I might just be unlucky but I swear I got nothing but big and massive storms like 6 times in a row. I'm also confused whether there is coyote time or not as it seems sometimes to let me jump and sometimes not which I thought was me using the double jump but it sometimes just didn't let me jump after walking of a block. Otherwise interesting maze game.
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Storm Disaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #66 | 3.943 | 3.943 |
Fun | #233 | 3.472 | 3.472 |
Audio | #258 | 3.358 | 3.358 |
Overall | #258 | 3.403 | 3.403 |
Game Design | #260 | 3.453 | 3.453 |
Graphics | #497 | 3.302 | 3.302 |
Innovation | #541 | 2.887 | 2.887 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Storm Disaster, you have to collect clues from NPCs to figure out the weather. Then a storm comes and you have to survive.
Did you write all the code and made all the assets from scratch?
I wrote all the code, however all the sprites were made by other people. They are mostly all credited.
Comments
The controls felt good. Talking to NPCs didn't seem necessary and took up precious seconds that I could have been using to explore. I was surprised by the angry cloud that followed me. Nice!
Wow, really cool game! I loved the art and the SFX. The UI and the level desing was great too, and the theme was well implemented. Really solid game, I enjoyed playing it a lot, good job man!
I died a lot - the first times just because I went to deep without knowing any key location :D
But I did not mind. It had a bit of a groundhog vibe to it. I used my first few rounds to search for the keys and then tried to optimize my path. I think the top level thunder and the thunder clouds are quite good enemys. You kinda have to stay underground or under ledges and on the other hand can try to out maneuver the cloud.
I spend quite some time with the game but yet have it not beat. Maybe I will revisit it later ;)
All in all a cool game. I like the jump and run feel. It is imho quite hard to create good jump and run mechanics. Even more so in a Game Jam game but I think you managed.
It is a great entry and I hope you had fun creating it!
The storm messages and death screens are top quality. I feel like you put everything together super nicely! Though one thing I'd suggest is to tone down the sound effects. I had to lower my sound to the point where I couldn't hear the music anymore because of how loud they were in comparison. Besides that, I love everything else!
Wow the rain is really well made, with the particles, thunder and all ! And it got actually scary when I discovered that I was not only followed by the cloud, there was also a flood in the underground :
The game is quite enjoyable, but a bit too hard I think, the projectiles going through walls can be really punishing when the player is in a narrow corridor, and it's often way too hard to escape the flood. But I really like the concept, and aside from the difficulty, the execution is flawless. Well done !
Very nice game! Was very fun to play but a bit difficult
Well done! :D
I find it funny that you used the same tileset that Brackeys uses in his Godot first game tutorial, but both of you sourced the tileset from RottingPixels. Decent game, was a little confusing though.
Haha I like the funny storm is coming popups!! good job on the game!
Surprisingly difficult for me, probably just a skill issue. I did enjoy it though, and it was rather humourous to talk to some of the people. Good work with this one!
The gameplay felt smooth and sufficiently challenging, and the wacky text and audio were surprisingly funny! Although it was quite hard for me to find all 3 keys, since the NPCs gave very vague hints. Maybe a map/arrow to guide players to the key, and some sort of save point so you don't lose all three keys when you die.
Beautiful concept, I like the graphics and the fear that comes when I hear a storm. The maze is a bit nerdy, and there is a part where you can stuck T_T
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