really really liked the game...
Nice visual concept and use of the theme. The player would sometimes get stuck on the ground while I was playing, the boss where you have to climb a thin pillar is super annoying, and sometimes the controls stopped working and made me fall.
Funny little man goes on my screen and kills giants.
So fun to play (except bird, that was really anxious because you slide all the time from him) and really, really responsive and snappy controls do all the biz, even if the graphic and overall design is not my thing.
Great project, love it!
PSX goes brrrrr! It was engaging! While boss fights was full of variety and fun, some of them took me forever to beat (DIBR and MWRO was pretty fast but their weak points were too small). However, it's still one of the funniest games i've played here, so, you know :)
The scale of the bosses combined with the intense music make this game a memorable experience. The take on the theme has potential, but I think the bosses need to keep you more on your toes for it to work better. I don’t really feel that caught off-guard by a boss switches because they’re a bit too passive right now.
One of my favorite games so far, peak game feel, and the climbing was really clean. The only ai I disliked was the flying one as it took way too long for it leave the top of the map and climbing kinda messed me up as I tried to hold w and fell of the stalks :(
9/10 game cus there is no sheep.
Crazy fun and was a treat to the eyes lmao. Felt very good to play.
This is indeed a unique entry lol. With some trippy visuals and audio to boot
Those red cubes are really brutal. But I managed to beat the worm, the sphere and the golem. The bird and the samurai were too much for me lol.
The game is weird overall in a good way presentation-wise, but I'm somewhat torn gameplay-wise. On one hand, it's endearingly janky and funny most of the time. On the other hand, it's also frustratingly janky at times
The lack of precision in movement made trying to get on top of the bird next to impossible sometimes with how it moves somewhat randomly.
I also wish the exchange had some indicator a few seconds before it happened, just to give you a heads up. Mostly because I was really close to landing once on the bird, and then the boss changed, and when I came back to the bird, I had no clue where I was lol.
The rng can kinda screw you over sometimes ( Like how the cube that was chosen as a weak point in the golem fight was completely unreachable sometimes )
None the less, this game still has tons of charm for what it is. Realising what each boss's name meant was also cool lol
This is so well done! Amazing visuals and feeback. It feels nice to control this character! Also it's super dynamic. Good job!
This is a really cool game. I love the visual/thematic style. The movement is very crisp and feels awesome. The bosses are super cool. I love how they're all different even though you kill them the same way.
The only critique I'd offer is to consider giving the player infinite health. It can be very hard to avoid damage on some of the bosses and you are already punished by being flung away from where you want to go, resulting in getting a worse end time. And it's frustrating to have to start all over again.
But with that being said, this is my favorite game I've played so far in the jam.
Super fun and disorienting all at the same time! Really enjoyed it.
I love the look of the game, your game was a lot of fun and I loved most of the bosses. The only ones I found a bit annoying were Esphere where I got hit a couple of times and I had to climb up again which was a bit too long in my opinion. The other one I dislike was Dirb with just trying to get on him. But otherwise. Mgoel had to be my favorite with the weak spots changing places during the fight. I also really liked Sirmaau with the feel of this boss being a duel of some sort.
Love the art style. It took me a little while to figure out what was happening with the exchange moments, but it works. I think my feedback mostly has to do with the boss designs, some of them felt annoying (sirmaau was the hardest, the sky turtle one was super annoying to track down)
I think through all of this the camera was the biggest enemy making it hard to see when attacks were coming, or when things would swap randomly (golem) or exit other colliders and hit you (esperh [herpes??], worm). I would’ve appreciated a way to heal when it kept swapping me back to sirmaau :)
Nice way of implementing the theme directly in the fight, the Bird boss was my favorite reminded me of Shadow of the Colossus, didnt like Sirmaau much because I could only hit him twice and had to run from the spinning sword maybe I didnt get his mechanic. It has a very unique style and the controls feel perfect, good job!
Very unique game and the boss design is cool
its fun, boss design is cool. but i have a hard time playing it. but thats just my skill issue
I love this game the controls are incredibly responsive and the bosses are unique