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Stormwave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #378 | 3.297 | 3.297 |
Innovation | #438 | 3.054 | 3.054 |
Audio | #538 | 2.973 | 2.973 |
Overall | #582 | 2.968 | 2.968 |
Game Design | #655 | 2.892 | 2.892 |
Fun | #710 | 2.757 | 2.757 |
Graphics | #751 | 2.838 | 2.838 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, "the calm before the storm" is the preparatory phase, where the player must build their defenses before the enemy strikes.
Did you write all the code and made all the assets from scratch?
Some of the code was inspired by various tutorials, The music, sound effects and some of the 2D textures are free pre-made assets made by other people.
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Comments
The construction mechanism is impressive; achieving it in just 7 days is no easy feat. That's so cool!
Thanks! Tbh youtube tutorials helped me a lot with that mechanic
Cool building mechanic!
Thanks!
Movement and shooting was satisfying. It was interesting that the enemies were subject to friendly fire, I haven't experienced that in a video game before but I think it helped with the base-building aspect. I also felt usually that it was more useful to spend on ammo instead of building. I wonder if there are ways to make the building more important.
Thanks for the feedback! Definetly gonna try make the base building more important
Hee-ho. Very nice game. Cool music and idea
Thanks!
Liked the game design concept!
Thanks!
Very fun game with a really nice feel to it. You were able to do quite a lot in such a short time, the game is quite polished.
Thanks! I did spend most of my time last week making it, except when i was sleeping xD
A really cool idea! A lot of promise :D
Thanks!
Woah, block building in a shooter?!?!? This is a really cool concept! I like how the visual style all fits, and the mechanics feel well balanced, but I should mention as well that the difficulty was rather high, and when I de-focused the game window once the mouse would never re-lock into the window, making it hard to aim unfortunately! Nice work with this one though, keep it up!
Thanks!
i liked how it felt like a cross between doom and minecraft. although i think the block building system could be expanding on, because i didnt feel like i got much value from building defenses. i spent all of my time in the shop menu, so i think that the timer shouldnt be paused when youre in that. i really enjoyed the game though!
Cross between doom and minecraft is literally what i had written in the GDD xD Good point on the building system, it definetly needs improvement
This was a really great game, but also really tough. I was only able to get up to wave 3, and even that was difficult. The strategy I found was blocking yourself up there and shooting from above. It's a unique concept and a good execution. Nice work
Thanks! Wave 3 is a really good score, especially considering the game isn't that well balanced,
I couldn't get past the first wave, but the game has great music and sound, with a solid concept.
Thanks !
This is an EXCELLENT implementation of the theme! Some balance work definitely needed though, took a few tries to get past the first wave. Also the game lags every time you place a block, which felt really clunky. There's a lot of potential with this idea though!
Thanks! The lag issue only really affects the web version as far as i can tell, but i'll definetly try to fix it if i decide to keep working on the game
Definitely some balancing needed for wave difficulty, but it's a neat concept! The blocky aesthetic works well, feels sorta like old school doom! Props to you!
Thanks ! Difficulty is definetly one of the main aspects i want to improve if i decide to keep working on this after the jam. And yep, the enemies and weapons were inspired by the original doom game and quake!
Well the difficulty right from the bat is well high especially with lag in browser version. I had to try few time till I fund just running around is best choice really.
Overall though I liked the idea of building the base before the wave.
Thanks ! Yep, the difficulty definetly needs some work. My intention was that the player would be forced to build some walls in order to protect themselves from the hitscanner enemies, but it didn't really work out as well as i had hoped
The shift from placing blocks to axing robots came in HARD! Played and died a few times to Wave 1. Awesome graphics and sick audio.
Thanks!
First wave is CRAZY hard.
This game has surprisingly good movement tho. Enjoyed dropshotting the robots a lot.
Yep the difficulty definetly needs some work
I think that the early wave should be easy. this is too difficult even wave 1.
Fair point, I definetly should have spent more time balancing the difficulty
You have enough the time to fix this. And you can re-submit.
I don't think I can, if i understand the rules correctly you can only re-submit if your game has major game-breaking issues. That being said I might update the game after the jam ends
Fun idea! Pretty steep difficulty curve. Enjoyed trying different building strategies to avoid getting hit by the different enemy types. :)
Thanks!
I love the art style, it reminds of the old games!
Thanks!
Very nice art style and gameplay. It's a bit buggy / laggy when placing blocks, sometimes the mouse is visable and sometimes its not in the menu. Very fun, Good job!
Thanks! The problem with placing blocks only happens in the browser version (at least judging from my testing) but still that whole mechanic needs to be reworked to work better
Oh ye that's a shame, I might come back later and download it for the best expierience ;)