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A jam submission

Gentle SteelView game page

Everything will be fine
Submitted by Churchill_Is_Dead, TopManki — 6 hours, 53 minutes before the deadline
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Gentle Steel's itch.io page

Game's Take on the Theme
Turn the drill handle in a dystopian world.

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted(+1)

The design is quite interesting, but I found it hard to keep turning the crank throughout the level (perhaps a hitbox issue) :x

I admit I wasn’t expecting this kind of atmosphere for this jam :o

Well done!

(+1)

I really love the style of the game. It's very cool, and the music and art design work in perfect harmony to enhance the atmosphere of the game.

Submitted

An interesting title but the spinning. I'm not really sure about this. It's kind of troublesome to continue spinning and I guess it may need more polishing . But overall an interesting boss and game.

Submitted

The premise of using a drill to deal damage is interesting, but as others have mentioned, the controls need a revamp. Having to spin the mouse and move the player in circles feels clunky, and some sort of feedback would definitely help. I like how it's not just a spamming game though, with players having to watch their fuel level and paying attention to the breathing. This has the potential to be a very fun game, so please continue working on it! Best of luck!

Submitted

The art style is super cool and I really like the world you've built!

However, the gameplay itself is definitely lacking in comparison.  I did not understand why I wasn't drilling the rock until I saw in your gifs that you were also moving the character in circles together with the handle to actually do any drilling.  I also realized that you don't even need to spin your character and just spam opposite directions (eg. Left and Right) to speed run through the game.  The game also lacks a lot of feedback for the player other than the slight screen shake from a successful drill and the heavy breathing on the player when they are low health.  If you are not planning on providing any in-game tutorial for the player and want to make them discover the mechanics themselves, the controls should be intuitive enough for them to do so.

Other than the gameplay, I really enjoyed the world and atmosphere that you've built!

Submitted(+1)

I love the artwork. this game has a great style.

as apposed to most people (I assume), I like the obtuse nature of the controls, but wish the spin handle was easier to grab.

I also feel that taking damage could be more understood. I didn't even know I had health till I died. 

Developer

We didn't have time to add a health indicator, so we added breathing to show when the character has low HP.

Developer

Of course, that’s no excuse—I understand that it turned out poorly.

Submitted(+1)

I think you are being a bit hard on yourself, as I think the game turned out good.

My comment might have been more negative than I intended, as I really like the drill concept of the game.
I had a lot of fun with managing my fuel and maneuvering around to attack the boss.

Submitted

Cool ideas, but the controls hold it back i feel!

Submitted(+1)

This is the first I've ever experienced an uncanny valley effect due to this head. I don't know why but it is really creepy. But the game is really well made. Controls are convenient and intuitive. Boss fight is not just hit and run. Game has a great potential.

Developer

Thanks

Developer (1 edit)

The controls aren’t intuitive—without a video, it’s hard to understand what to do. There’s no variety in the bosses. The drill handle spins poorly. And it lacks sound effects. The developers should have gone to work in construction instead of making games.

Submitted

What a lovely strange game ! I'm 100% in with the vibe, also like the theme. I would love more bosses and also the spinmouse recognization is not working good, you could polish this part for making the game less confusing at the beginning. But nice job you did :)

Submitted

good visuals and sound but the gameplay was very confusing and lacked feedback.

Submitted

Pure madness!!! I don't have enough words to describe my impressions of the graphics in this project, and the music... ooh. As you can tell, I'm thrilled with everything here, it's clear the game isn't perfect in terms of game design, but what it's supposed to grab, it grabs 100%! Amazing work!

Submitted(+1)

good idea but needs better execution with the mouse spinning mechanic. Would be good to make it easier to make a spin.

Developer

Thanks for the feedback. Yeah, this problem has been there, I'll try to rework it in the future

Submitted(+1)

its seems good but controllers are not good enough

Developer

Thanks for the feedback, I'll think about controllers and rework them

Submitted(+1)

Really fascinating concept with a surreal visual style I can get behind! At first hand I wasn't sure on how to inflict damage onto the rocks and boss until watching the demo video. But learning how to do so also exposed a potential exploit in said mechanic as you can just spam WASD in circles while slowly spinning the mouse without much fear of running out of fuel. Regardless I would love to see an expansion on this game!

Developer(+1)

Thanks for the feedback, I'm really glad to hear that. In the future, I'll try to rework the handle mechanic to avoid this exploit

(+1)

Nice visual style. I also liked the second stage of the boss.

Developer

Thanks, I'm glad you liked it

Submitted(+1)

The visuals are awesome, it makes me think of some old obscure psone era adventure game title. The gameplay isn't very engaging without sound ques or effects to determine if you're doing some damage to anything. But conceptually I think the idea of it has potential, good job!

Developer (1 edit) (+1)

Thanks for the feedback. I had not enough time to add visual or sound effects, but I want to do this in a future update

Submitted(+1)

Cool idea - I would like to spin only the wheel or the player. I really like the art and the music concept.
With the gameplay fix this would be more fun. Good job!

Developer

Thanks for the feedback, the fix will come in a future update

Submitted(+1)

Wow this game is beautiful, but the mechanic has so much wasted potentional, having to spin the player while spinning the wheel is super hard, and the fuel mechanic seems unecessary? The music is super dope, really like the guitar stuff. The story/plot is also something really cool and creative. The wheel being pixelart and not a dirty rusty wheel is also kind of a miss :/

Very ambient and gloomy feeling game, the ambiance is done super well!!! 

Good job. Love this.

Developer

Thanks for the feedback. In the future update, I'll try to fix the problem with the spinning player and the handle, but I think the fuel mechanic is necessary because it adds resource management to the game. Once again, thanks

Submitted(+1)

A really cool idea, but its difficult and unintuitive to spin both the character and the wheel to deal damage. Also some sort of visual effect to see if you are dealing damage would help too! I really like the vibes of the style  though.

Developer

Thanks for the feedback. In the future update, we will add visuals and sound effects. Also, we will try to make the game more intuitive

Viewing comments 20 to 1 of 24 · Previous page · First page