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A jam submission

Wheeley McTwistView game page

Submitted by Rizvo, PlumoGames — 1 day, 2 hours before the deadline
Rated by 131 people so far
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Play Boss Rush Jam 2025

Wheeley McTwist's itch.io page

Rate this Boss Rush Jam 2025

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Game's Take on the Theme
Wheeley McTwist will roll his wheel and give you a random weapon to fight with and a random terrain to fight on.

Did your team make the majority of the art and music during the jam?
Yes for the art

If not, please link to any asset packs or resources used here.
Music and sound found on https://pixabay.com/fr/

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Comments

Viewing comments 20 to 1 of 101 · Previous page · First page
Submitted(+1)

I love the music! The boss design is really neat! I like that the wheel gives you different options to attack the hands with! The perspecitve is a bit difficult to tell exactly where I am in relation to the hands at certain moments, but it feels like the hitbox is fairly forgiving which is nice! Definately has a great 'cuphead' vibe going for it! 

I will say a downloadable version would be nice, as Godots Html can be a bit finikey sometimes (the game froze on me a few times)

Overall fantastic work! It has a nice theme to it, the art, music and sounds all fit with a coherent vibe, and it was a really fun experience! A really solid game jam entry!! :)

Submitted(+1)

Nice clean game! Felt like i had decent control over my character and the boss attacks all seemed fair

Submitted(+1)

Great choice for music! I love jazz tunes. Having randomized weapon variety, it was a good mechanic. Play with the cards you're dealt with type of thing. Great use of camera as well, not an easy feat. I can see the love for Cuphead in this, which I really appreciate.

Submitted(+1)

Really neat style! I was confused for a few minutes just dodging attacks because I forgot I had to fight back, but the attacks were well-made!

Submitted(+1)

Art and music is very impressive, the gameplay is very fun, this game is definitely a 10 / 10!! amazing work.

Submitted(+1)

Very visually pleasing, reminds me of Cuphead a little.
Could use more visual cues what what move hands are going to make, especially for lasers - maybe hands could start glowing for a short while before firing.

player control feels a bit floaty. Could increase gravity value and jump force to make jump faster.

Hammer feels seems slow, not sure if intentional - swing forward should be quick so it look like it has impact. swing back is ok. Other weapons seemed ok.

Submitted(+1)

this game is just overall 10/10! amazing work man 0.0

Submitted(+1)

Great concept! Like the idea of lightbulbs as health.

Submitted (1 edit) (+2)

Interesting ideas and take on cuphead style gameplay. The health display for the boss (the lightbulbs breaking) is actually ingenious.

Having to manage the weapon changes mid fight is smart, though some felt cumbersome to use, I did not like the hammer. But I suppose the point of the game to deal with what the wheel gives you.

Overall the boss's design is pretty clever, the hands have a decent range of attacks which for the most part are all fair to avoid. The perspective shift for the mid-phase sections is good and adds some 'depth' to the game.

The controls felt a little clunky, but nothing unmanageable.

Submitted(+1)

The sfx and music is very good! I also really liked the unique perspective you used for the movement. Good Job!

Submitted(+1)

solid overall design. bit polish on visuals whould be a banger 

Submitted(+1)

Pretty good game! I like the perspective shifts between boss phases. Also his "healthbar" is cute lol, nice work!

Submitted(+1)

You got some interesting game play! I couldn't tell what my health was or the boss health and finally figured out i need to attack his hands. I think the dynamite crashed the game at one point, but well done in submitting to the jam!


I rated and submitted to return the favor of your rate submission of my game below! - If others read this, play/rate my game to get me to try yours as well! Thanks!

Submitted(+1)

I love the concept and aesthetics! Well done on this

Submitted (1 edit) (+1)

I love the Cuphead aesthetic. Getting laughed at when you take damage is an absolute genius touch. The melee weapons felt good to use, which was a pleasant surprise, because using melee attacks in so many boss games feels extremely dangerous and punishing, so well designed on that. I think the game feels good to play, the theme of being on a show is excellent. Good job on everything.

Submitted(+1)

This game has alot of feedback, is polished, good boss design. Love it!

Submitted(+1)

The vibe in this game is great, and it runs very smooth, I liked the jump feel. Kudos!

Submitted(+1)

Great style! Loved the music and art.

Submitted(+1)

I love the ambience and stylized effects!

Submitted(+1)

Big fan of the aesthetic! The idea of being in a lively cartoony theater was really prevalent through the game, and it's reinforced very well by the audio in particular. Well done!

Viewing comments 20 to 1 of 101 · Previous page · First page