Rated! ;) Very nice effects! Great visual style!
Thank you if you rate my game as well.
All the best, keep it up!
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Guardian Protocols's itch.io pageGame's Take on the Theme
Spin
Did your team make the majority of the art and music during the jam?
Yes i did all of that, except bg musics (free for everything)
Comments
Lovely visuals and effects! Really cool to look at! I also loved those boss designs! overall the game is great, and I had fun playing it!
(P.S. If you're willing to I'd love it if you played and gave some feedback to my game! It's my first ever game jam and I'd love to see where I can improve!)
I really like the visuals, the intro adds a lot to the game, even voice acted, well done!! the game mechanics are nice, I really love the light effects you have here, feels so natural and like we are really there. I rate graphics, control, fun and music on top but really all is cool, also, if you have some time, please, rate my game too, thanks!!!
I appreciated the unique attack / control mechanics. I also think the assets are good and think you managed to keep them consistent to the style you went for.
Nice visuals and UI. I found a bug for first boss that makes it not attack and just follow the player without doing anything. Besides that the experience is overall very good and I liked that you added that voice acting. It was very fun, good job!
Hey what a neat game you got there with unique spin mechanics! Though the scorpion boss was stuck in this position just following me, and turned into a punching bag. Loved the balls spinning and throwing! Congrats on submission, and good luck!
I rated and submitted to return the favor of your rate submission of my game below!
- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!
Thank you so much! Really glad you enjoyed the spin mechanics and ball throwing—that was a big part of the design! Noted on the scorpion boss getting stuck, I found that bug and fixed it , the scorpion boss now rest after its attacks, that's why it happened . Appreciate the feedback and the well wishes!
I think the combat has good potential and from what i experienced it was fun, but couldn't get past the first boss because it was either not taking damage, or the boss hp bar was incorrectly displaying hp. or maybe just a skill issue who knows ¯\_(ツ)_/¯ Other than that, a decent game experience.
I really like everything about the UI. The balls are fun, most memorable part of the game for. It had some bugs that really hindered the experience though. For instance, after the initial voice-over (which was an awesome touch) - it froze up and I couldn't continue by pressing space. I reloaded the page and it didn't occur again thankfully. The crab boss kinda just gave up on me after a while and I was stuck at the bottom edge of the arena and couldn't move, so I got to cheese him. The second boss wasn't taking damage for a good first minute into the fight and dash stopped working. Aside from these, you did a good job!
Really appreciate the kind words and the detailed feedback! Glad you enjoyed the UI and the balls—love hearing what stood out the most to players! The voice-over was a fun addition, so I’m happy you liked it. As for the bugs, thanks for pointing those out! I’ll look into the freezing issue, the Scorpion boss AI, and the second boss/dash mechanics to make sure they work more smoothly. Appreciate you taking the time to share your experience! Hope u had fun!!
I appreciate the hand-crafted art and in-house voice acting, that really adds character to the game. I can see how much care was put into this and it shows in the results! I think the damage indication/numbers is super clean and effective. Well done.
Like the music and it would be better to shorten the tutorial and welcoming section. UI is also great and like the idea of using left and right mouse buttons with dealing different amount of damage over the enemy.
For whatever reason it always gets me excited to see games where the creators put their own voice into the work. There's something about leaving a tangible imprint of yourself in your game that makes your creation feel more personal. But that aside, I really enjoyed this game! The bosses were fun to learn and maneuver around, with a lot of focus on spacing, and the aesthetic is fantastic here.
Thank you so much! That means a lot to hear. I definitely wanted to leave a personal touch on this game, so I’m really glad that came through! I’m happy you enjoyed the boss fights too—getting the right balance of challenge and strategy was a big focus. Appreciate you taking the time to share your thoughts!
Very cool game! I love the visual style and the overall feel of the boss fights—it was really engaging. The only thing missing is a bit more telegraphing for the boss attacks, but even with the tight deadline, the game turned out great! Excellent work!
Overall very unique design, I like the attack mechanics. It takes some getting used to but once you get into a rhythm its very satisfying.
Whilst the bosses could do with a little more telegraphing and feedback on when they hit you, the game is nicely done, hard but nice.
I really like the attack mechanics you have implemented. The graphics also fascinate me. Nice work. Good luck!
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