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A jam submission

Petville (Brackeys Game jam 2024)View game page

Raise some cute farm animals!
Submitted by KingdomPots, timniz, cyclone2048 — 1 day, 8 hours before the deadline
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Petville (Brackeys Game jam 2024)'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1383.7573.757
Overall#1673.5583.558
Innovation#1833.4493.449
Graphics#1993.8413.841
Fun#2103.5143.514
Game Design#2103.5423.542
Audio#3403.2433.243

Ranked from 107 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Spoilers, there will be storm!
Weather changes.

Did you write all the code and made all the assets from scratch?
99% of art are made from scratch, music was produced by our composer and code is built on top of existing frameworks.

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Comments

Viewing comments 40 to 21 of 93 · Next page · Previous page · First page · Last page
Submitted

How did I make negative money? Nice little addition to the jam.

10/10 would go bankrupt again

Submitted(+1)

I think it's a bug since I did get it when playing and noticed it. If you wait from time to time you're able to even buy stuff with unlimited funds, but it also goes negative and in those moments you can't buy anything. 

I think it's because you should try not to fertilize past when the tree looks really huge and you see a rate of 146 or higher at the top to avoid this problem.  I played it again recently and included some screenshot somewhere of how the tree looks when you shouldn't upgrade if you want to avoid getting the negative money.

Submitted

It's a good game, but at some point, the tree disappears and I end up with negative money, making it impossible for me to continue.

Submitted (3 edits) (+1)

Actually when I played it I noticed that if you wait from time to time it turns to infinite positive money, so it's a glitch you can use to buy more stuff without restriction. The problem is when it's negative, you can't buy anything and have to wait until it alternates to positive.

I played it again recently since I really liked this game, and what I think though is once you see you are getting a rate of about 146 or higher and the tree looks really huge in a specific way (I put some screenshot somewhere further down), just don't fertilize the tree anymore past that point and you can avoid getting this issue for now.

Submitted

The games was fun, enjoyed the idle farming sim section, the weather change was very sudden and maybe a timer or a hint could be put in place to allow players to prep around it more

Submitted(+1)

For some reason I liked it without the timer, for me it really made the contrast between the calm and storm much more dramatic and it was I think a strong point of the game. I think with a timer for this one it might mess up the aesthetic, but I don't know, it's possible you're right.

Submitted

This game is as fun as it is buggy, one of the species always gets stuck outside the world boundries, if one of them dies the first time you buy a new one it looks like it's completely evolved, but then it moves to the first level again. The waves start only if you buy the sythe, and after the third wave i stopped getting my money. And also it is irritating that they stuck with each other and you can't feed one of them. I almost lost one of the wave because i couldn't buy food because the stall wasn't giving me interaction properly. But overall, i can see a lot of potential here!

Submitted (5 edits) (+1)

I did get the boundary problem in one of my first playthroughs, it can help to keep the pets away from the edges I guess for now.

I played it again just now, was able to survive past the 3rd wave somehow (for several waves) and I didn't stop getting money after the 3rd wave.

If you saw the tree disappear, that might be a different glitch, it alternates between positive infinite money and negative infinite money, and that would affect you on all waves or the whole game once it starts to happen. You may want to try to avoid that glitch by not fertilizing the tree past a certain point (about 164 or higher rate, and the tree looks super huge).

You can also use the glitch for infinite money because there's moments you can't buy when it's negative, but there's moments when you can buy whatever you want because it's infinite positive. However, I think the glitch is unpredictable and you may not be able to buy stuff when you need it, so I see it as more of a hindrance than a "cheat" that gives any advantage. So I think it's better to just avoid it. I have some screenshot somewhere on how big the tree looks and how the rate number looks when you should stop fertilizing the tree to avoid the issue.

However - it's possible you got a different problem though if it was specifically after wave 3, but I didn't get that problem yet for now.

Submitted(+1)

Maybe it has nothing to do with the wave, the money just stopped ticking, like i had income of 143k but only 64 gold on me, not 64k just 64, that was the main reason i stopped playing.

Submitted (1 edit)

That is so bizarre, I never got that but I guess it might be some other problem.  Probably there's not much to do but restart. In case I play it again I might keep an eye if I get that because if money just stops it might really not be possible to get around that one.

Only other thing I can think of is, and I just thought of it now actually, is that if usually playing the web build, maybe the Desktop build doesn't have the issue (but that's only if you can play that build). I did not get the issue myself and only played the web version, but it might just be a matter of time and I might get the problem as well.

Submitted

I liked growing the tree and the animals to earn money and to defend the place. I don't know if there was any mechanical difference between the creatures. After a couple of storms/nights, some of my creatures ended up outside the playable are so I couldn't call or feed them.

The new game button on the browser version didn't work.

The art is nice, especially the thumbnail!

Developer(+1)

Hi, thanks for your feedback. There are supposed to be subtle mechanical difference among the animals where some run away from enemies, some do nothing and some charge towards them. Otherwise they each have significantly different HP/attack power etc. We did note down the boundary crossing bug and we will upload a build with those fixes after the jam is over

Submitted

Very nice game.  Good job mashing different genres together.  One thing I haven't seen mentioned is that it's difficult to keep multiple pets, as they overlap each other and then it's so hard to separate them.  Feeding becomes a real problem at that point.  I'd also prefer a more gentle difficultly ramp.  It's easy to buy the sickle with just one pet and then you get completely overwhelmed by monsters.  It'd be nice to separate tools and weapons.  For example, an axes that can cut down trees, but not be used for combat.

