Play S P I N F I N I T Y
S P I N F I N I T Y (check the devlog info pease)'s itch.io pageGame's Take on the Theme
https://youtu.be/VuoOHLZl6wc
Did your team make the majority of the art and music during the jam?
YES! + Please read the description ;)
If not, please link to any asset packs or resources used here.
https://gamesupply.itch.io/
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Comments
Definitely a well polished great one. Visuals and sound design is amazing and I like the forgiving approach over the player. Only thing that I can comment is that I'd like a little more space between the player and the enemy boss bu that's all. Well done.
Hey DadMakesGames (great name! :D)
Thank you for checking out my game and sharing your thoughts! I’ll be sure to check out and rate your creation soon as well! Yes, refining that is definitely in my plans if I get the time, so there’s more space between you and the boss. Thanks for the suggestion!
All the best! :)
WOW just WOW. Great job very well made
Thanks brother! :)
Ha-ha, this jokes inbetween levels are very funny, glad this is only jokes and not reality... oh, wait...
:D
Rated! I love the full gameplay and optimized this are, also the pause button is sick, it moves with the music too! Great job
Hi Jess!
Yes, thank you so much! :) I noticed that issue earlier as well, but unfortunately, I didn’t have time to fix it. It bothered me too, so if I have time in the future, I would love to work on it and "heal" it :D
Have a great day!
Very Cool visual effect,Good job!
Thank you Season!
Tons of fun! I loved the game once I fully learned how to fly, the gameplay was addictive. I liked the art a lot, nice and high detailed. I had a little bit of a hard time id'ing the boss on-screen, especially when the shield was gone. It looked a lot like everything else. Great work!!
Hi There FSG! :)
Thank you so much for your detailed review and rating! I'm especially glad that you found it addictive because that was exactly the goal—to capture that feeling for the player. I hope I'll have time to develop it further (considering the better identifiability of the bosses, which I also noticed, but I felt like a little struggle was part of the fun! 😃). Glad you enjoyed it, have a great day!
Got blasted away with that main menu, game is overall pretty fun and easy to get hang off, i've made it past some bosses and im makin this review. Good job!
Thank you so much! I'm really glad you liked the main menu - I put a lot of work into it, though I would have loved to do even more if I hadn’t run out of time. I really appreciate you trying out the game and helping with your review! 😊
You have to solve small puzzle to damage the bosses and this is really cool. Especially the first boss.
Other bosses involve ability o spin around them, that is usually the best way to dodge its bullet or find weakspots, so use of theme is really cool done.
My main issue its that beside first boss, other bosses are all the same, only with more difficult level. There is a lot of them. Maybe creating less bosses, but focuses more love on 2 or 3 of them will results better.
Usually I dont realise when I die. The respawn is soo quick, we spawn almost instant after the death, so it looks more like a teleport. Additionally its difficult to recognize when we receive a damage.
Over all high score from me, so GJ!
Yes, just as you said! :) The first boss requires a bit of extra logic, and I originally wanted all of them to fully revolve around the spin theme. Unfortunately, I felt time slipping away, and at one point, I almost gave up out of frustration. But in the end, I pushed through and finished it—though at the cost of making the later bosses follow a more general behavior pattern (both in attacks and movement).
I originally planned for 25 bosses, then cut it down to 20, then 10, because I realized that within the two weeks I had, I wouldn't be able to fully refine all of them in detail. And as you pointed out, I integrated the spin mechanic in a way that you basically have to keep rotating around them to defeat them. I’m really glad you noticed and highlighted that!
Oh, and I think you're the only one so far who pointed out how fast the player respawns after dying. That was intentional. I thought a lot about what should happen when the player dies, and in the end, I decided: "BOSS RUSH JAM" - it has to be dynamic. So I made it flow quickly, without causing a frustrating sense of loss or unnecessary interruptions in the gameplay.
Thanks for playing, and I’m glad you liked it! Have a great day! :)
Really impressed with this game! Good job!
