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A jam submission

Celestial ConquestView game page

Submitted by Bubbles789 — 23 hours, 9 minutes before the deadline
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Celestial Conquest's itch.io page

Game's Take on the Theme
The game focuses on planets (that spin) and also the second boss's main mechanic is spinning

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page
Submitted

Lovely artstyle and the combat is really fun, took me a while to understand I could fly, I thought I simply had a jump until I saw the playthrough, then realised it was written in the loading screen, silly me. I still believe a small tutorial would of have been nice. The controls are extremely polished and behave really good, good job.

The music is super cool, I just wished it looped, because I spent half boss fight without that super cool music track. 

The bosses are really cool, I feel they are too tanky for how easy they are to dodge, I was able to no hit the first and second boss, I'd say take some HP away from them and make their attacks slightly harder to dodge, I do like the first boss projectiles that come from the side, that forces me to touch ground or go high and when that combines with the fire attack, it's great, I say more of that pls.

Overall, solid game. It was very fun to play.

Developer(+1)

Thanks for the feedback and kind words! the music not looping is something i just completely forgot about unfortunately and it would be an incredibly easy fix, shame. I also agree a tutorial would make learning the controls easier I just was very short on time.

Submitted

I loved the design! I had a little trouble playing it, but I found it really fun. Congratulations on your work!

Developer(+1)

Thanks for playing!

Submitted

Good music great artstyle and it was fun to play. Congrats.

Developer

Thanks!

Submitted

Great visual style and music 

Developer

Thanks for playing!

Submitted

Nice take on the theme! The visuals looked really good. The game could benefit from providing feedback to the player when a bullet hits a boss (I had to constantly check the health bar to check if my attacks were effective), Congrats on the submission. 

Developer(+1)

Thanks for playing! did you have your sound on? because there is a quite loud noise that plays whenever you hit the boss

Submitted(+1)

I played it without sound :$, so that was probably it. Either way it's good to have a visual feedback also.

Submitted

The game could benefit from a tutorial since I didn't know you could fly or attack by holding the fire button until I read the comments. That being said, once you get past that, the game becomes very enjoyable. The art is also great, and the black and white color scheme really enhances the theme.

Developer

Thanks for the kind words! I agree I should have done a tutorial the controls aren't as intuitive for others as I thought.

Submitted

Really loved the music and theming!! Also the character designs, you did so much with so little (circles, pixel art and 1 bit palette - which I also loved)

It took me a moment to understand you could fly with double jump. Only then I found out how to actually damage the bosses, but then with the large arenas they became too easy to cheese...

If you push this forwards, I'd recommend looking at Kirby and Metroid boss design. I think the theme has potential!

Developer

Thank you for the feedback! This experience definitely helped me learn more about what makes an interesting boss rush game and what to do and not do in the future. 

Submitted

Very nice art and good idea for game, it was good to play. Controls was bit hard to getuse to at first but once i got them it was not too bad but some bosses felt too much hp for being simple, if they had more types of moves I would not mind the high hp. Good work on the game 

Developer(+1)

Thanks for playing! This was my first time creating a boss let alone a boss rush game so i had some difficulty making interesting attacks and I agree more variety in the attacks would improve the gameplay a lot.

Submitted

Bro the art is so yummy. At first attempt, the combat felt difficult and the bosses spongy. When I got used to the flying, and realizing I can hold down the fire button just like cuphead, I was on the moon (get it? sorry). Timer is a good addition, helped me git gud (not staying in the middle of the arena). Flying was good, it didn't fail me once. Pretty solid entry, aside from the theme feeling lacking (guilty).

Developer

Glad you liked it! I agree my interpretation of the theme is pretty lacking... something I should definitely focus on first before starting another jam.

Submitted

Cool game! I like the style a lot

Developer

Thanks for playing!

Submitted

The game are well made but that's all I can say.

I'd lying if I said the game was challenging because it's pretty easy for me since the boss doesn't have any complex attack pattern, but that's good if these are meant for the beginner bosses as a warm up.

*Who knows you plan to make a 5 or 6 bosses and trying to make easy ones to go first and harder ones for later but couldn't make it in time due to jam being only for a month.

