Really well made art style, I like the visuals a lot!
Play game
Celestial Conquest's itch.io pageGame's Take on the Theme
The game focuses on planets (that spin) and also the second boss's main mechanic is spinning
Did your team make the majority of the art and music during the jam?
Yes
Comments
Interesting and nicely coherent style and concept! I would've liked to have a bigger FOV or better indicators as it's hard to see what's going on on the ground when in the air so end up dropping down on a a wave, and vise versa.
I absolutely love your style! The art, colors, and game design come together beautifully like a piece of art! The game feels so comfortable to play, with its easy controls and clean design! Fantastic job!
The controls are easy to understand, and the bosses' attacks are really cool and unique. I also liked the black and white aesthetic.
I like you space feel and the way you animated with few colors, it has a certain aesthetic to it! Seem s we both have easy bosses, haha I would just go to one side and just fly shoot, and I could hear the boss taking damage without needing to get close :P.
I rated and submitted to return the favor of your rate submission of my game below! - If others read this, play/rate my game to get me to try yours as well! Thanks!
I loved the art style and music of this game!! Felt immersed in the atmosphere
The boss designs are also really cool, the only feedback is maybe tone it down a bit on the difficulty level (maybe a way to get health back). Sometimes it felt easier to try to find an exploit than to beat it
but I won't judge because I'm guilty of this charge as well haha
Great style and music. I thought the first boss was super hard until i realized you can just sit on the right side and stay out of his reach haha! I would prefer if i could jump away but still shoot at him, maybe with like mouse aim or something. Quite a few times i was trying to kite him but then would move back into his attacks to try and turn around to shoot. Great work though!
Thanks for playing! A lot of the attacks seem quite hard at first but then aren't actually. the ground attack is easily avoided by staying in the air, the small lasers are avoided by staying on the ground and the large ring attack can be avoided by running away (as you discovered). Many people have suggested mouse aim and I see that it would have been a good improvement, the moveset for the character is inspired by cuphead so I never really thought about it before.
Does it play on a controller? cause I know Cuphead is much better on a controller so its easier to run away and shoot with. But I do see the inspiration. I did like the tapping to hover mechanic, and I think the difficulty more so came from the relative health differences. Like you hurt him fairly slowly but die fast. With Cuphead as an inspiration I can see why you balanced it that way since its a lot of quick firing low damage attacks that drain the boss over a longer time. I think more control over being able to constantly shoot and focus on dodging attacks would go a long way.
This game is soooooo beautiful omg! Also, the music definitely add up to the vibes of the game! I felt that it was pretty hard for me, or did I miss some way that I could heal myself up? Other than that, there is not a single complaint, very well done!
I remember playing this game before the Jam was over, love to see that the feedback was taking into account :D The art of this game is amazing (i might be a bit biased tho hahaha) Also really liked the boss design, If I have to say something negative, I would say that maybe the player only having 3 hearts is a bit hard but other than that was a great experience! :D Congrats!
What a hard game lol.
The graphics are amazing, but one criticism is that the game should have a pixel perfect camera , it would make the make the game feel much tight and snappy, some pixelart styles work without it but a retro style game like yours would benefit alot from it.
The music does not loop, or so i think? But the soundtrack is very nice, as MegaStrimp said, reminds me of megaman!
Very nice game, good job!
Thanks for the feedback! I'm sorry you found it too difficult but several people in the comments have told me its too easy so now im a bit conflicted... I made sure that all the pixels with exception I believe to the health and flight bar to be the same scale relative to each other so that no pixels would be larger but I agree that the game would benefit from a pixel perfect camera. I tried using one but it was causing some problems when I was making sure that the game would work on screens with different aspect ratios.
Oh yeah, the pixel perfect does that sometimes. I have not made a pixelart game in a while but from what I remember, there is some way to fix it like locking the aspect ratio to ceirtan resoloutions? im pretty sure cinemachine has a built in pixel perfect camera and it's a little less confusing. As for the difficulty, i just suck at 2D platformers lol
As a 1Bit pixelart fan, I can only love the visual and atmosphere !
Lovely art and music, bosses could use more difficulty but other than that its pretty chill tbh. well done!
I think the music is the highlight for me - it brings a lot of soul to your game. I would appreciate having some way to either shoot towards the cursor, or shoot directly upwards; it is not easy to put a lot of damage into the dark moon boss if you have to jump to hit it once or twice, so options would be nice. Also, having just 3 hit points feels super tough. The hand drawn planets are really, really awesome, and it helps the art stand out from the crowd. Good work!
Love the art and sound! I wish I could aim towards the mouse tho
Leave a comment
Log in with itch.io to leave a comment.