Play Goku
All I Can's itch.io pageRate this Goku
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does your game fit the theme?
The game has 2 States:
One is Calm State where you do simple life things such as breakfast with family,
Then when you finish your first quest of gathering logs from the woods and returning home,
Spoiler alert: don't read further if you plan to play :D
Spoiler alert below:
Spoiler alert below
Spoiler alert below
Spoiler alert below
Spoiler alert below
Spoiler alert below
Spoiler alert below
Spoiler alert below
Spoiler alert below
Things change drastically and the game enters the Storm State,
Which is about an evil kingdom releasing creatures and evil poisonous storm to the lands which disrupts everything.
Everything changes in this state, even player's hair color :D .
Did you write all the code and made all the assets from scratch?
Made by me:
Code is written. (Quest system, leveling up, Stat enhancing and powering up, Day to Night shift unlocking abilities and more,)
Level design and cinematics are designed.
All Player Japanese Sound Effects are recorded.
Player sprite is from AI originally, but edited a lot with Krita and cut in to pieces for rigging.
All Player sprite parts and rigging, IK, geometry, weight brushing etc. and animations made.
Editing of sounds and musics done.
Lighting and Post processing (bloom, vignette) unfortunatelly webgl's build setting was not ultra hd so gamejam version of the game doesn't have these, it effects the cinematics a lot. I uploaded the Hd version to another page tho.
Used tools: Unity, Visual Studio, Blender, AudaCity, Krita ...
Not made by me:
Used Assets that have proper licence typeto use, credits for them are in the game description, and also exist as a code in the game files.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Interesting game, the killing got repetitive after a but overall pretty good :)
Yes, you are right, due to not managing my time correctly, I couldn't add different animated enemies, they were all different color and power levels of same enemy character, I hope you were able to use the 2nd ability at least :D
this game is rough round the edges but has a lot of "soul", good job :D
Thanks for the feedback I am glad you enjoyed
Interesting game! I liked the storm aspect of the game, and think it offered a valuable twist. My feedback would be to make sure that you put some bounding boxes on the map, as I was able to just fly straight out of the map as soon as I left the first building.
Oh really? I guess I forgot them disabled then, sorry, there were actually boundaries in both calm and storm states :D
Interesting game! Good job!
Thanks.
This is a really innovative idea, good job!
Thanks I am glad you liked it
This game changed my life
Lol, I hope it did in a good way, thanks for the comment
Nice game!
Thanks
Okay I can't stop laughing. Fantastic meme game! I surely got the calm before the storm theme!
Thanks, I am glad you enjoyed
This one was fun to play! Animations are nice! Core gameplay is fun. With level up system and such. Glad you've made option to continue even if player died.
Some feedback:
- art style unconsistency is noticable
- hold mouse button to shoot gives more fun than click to shoot
- it's easy to skip an axe, which brought me to situation I didn't know how to chop trees
But it was fun and that's very important! Thank you!
Check Stormflow if you'll have some time!
Thanks a lot for the suggestions <3 I am aware of art style unconsistency I have searched for assets to fit all over the place but this was the best I could :D, I will try to build libraries for it, next time it will be better I hope.
Hold button is also recommended a lot, I noted.
Sorry for the axe :D , I replaced it 3-4 times, I guess I could have put one more in the entrance to the forest :D
Sure I check all commenter's games,
It would be easier for father to give axe to the player, actually :)
Oh, never even thought about it, great idea :D
Astounding gameplay, really love it. Now it's ur turn to try & rate us. Thank u
Thanks for the feedback, and sure I play all games in my comments :D
nice rpg the movements are smooth
Thank you I am glad you enjoyed
Interesting game, very well done!
Thanks, I am glad you liked it
Impressive how much you were able to achieve in a week! The shooting got a little repetitive after a bit, it would have been nice to be able to hold a button to constantly fire.
Thanks for the feedback noted <3
Hi, what button am I supposed to use to chop stuff if I don't have a mouse
F :D
At home in the beginning Tutorial says it, and when you enter a range of an intractable "F" should pop up normally :)
ah ok thank you
Wow, what a tragic story, I didn't expect that twist so soon, good job!! I really enjoyed the game, it was a lot of fun destroying those little goblings for revenge. I would have liked that all the artstyle matched (the player was more like traditional 2d and other stuff was pixel art) but it's fine anyway
Thanks for the feedback, tried to match the art style but I guess I wasn't good enough, will try better next time :D
It's a cool game, and the Dragon Ball theme adds a special touch. Congratulations and good luck!
Thanks, to you too, I will try your game
Played your game Really cool and fun game , cool pixel graphics
Thanks, I am glad you liked it
Quite enjoyed the twist, first thought I would just be lumberjack Goku lol. It was quite fun to play through good job!
Feedback:
- I took me about 4 refreshes to get the player walking, for some reason it just didn't work while other controls were working
- I would personally redo the keybinds and put the quest panel for example on Q or Tab.
Hey thanks for valuable feedback, appreciated it :D, your game's title seems verrry interestşng I will try right away.
As for the controls it happened to me too but it was very rare because I did play testing sooo much, if you see my player animator graph you would be laughing for too long I guess haha, it might be about that, when processor or animator couldn't cath the inputs and bools fast enough, just a guess I couldn't find the reason since it happened only twice to me in play testing many hours :D
Thanks for the suggestion about quest panel, Q and Tab both makes more sense then L :D
Haha got very unlucky then! It wasn't a worry just thought I would mention it. You did a great job nevertheless :) thank you for trying and hopefully rating my game too!
Hee-ho. Super cool. Mega cool. Turbo cool. Thanks for great experience
I am glad you liked :D
What a twist.
Don't forget to play our game: https://itch.io/jam/brackeys-12/rate/2972786
Sure, I will