I see lots of game trying really hard to put "Spin" theme on their games even it's looks nonsense, but in this game I barely felt the theme other than the second boss idle spinning animation I guess?

*Just saying, you probably can make a star shaped for bullets and made it spins when it moves, or maybe include spinning meteors, etc. to make a game felt the theme more.

I don't know if it's just me or are you intentionally made it that way but the window pop up for the first boss are covered by boss hp gauge while it's fine on second boss.


Also, it's definitely only me, I found building a tower of projectiles are more fun than fighting the bosses, I'm sorry for not enjoying your game properly and being an oddball.

That's all I guess, if I write something wrong or missed something, let me know.

Developer

Thanks for leaving such a long feedback. Im glad you found the game easy but if you read through a couple past comments of people of weren't able to get past even the first boss, so there isn't much I can do about that I think... either the game is too easy for some or too difficult for others. I struggled thinking of ways to implement the theme very well and I guess the main connection was supposed to be that since the game focuses on planets, stars, darkholes that all spin in the real world it would be a passable interpretation of the theme. The healthbar appearing over the first boss is something I haven't seen playing the game myself or on anyone else's experience with the game so it is probably a one-time glitch. Anyway thank you for playing and I apologize that it wasn't difficult enough for you. 

Submitted

Game is fun but too easy. The most effective tactic that  I found it to stand in the rightmost part of the arena, then jump and shoot. Most of the boss's attacks either miss me or don't reach me. Still a very nice game!

Submitted (1 edit)

Loved the art style and music! I died more times than I should have on the first boss. The second one went down much more easily, maybe because I had already mastered the mechanic. Fun game, simple mechanics, and very enjoyable!

Submitted

I liked the artistic direction. It's fun.

I found an issue, bullets stay at the right border when I shoot towards this direction

Developer(+1)

Thanks for playing! yea the bullets getting stuck in the border is something i just didn't think about fixing but yea its not intentional. 

Submitted(+1)

Great Music and Visuals <3 

Developer

thanks!

Submitted(+1)

The best part for me: the music. Great tracks! I also liked the visual style.

Good luck! 😊

Developer

Thanks a lot!

Submitted

If you could return to 80s and added this to arcade machines and received a coin after every players death - you would become a billionaire. That was very good game.

Developer

thank you so much… best comment I’ve received so far lmao 

Very fun 10/10, would recommend the developer to carry on with this project. Maybe make the bosses a bit more difficult, but other than that very enjoyable.

Developer(+1)

Thanks for the feedback! looks like you are the current record holder for fastest darksun kill

Submitted(+1)

I like the 1-bit artstyle a lot! The game is very challenging, what would've helped a lot in my opinion is to set le looking direction of the player towards your cursor. That way it would be easier to dodge attacks but also keep yourself on target.

What I liked the most was the music playing during the prologue. I don't know why exactly but it really reminded me of Doctor Who music, which I love.

Developer

Thanks for playing!

Submitted(+1)

A very cool visual style—the game makes a great first impression... But daaamn, it’s insanely difficult! 😆 The boss and its attacks often go off-screen, so additional indicators would help. Also, there are too few lives without a way to restore them (or maybe I just didn’t survive long enough to find out). That said, some of the boss’s attack telegraphs are really well done, and the player controls feel great. Considering the time constraints, I love how the boss fight feels both vibrant and well-designed. Excellent work!

Developer

Thanks so much for playing and I really appreciate the extensive feedback! Just wondering but were you eventually able to kill the boss? Because as you can see in the comments many people have called the game difficult while some claim its too easy. 

Submitted

Unfortunately, I couldn't beat the boss. The difficulty progression feels a bit abrupt— the boss closes the distance quickly, while the player's movement and jumps feel slower, leading to unavoidable collisions. The fireball line also appears suddenly from off-screen, making it hard to react.

Suggestions: Start the fight at a slower pace, improve the fireball telegraphing, and gradually increase difficulty as the boss's health decreases. This would help players adapt while still keeping the challenge intact.

P.S. Well, I think this would help))

Developer(+1)

Thanks for the suggestion. I think it could be helpful. Also its not clear but you can hit the boss even if he is off screen

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page