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A jam submission

Celestial ConquestView game page

Submitted by Bubbles789 — 23 hours, 9 minutes before the deadline
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Celestial Conquest's itch.io page

Game's Take on the Theme
The game focuses on planets (that spin) and also the second boss's main mechanic is spinning

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 29 to 10 of 49 · Next page · Previous page · First page · Last page
Submitted

Game is fun but too easy. The most effective tactic that  I found it to stand in the rightmost part of the arena, then jump and shoot. Most of the boss's attacks either miss me or don't reach me. Still a very nice game!

Submitted (1 edit)

Loved the art style and music! I died more times than I should have on the first boss. The second one went down much more easily, maybe because I had already mastered the mechanic. Fun game, simple mechanics, and very enjoyable!

Submitted

I liked the artistic direction. It's fun.

I found an issue, bullets stay at the right border when I shoot towards this direction

Developer(+1)

Thanks for playing! yea the bullets getting stuck in the border is something i just didn't think about fixing but yea its not intentional. 

Submitted(+1)

Great Music and Visuals <3 

Developer

thanks!

Submitted(+1)

The best part for me: the music. Great tracks! I also liked the visual style.

Good luck! 😊

Developer

Thanks a lot!

Submitted

If you could return to 80s and added this to arcade machines and received a coin after every players death - you would become a billionaire. That was very good game.

Developer

thank you so much… best comment I’ve received so far lmao 

Very fun 10/10, would recommend the developer to carry on with this project. Maybe make the bosses a bit more difficult, but other than that very enjoyable.

Developer(+1)

Thanks for the feedback! looks like you are the current record holder for fastest darksun kill

Submitted(+1)

I like the 1-bit artstyle a lot! The game is very challenging, what would've helped a lot in my opinion is to set le looking direction of the player towards your cursor. That way it would be easier to dodge attacks but also keep yourself on target.

What I liked the most was the music playing during the prologue. I don't know why exactly but it really reminded me of Doctor Who music, which I love.

Developer

Thanks for playing!

Submitted(+1)

A very cool visual style—the game makes a great first impression... But daaamn, it’s insanely difficult! 😆 The boss and its attacks often go off-screen, so additional indicators would help. Also, there are too few lives without a way to restore them (or maybe I just didn’t survive long enough to find out). That said, some of the boss’s attack telegraphs are really well done, and the player controls feel great. Considering the time constraints, I love how the boss fight feels both vibrant and well-designed. Excellent work!

Developer

Thanks so much for playing and I really appreciate the extensive feedback! Just wondering but were you eventually able to kill the boss? Because as you can see in the comments many people have called the game difficult while some claim its too easy. 

Submitted

Unfortunately, I couldn't beat the boss. The difficulty progression feels a bit abrupt— the boss closes the distance quickly, while the player's movement and jumps feel slower, leading to unavoidable collisions. The fireball line also appears suddenly from off-screen, making it hard to react.

Suggestions: Start the fight at a slower pace, improve the fireball telegraphing, and gradually increase difficulty as the boss's health decreases. This would help players adapt while still keeping the challenge intact.

P.S. Well, I think this would help))

Developer(+1)

Thanks for the suggestion. I think it could be helpful. Also its not clear but you can hit the boss even if he is off screen

Submitted(+1)

Really well made art style, I like the visuals a lot!

Developer

Thanks!

Submitted

Interesting and nicely coherent style and concept! I would've liked to have a bigger FOV or better indicators as it's hard to see what's going on on the ground when in the air so end up dropping down on a a wave, and vise versa.

Developer

Thanks for playing! A larger FOV would have been nice but I was trying to go for a 360 x 180 pixel resolution so it wouldn't really work

Submitted(+1)

I absolutely love your style! The art, colors, and game design come together beautifully like a piece of art! The game feels so comfortable to play, with its easy controls and clean design! Fantastic job!

Developer

Thank you so much! I really appreciate it!

Submitted(+1)

The controls are easy to understand, and the bosses' attacks are really cool and unique. I also liked the black and white aesthetic.

Developer

Thanks a lot!

Submitted

I like you space feel and the way you animated with few colors, it has a certain aesthetic to it! Seem s we both have easy bosses, haha I would just go to one side and just fly shoot, and I could hear the boss taking damage without  needing to get close :P.


I rated and submitted to return the favor of your rate submission of my game below! - If others read this, play/rate my game to get me to try yours as well! Thanks!

Developer

Thanks for playing! I guess I should have made the lifespan of the bullets shorter.

Submitted(+1)

Loves everything, The Dark Sun was so unique and exciting 

Developer

Thanks a lot!

Submitted(+1)

I loved the art style and music of this game!! Felt immersed in the atmosphere
The boss designs are also really cool, the only feedback is maybe tone it down a bit on the difficulty level (maybe a way to get health back).  Sometimes it felt easier to try to find an exploit than to beat it
but I won't judge because I'm guilty of this charge as well haha

Developer(+1)

Thanks for playing! a way to get health back would be good too i think... shame I didn't think of it during development

Submitted(+1)

Fun game, tho i had a bit of a difficulty beating the first boss

Developer

Thanks!

Submitted(+1)

Great style and music. I thought the first boss was super hard until i realized you can just sit on the right side and stay out of his reach haha! I would prefer if i could jump away but still shoot at him, maybe with like mouse aim or something. Quite a few times i was trying to kite him but then would move back into his attacks to try and turn around to shoot. Great work though!

Developer

Thanks for playing! A lot of the attacks seem quite hard at first but then aren't actually. the ground attack is easily avoided by staying in the air, the small lasers are avoided by staying on the ground and the large ring attack can be avoided by running away (as you discovered). Many people have suggested mouse aim and I see that it would have been a good improvement, the moveset for the character is inspired by cuphead so I never really thought about it before.

Submitted

Does it play on a controller? cause I know Cuphead is much better on a controller so its easier to run away and shoot with.  But I do see the inspiration. I did like the tapping to hover mechanic, and I think the difficulty more so came from the relative health differences. Like you hurt him fairly slowly but die fast. With Cuphead as an inspiration I can see why you balanced it that way since its a lot of quick firing low damage attacks that drain the boss over a longer time. I think more control over being able to constantly shoot and focus on dodging attacks would  go a long way. 

Developer

No I didn't add controller support... I would play cuphead during school so I had all my keys binded to keyboard lmao. But thank you for the feedback... I'll keep this stuff in mind for any future projects. 

Submitted(+1)

This game is soooooo beautiful omg! Also, the music definitely add up to the vibes of the game! I felt that it was pretty hard for me, or did I miss some way that I could heal myself up? Other than that, there is not a single complaint, very well done!

Developer

Thank You So Much! genuinely just wondering but was it so hard you weren't able to get past the bosses or not?

Submitted

Yesss, at least for me I couldn't beat even the first boss :') also, I gave it a lot tries, but eventually something catches me 

Submitted

Sooo I gave a couple of retries and managed to beat the first boss! The black hole was on the second try.. my strategy now was to stand on the rightmost side of the arena, that way was more easy to dodge the attacks! 

Developer

Wow thank you for replaying! I'm very glad you figured it out

Submitted(+1)

I remember playing this game before the Jam was over, love to see that the feedback was taking into account :D The art of this game is amazing (i might be a bit biased tho hahaha) Also really liked the boss design, If I have to say something negative, I would say that maybe the player only having 3 hearts is a bit hard but other than that was a great experience! :D Congrats!

Developer(+1)

Thanks for replaying! Yes I added the hit sfx last minute after your feedback and I think it made it much better. 

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