Developer(+1)

thanks for the feedback! We are experimenting with the pet feeding mechanic so that pet interaction is less cumbersome. Something needs to be done with the overlap as well, but with so little space having large pets overlap is harder to avoid. Maybe we can allow only one pet of each type to be the max level or something 

Submitted (2 edits)

on inovation 4 stars, there was a bug with $ billions than -16954563, music variable speed, +move away command and +arrow keys, nice to have like that art monster teeth mask

Developer

thanks for the feedback! We did notice the negative balance bug. We think it’s an integer overflow issue and will fix it after the jam is over

Submitted

look at look at $ sign at comments, others have it too, https://itch.io/profile/skykone Scroll a few pages till you see the little screenshot image: Petville (Brackeys Game jam 2024) jam comments · Replied to cyclone2048 in Petville (Brackeys Game jam 2024) jam comments

Submitted

Yes I did get the issue, to work around it you could just not upgrade the tree past the point I specify in my comment. To find the comment now folks may have to check in the other pages of this jam page on how the tree looks when you should stop upgrading. Basically if you see a rate of about 146 or higher, and the tree looks super huge, stop fertilizing the tree to avoid the bug.

Submitted

Super fun game lost track of time playing it until my tree turned negative lol!

Developer

thanks for enjoying; we have taken note on that bug and already working on a fix 

Submitted(+1)

good farm with repetitive gameplay, i like it!

Submitted(+1)

haha, cool game. haha

Submitted(+1)

haha, cool game. Cute aesthetics, also the pets ARE HUGE! haha

Submitted(+1)

Wow, that's really good music. The visuals look great and it makes for a really pleasant experience, nice job on this! Details like the bell to take them out of the way so they don't block your shop are really awesome! What happens when the storm comes and the contrast is really cool, really great job on this game!

Submitted (1 edit)

I got a strange bug when playing it again if the tree is fertillized too much. The tree vanishes, and it starts alternating between huge negative and positive numbers . It's possible to wait for it to turn positive from time to time, and buy tons of stuff.


Developer

We have taken note!

Developer

Thanks for the feedback. Good old integer overflow!

Submitted (1 edit)

I played it again, I really like this game. I checked where I think is the max level the tree should be and not to upgrade past this point for now in case I want to avoid getting this issue.

This is the number with no pets, if there's some pets it would show as a bit higher, but it's something like 146 or higher and the tree looks like this when it should stop being upgraded to avoid the issue for now:

Developer(+1)

hey thank you so much for doing such a detailed testing! It will definitely help us fix this bug faster. There are a few more bugs in the game including the interaction being finicky and the store panel randomly getting closed. We will fix all of those as soon as the jam is over

Submitted

In case it helps further, I was able to check more about a strange audio bug I was getting on certain USB audio interfaces. (Some people claim they were just getting audio bugs, period, even on stock audio hardware - I didn't really get any like that).

On a different game I saw in this jam made with Unity 2022.3.9, there is persistent audio crackling unless I use stock audio hardware, on even the Desktop version of the game. That particular game did not have a WebGL version to check, only a Desktop build.

On your game, made with, I believe Unity 2022.3.44, when I opened it quickly now, I noticed I actually do NOT get the audio crackling bug on the Desktop version. Not even on my USB audio interface. I only get this strange crackling on the WebGL version of your game, unless I use stock audio hardware where I don't get this issue even on WebGL.

I guess I might keep in mind that if I ever consider to use Unity 2022.3.x versions for development, there may be some strange issues or bugs with audio that affect some particular cases. 

This doesn't really matter much for me in terms of the gameplay, these issues are very minor and I think your game is my favorite from the whole jam, thanks for making it and it's really fun to play!

Developer

Our audio designer used FMOD which may be more important than the exact Unity versiob

Submitted

I totally forgot about the storm! I was happily tending to my creatures when these monsters came out of no where. Also, I've probably unfullscreened the game at least 10 times, trying to close the shop menu. Gamers' habit :P

It was a really fun game and I love the cute art style. Well done!

Developer

we are glad we could troll you 😛

Thanks for playing and thanks for the feedback 

Submitted(+1)

A nice game to play. For the storm, it would be cool to dash out of the monster's way or buy some bow and arrow to shoot from a distance.

Developer

that is a really good suggestion. We will experiment with this idea. Thanks for the feedback 

(+1)

Fun, memorable. Awesome. I really like it. Now it's ur turn to try & vote us. Thank u

Submitted(+1)

A nice game to play. I liked all the pets and the cool graphics. For the storm, it would be cool if you could dash out of the monsters way or if you could buy some sort of bow and arrow to shoot from a distance.

Developer(+1)

that is a really good suggestion. We will experiment with this idea. Thanks for the feedback 

Submitted

Cool game! Maybe add that you can hold "E" to continuously feed an animal? With all the animals on the field it got quite stressfull feeding them all. 😅 But nevertheless, it was fun!

Developer

thanks for the feedback! We will be experimenting with the feeding mechanic and changing some of those things after the jam

Submitted(+1)

Not bad. I will say the controls and the pets need some polish. But overall, good game.

Submitted(+3)

I was wondering how it relates to the theme until I bought the last item in the shop :D

It was quite sudden, and most of my pets died as well as I myself. But it was fun! Great job

Developer(+1)

A moment of silence for all the dead pets

Viewing comments 40 to 21 of 93 · Next page · Previous page · First page · Last page