Thank you! ;)
Fun polished game! The laser boss destroyed me with a few shots (I am sure there was a trick to it hinted at the beginning but I didn't read it because reading for suckers lol)
I would have liked to have seen some sort of power-ups (like a shield, health boost, or laser spread) because the extra "bad guy" added lots of clutter to the map and the reward for killing them wasn't 100% clear.
Also, your ship health UI is at the bottom left, which is opposed to the boss's health, was too much focus shifting. With everything going on the screen, I was not able to at a glance how well I was doing.
These are small nitpicks. That game is very well crafted and polished. I review it highly because I can see a lot of effort and care went into its design.
Thank you so much :) for supporting the further development of the project with your constructive feedback and suggestions. I would also have loved to include these before running out of time, and they are definitely planned for the future. It’s great that you mentioned them because they were originally part of my ideas, and I miss them too. Overall, you’ve written some really valuable points, and I appreciate the kind and encouraging words as well. I had a good laugh at the first sentence, but hopefully, you’ll still read this :D :P Have a great day!
I'm not usually a bullethell guy, but this is very well made, and fun. A little effect heavy, but a nice throwback to older shooters, quite nostalgic. Nice work!
Thank you so much for the kind words and for checking out my game. Yes, what you mentioned was kind of the goal. I'm glad you liked it. I also come from the time when, as a child, we played a lot of good games like this (for example, on the NES) :)
Fantastic, very well made and energic as i like it!!
Thank you Mr. Armagheddon! :D
I think this game is a bit like Armageddon too :P
Cool game!
Despite the simple setup, it turned out pretty cool! Everything is at the same good level. the only thing I would like to point out is that I couldn’t kill the first boss :/
Thanks so much for the review and for trying out the game! Yeah, optimization took a backseat due to the time limit :P That's probably why there are 1 or 2 bosses that might overwhelm you a few times. But theoretically, you can defeat them by constantly spinning out towards the edges while recharging your health :P
Nice bullet hell :)
Nice take on the menu
The first around took pretty long vs the next few. Is that intentional?
Hello Dominik! Thank you! :)
Yes, that was intentional. Initially, I wanted to create each one with a special, unique logic element built around the spin theme, but unfortunately, time didn't allow for that. As a result, the progressive difficulty level didn’t materialize either, and I decided to keep it that way. This way, at least on the first level, the player has time to get used to the controls.
Thank you for checking out my game! :)
Fun game! Loved the visual effects and movement/combat felt great!
Thank you! I tried to put a lot of emphasis on the visuals. :)
Really fun game to play, very nicely made, good job :)
Thanks a lot Graf! :)
Wow! This game was a lot of fun. I got to a boss that I couldn't beat no matter how hard I tried, it seems nearly impossible! But the bosses I did beat were very fun to battle, and the visuals and music made the game feel so action packed and exciting. Fantastic work!
Thank you so much for the kind and appreciative words. Yes, there are a couple of bosses that aren't easy to defeat, or require special effort, technique, and a bit of luck :D But fortunately, there's not much loss if you get destroyed, since the player respawns instantly and the game continues. Of course, the only "repercussion" is that the boss’s health gets reset when the player dies, because there needs to be something that weighs the player's death. It adds a little challenge. Thanks for trying it out! :)
Hell YEAH! Very polished game with a lot of bosses :P Was a lot of fun and the controls feel very responsive and noice. The visual look of the game is very unique and beautiful in a way. Awesome game!
Thanks a lot Lukas! Hell YEAH I like your kind comment and review! Thx for coming! Have a great day or evening brother! :)
I really liked the art and the music. The UI is also very well made. I had a lot of fun.
Thanks a lot Yash! :)
Wow, I passed all levels, I really enjoyed this game!
Enemy destroy is very satisfying. also i love the UI cyberpunk look! 🔥
and cool game name 🤝❤ :D
Hey brother! 😊
Thank you ❤ for trying out my game and for playing through it! Also, I really appreciate your kind review. 😊