Liked the system that piles up to perform a strong action, really interesting design.
Play MMORPG
Sepulchral Servers of the Simulacrum's itch.io pageGame's Take on the Theme
Spin your mouse to spin the literal hard drive you manage as an NPC in an MMORPG
Playroom
I made a Multiplayer game using Playroom
Did your team make the majority of the art and music during the jam?
Art yes, Music no
If not, please link to any asset packs or resources used here.
https://youfulca.com/en/, https://chrislsound.itch.io/fantasy-towns-music-pack, https://audiojungle.net/user/blinnaudio?ref=Blinn, https://cyberleaf.itch.io/modern-lofi-ambient, https://ateliermagicae.itch.io/monster-sound-effects-vol1, https://denissetakes.itch.io/crystalcaves
Comments
Loved the art style and music! had issues with multiplayer though, couldn't connect to servers or something?
Sorry the game begins with fake errors about not being able to connect to a server, I don't think I have any actual error messages that appear in-game if Playroom fails. For multiplayer you need to have someone else with the game open available to play with and share your room code with them after pressing multiplayer on the main title screen. Your friend can then enter this room code on the main title screen before they press multiplayer and they should appear in your game.
THE WHALE! That's the one that I couldn't get past! This is a great game!
nice game! every boss was fun and the music is very good
although i was able to beat every boss easily with no hit from first try without changing weapons (i feel like i exaggerated a little bit lol) and all i did is just making circles and doing a right click and i didn't need to even use light attacks and the bosses die after 6-7 right clicks or heavy attacks
maybe the hardest one of them is the fox because he slows you down too much
overall it's really fun to play and i would like this game to have more bosses and it would be insane
Thanks for playing, sorry about the difficulty, I felt it was safer to go easier than harder, especially with how taxing the circle drawing mechanic can be. The boss's health is actually calculated using the average heavy attack damage of the best weapon in your inventory and multiplying it by around 6 haha. I think I intended for a boss to go down in 6 heavy attacks or 200 light attacks.
This was fun! I enjoyed the mechanics and the general flow of the gameplay. Took me a sec to get the circle but the reward was immense. Well done! I can only imagine how cool this would be multiplayer.
I'd love to do music for you in the future if we end up crossing paths at some point, I noticed you used some premade music for this jam. You chose the music well!
Super cool game! Drawing the circle was a little tedious at first, but I managed to get a hang of it. I also really liked how sleek the art was with the limited palette. This really improves the visual clarity of the game while giving its own style. Nice work!
I loved the mechanic of drawing a circle to attack! At first, I struggled a bit because I was making small, precise circles, but then I realized I could just spin like a maniac near the character, and it worked perfectly. That made the game way more fun. The music and art are excellent as well, and I wasn’t expecting that sad ending. Great game!
great work! didn't get to test the multiplayer out at all but this was a fun game to learn and balance your resources for either surviving or doing damage. enjoyed it!
The mechanics are complex but simple enough to understand. I like the artwork (looks a bit blurry when I go fullscreen), and the music is pretty awesome. The game isn't registering my ugly circles during active gameplay but not a huge issue. Some attacks could be balanced further as well. Overall great job! (Some Homestuck and OFF vibes as well which is a plus)
Great art and sfx and it the mood is really well designed however drawing a circle shouldn't be that hard.
Fun game with an interesting mechanic. Probably some of the best UI I've seen, very responsive and aesthetically pleasing.
Gaining cache was buggy, many times dashing would remove cache instead, unsure if intended. The last boss was the most interesting and fun if a little too chaotic.
Overall very fun and interesting game, especially that UI great job!
Thanks for playing, The cache gain mechanism wasn't explained as well as I hoped it seems. Losing cache while dashing is intended, if you dash while your white bar isn't full (dash on cooldown) it gives you a dash at the cost of spending cache (it also increases the length of your cooldown). I'm happy you enjoyed it, I plan to tweak the mechanics a little once I'm allowed to update the game so I'll keep your feedback in mind.
I didnt manage to defeat the last boss but DAMN this game is so well made, very polished, balanced, and fun! Goodjob!!
Damn the music has no right to be THIS good, big respect I got hooked up instantly !
the last boss was hella hard, but beside that everything is on point !
Thank you! but all credits go to the amazing artists and musicians who provided their music for free for me to use. Big shout out to Youlfuca who composed all of the boss themes and the ending theme! Sorry about the difficulty in the final boss, I left it till the end and kinda rushed it a bit haha.
This game is just glowing with polish! Nothing feels out of place, all the camera movements and VFX feel tight and responsive, and I really feel immersed! I really appreciate the consistency and confidence in sticking to "You are an NPC in an MMORPG", too. From the Itch page to the intro cutscene, you really set us up great to subvert expectations. Great job!
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