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Not So Idle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #16 | 4.152 | 4.152 |
CREATIVE | #20 | 4.394 | 4.394 |
OVERALL | #28 | 4.030 | 4.030 |
FUN | #40 | 3.970 | 3.970 |
AUDIO | #52 | 3.727 | 3.727 |
EASY TO GET INTO | #52 | 4.152 | 4.152 |
VISUALS | #89 | 3.788 | 3.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Every 10 Seconds you must upgrade your main adversary, making dodging and weaving more difficult
What was the size of your team?
3
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://fartfish.itch.io/
https://marcus-maldonado.itch.io/
https://pastramicity.itch.io/
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Comments
Really nice concept! Visuals are pretty good and audio is great. Gameplay is addicting, played it for quite a bit :)
I had a lot of fun playing. Great job!
i bet you thought the audio was really great huh ๐
Having a game where you upgrade what kills you, good one.
the idea is brilliant! The fact that you have to choose the weapons that are going to use against yourself is really good! the only problem is that the enemy should make some movement or rotation, because I esaly found a place where to stay and get a lot of points. Great game anyway!
This was manic! Loving the whole "choose your suffering" system of, uh, 'upgrades' that keep the gameplay fresh and allow for some strategy to the proceedings. Coupled with a great aesthetic and good movement, this is a great little game.
6854 points! Wonderful small game. The idea is really interesting - I didn't think it would be so much fun to add a challenge every 10 seconds, really unique! The game also plays really well. I just feel that it's too limited for one enemy, maybe if you continue in this game, add more enemies and maybe you could upgrade then when getting close. That would be neat.
Cool game, I really liked the idea of choosing how you can upgrade the enemy!
Cute little game, very easy to get into and I really like the idea of choosing yourself how the game gets harder.
Nerf bounce plis! I do like bounce, but I think nerfing the tower if you choose bounce would make it more fun.
Other than that I really loved the idea and your execution on it was solid for the most part :)
Yeah we didn't have much time to balance lol. Thanks for playing!
The system of upgrade is great, i enjoyed playing it alot, but most of the game i was near the walls just moving up and down, there the game gets very easy when you don't have the bounce upgrade.
Yeah we didn't have much time to balance the upgrades, bounce ended up being pretty busted. Glad you enjoyed though!
I like your game a lot! Really interesting implementation of the theme.
Also, the polish is great - perfect score from me.
Rock on and stay funky,
Dez
Super super super fun and creative! Perfect score. I really loved it.
this is cool game. ive managed to stay still until the last upgrade. first i pick the more bullets being shoot and now i can stand completely still, then after a few upgrade i upgrade the ricochet to level 2 and im still standing still until ricochet number 3 came and got obliterated. anyways is a fun game
Yeah, I just found that bug where you can stand still last night lol. Glad you enjoyed the game!
I'm having trouble seeing the upgrade, I don't know what I'm clicking on. I can only see the top of the buttons.
you might have to play in full-screen mode
Really fun game. I really like how you upgrade the enemy it is a bit difficult to see what options are what while trying to dodge but its a really fun game good job.
Fun risk-and-reward score attack.
I really like what you did with the theme, having to upgrade your way to your own demise :D
Polished and creative!
5 stars all around for me.
cute artstyle, alot harder than I anticipated and enjoyed every moment of it :)
This is a neat and polished game.
The biggest issue is that unless you maximize the window, the upgrade bar might not show up, which makes it easy to miss out on the mechanic entirely. It might be fixable by messing with the viewport settings in itch.io
Balance wise, bounciness seems like the most dangerous upgrade. I was able to get to the point where all upgrades were fully maxed out without upgrading bounciness once without much trouble. Once I got that first bounce, I was almost immediately deleted.
Good work.
Yeah, Unity's UI was giving me alot of trouble. We tried to scale the increase in points you get by the difficulty of the powerup, but we didn't have much time to tune things. Thanks for the feedback! (I also realize that no one really cares about points if theres no leaderboard lol)
One of the most creative of the jam that I have played so far! Had a minor issue where parts of the screen were cut off when not in full-screen mode.
Thanks a bunch! Yeah Unity was giving us troubles. Sorry about that