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A jam submission

Stellar SiegeView game page

Submitted by ProGameWizard78, nickjr2025, zerkfr — 4 hours, 23 minutes before the deadline
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Stellar Siege's itch.io page

Game's Take on the Theme
We use an orbital style movement system along with rotating planets and attacks

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 24 to 5 of 102 · Next page · Previous page · First page · Last page
Submitted (1 edit)

Oh man I LOVE that you have full control over the orbital ring and can just mathematically obliterate it, I found that part of your game so much fun to play around with, and it was so fascinating seeing just how far you can push it. You could've just made a basic ring, but I more than commend the effort you put into making such a unique mechanic instead. Such a cool use of the theme

EDIT: On this being your first ever jam, I think you did a stellar job and the reason I say this is because of how well you used the theme. I've played well over a 100 games in this jam, and most people play it very safe with the theme or use it in a vapid manner, but your willingness to do something so bizarre with theme with your orbital system is the exact kind of creativity game jams are made for. Continue fostering that creativity, because the more you build on that the more fun you'll have making games

Developer(+1)

Thank you!!!! We originally had a basic ring going but I discovered that it broke after the jam's submissions ended D: 

Submitted

Oh I really thought this was something unique that you intended. Thats a very good accident though because that ring was the coolest thing about your game, and it's an important lesson in really trying to make something unique that shatters the mold. If you see a mechanic in another game, a great exercise is to think to yourself how could you push the boundary of that mechanic and break it. Breaking the ordinary is how you get some real cool experimental stuff going

Developer

Thank you for those kind words! Last thing I want is to play it safe; I'll be sure to try and always foster this kind of creativity 💖!

Submitted

Very cool idea and great use of the theme! It was pretty fun and took a lot of skill to master the mechanics. It took me a little while to figure out how to not move off the edge of the screen. XD
Overall, very fun game to play, and pretty interesting idea for the theme! :)

Developer

lol, Thank you!!

Submitted

The orbital mechanics are a really cool take on the theme! They took a bit of time to get used to, but once I figured them out, the gameplay became pretty tactical. The music was great too. I had a lot of fun!

Developer

Thank you so much! If I had more time, I probably would've added a tutorial on movement.  Starting 2 weeks in really didn't help but were happy with what we made!

Submitted (1 edit)

the full committal to the obtuse control scheme is pretty cool. I had a lot of fun trying to figure out the rules of how the orbit changes. I think this idea is really well executed.
But I really don't know how the controls work. I just got a feeling for it, so maybe I was lucky.

I think the bosses do a good job of pushing the player to learn  how to orbit and use the mechanics that are given to them. They feel maybe a little same-y though.

Developer

Thank you! I can see how the bosses are a little same-y. we rushed through a few of them due to the time constraint so there was a bit of repetition in our attack ideas.

Submitted

pretty cool stuff. The mechanic is extremely unique and I like the bosses. If I go too far with w or s it bugs out so a check for that would be nice but overall I liked it a lot!

Developer(+1)

Thank you! If I had more time I would've fixed that bug, for now I just had to leave it in so we could finish our idea!

Submitted (1 edit)

I'll try to keep this short to not bury your movement explanation comment! 

This game is so fascinating to control! It requires some patience to get used to but once you do it's so rewarding! I like how spaced out the boss attacks are. As you play the game, you do have some breathing room to read the screen, formulate a movement plan, and then execute it. Once you do and pull it off, this feels very satisfying, the pacing was just right for that I think! The attacks were very well telegraphed as well, I can tell you put a lot of thought into them.

I echo that previous comment about the orbit display when it gets too large, but I totally get how time constraints might have gotten in the way of that getting fixed. I also kept wondering about the choice to not immediately kill the player if they went out of the screen's boundaries but I see now that it was probably to make sure they had some chance to teleport back to safety

The music was so nice it almost felt like a reward listening to a new track after beating each boss heheh

Developer(+1)

Thank you so much! That was the aim with each planet's design, and how we intended movement to go! Glad you were able to reach that point and have as much fun playing it as we did! 

(PS: My friend made the music a banger! I probably listen to it a few hours just working on the game lol. glad you enjoyed it!)

Submitted

Interesting concept, but the controls are really tough. I mean the flight trajectory changes — I couldn’t quite figure out the patterns, so I kept crashing into the boss planet. It was really challenging, but also pretty engaging!

Developer(+1)

Thank you! I won't lie trying an orbital style movement isn't the easiest for the player. If I could change something I probably would have made the movement more arcade style. Thank you for testing and giving me feedback though!

Submitted

Hi There! Rated! ;) 

Just wow! Interesting mechanics, and nice visual style! Unique concept! Not easy :P

Thank you if you also check and rate my project.

All the best! :)

Developer (1 edit) (+1)

Thank you!

Submitted

Insanly hard to handle for me, but after some trys it get more and more interesting as we control the ship velocity. Maybe the cooldown for teleportation should be shorter, but still fair as the global boss difficulty is pretty fair balanced. This is a really expandable idea so far, and I liked the SMB3 music vibe too :) 

Developer

Thank you! Movement definitely isn't the easiest thing to get at first. I debated reducing the cooldown for the teleport, but it felt like it might make the game too easy (then again could just be me)?

Submitted

Quite hard to get into controlling ship but art and music are neat nice game

Developer (1 edit)

Thanks!

Submitted (1 edit)

I appreciate the bold take on the jam with the orbit mechanic, which is unique and refreshing. I am very impressed by the planet designs, which are each unique and fun to look at. There's a excellent charm between the art and music (favorite is probably the ice planet theme) that creates a memorable experience. You guys should be very proud of your accomplishment here.

Developer

Thank you! We wanted to something unique with orbit's rather than giving the player a set path.

Submitted

Very interesting, I was not expecting to see realistic orbital dynamics, took a while to get a hang of it but it's pretty good overall. Good job!

Developer(+1)

Thank you!

Submitted

I really like the whole concept of controlling how your ship orbits around the planets, but I feel like it can be hard to get used to and take advantage of. I found myself mostly just pressing random keys and hoping for the best lol. But still, that's a really unique concept for a game jam and I think it can be built upon and improved a lot!

Developer(+1)

Thank you! I tried to follow a realistic orbit style of movement for the player, although in hindsight it doesn't seem very intuitive for the player

Viewing comments 24 to 5 of 102 · Next page · Previous page · First page · Last page