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A jam submission

King Spin The WheelView game page

spin spin spin - Spin your way into an autobattler and deploy your troop - with a wheel!
Submitted by ZedHunterJR — 2 days, 5 hours before the deadline
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King Spin The Wheel's itch.io page

Game's Take on the Theme
Spin the wheel

Did your team make the majority of the art and music during the jam?
About half of it

If not, please link to any asset packs or resources used here.
I list them all in the game page

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Comments

Viewing comments 20 to 1 of 37 · Previous page · First page
Submitted

This is a lot of fun to play!

I'd love it if there were more ways of upgrading, maybe a modifier to spawn more troops, or at different locations.

Submitted

Don't gamble kids. Gamble bad.

Submitted

A very enjoyable game! It's hard to pinpoint exactly what makes it so satisfying—there's no real challenge, yet the gameplay itself is really fun! The visuals, music, and execution of the theme are all very well done. A delightful little game, great job!

Submitted

Very nice and simple game. I like that if some enemies goes further then others, our warriors attack them instead. My main issue with this game is that it needs an auto spinner after you buy all needed warriors. It's a bit inconvenient to constantly click on the wheel and wait until the boss's health bar is 0

Submitted

I really liked the approach to progression. I felt at times that the rate at which the wheel spun was a hindrance. I also had a couple of occasions where I spent on units too soon and they never appeared on the field. I also didn't see any convenient way to know a meaningful difference between the units strategically.

The art for this one is adorable. I especially liked the larger boss sprites.

Developer

Yeah the wheel spin speed decrease is in fact, random. Therefore sometimes you will feel it stop much later than normal. 

About the info on units, I agree. Maybe I should have put an info page of sort

Submitted

It' got a good feel of upgrading the wheel and sending out troops. I liked the Differences between the Boss with the Orge King being a force of nature and the Forest King sending out waves of enemies.

The Wheel and Shop are Cool! My only complaint would be that sometimes the wheel would take a bit longer than most of the spins to stop and that made it a little tough when I needed to push out a bunch of units to defend the base.
Very Good Overall!

Submitted

Great game! I really like the mechanic of spinning a wheel to spawn troops because I thought it was quite satisfying. I also liked the shop system where you could also adjust the wheel or add additional slices to the wheel to have a different variety of troops to spawn.

Submitted

Not my usually type of game, I liked this one ! Particulary the aesthetic and general vibe. A little bit difficult to handle informations about troops but it's only for polish. Pretty solid submission, gg !

amazing game, not into strategy games but i had fun on this one!

Submitted

Loved the game! Struggled to figure out which units were actually better, think i probably removed good ones and replaced them with worse units. But eventually got a wheel that seemed to beat the enemy, either that or i spammed the wheel enough to make a deathball of units that just shot enough arrows to kill thinggs before they reached them. And good use of the theme! Only change i might make is add some sort of way to read what the different units do roughly so that the player can figure out what build they want to try go for.

Developer

Yeah I agree. I contemplated this in development but ultimately just boil it down to "let the player try different things, eventually it'll work". I still think that most unit abilities are clear enough when you see them, but yeah you don't know anything about the unit beforehand.

Submitted

Really cool little auto battler. I do wish could get more info about the different troops im sending. As I was unsure what troops were best for the different situations

Submitted

Cool use of the theme and the ability to change and upgrade the wheel as you play is a great idea! 

Submitted

Nice take on the theme! I like how the game kept me spinning that wheel until I got a good soldier to defend my castle! congrats on the submision :)

Developer(+1)

Yeah I feel like that happens often, too. Well in the orge boss, you would want to spam unit instead of just put out strong one, so I guess the strategy might balance out?

Submitted

Nice!

Submitted

I like the idea of merging spinning and spawning troops. That's an actual interesting twist.

Submitted

Hah. nice. The king has won

Submitted

Woooah, this game is very nice, i loved it!

Developer

Thank you!

Submitted

It's a fun game. However, the spin is too slow i think. Maybe make it faster or option to buy another wheel will be great.

Developer

Yeah the issue has been known in development. The initial speed is determined by you, but then the deceleration rate is just ran(iniSpd/3, iniSpd/1.5), which create a bias of where the wheel end up. Therefore i have to widen the random range and put a weight on the lower end. So yeah sometimes you will feel the wheel spin end slower than usual

Submitted

Wow what a cool concept!  It was a bit hard to figure out what each unit does, but it was fun!

Developer

Hey thanks for playing! I thought of adding a info page of sort, but ultimately scrapped because of scope. If you need to know what a specific unit does, let me know

Submitted

I'm disappointed that I can't give this 6/5 stars for fun, that was actually addicting.

Developer

Thanks! I imagine you already got all the bosses down

Viewing comments 20 to 1 of 37 · Previous page · First page