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Ethereal Evasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #34 | 3.731 | 3.731 |
Overall | #97 | 3.522 | 3.522 |
Theme interpretation | #118 | 3.552 | 3.552 |
Audio | #143 | 3.179 | 3.179 |
Innovation | #164 | 3.075 | 3.075 |
Graphics | #187 | 3.254 | 3.254 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/falvariza/ScaleGameJam
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Comments
Nice!
Thanks!!
Nice particle effects! Good game!
Thanks!!
Juicy effects and gameplay is nice! I wish you could choose any level, so it would be easier to see all the content. Otherwise after closing the tab accidentally and reopening I had to start from the 1st level
Thanks for that feedback!! You're right, that would have been a better decision for the context of the gamejam. However, this only happens on the web build. If you download the game, you will get your progress saved. It seems to be an issue in the web
Very great idea! Hard but fun :)
And once you're too big, it's almost game over haha x)
Good job :)
Happy you found it like that!! Yeah, once you're big you need to rush to the healers haha. Thanks!!
Wow this game is hard! Well done on that front!
Thanks man! I hope you could advance some levels! haha
Neat game , but i feel it's a little repetitive. The sound was ok same as the gameplay and graphics. I would love to have the option to change the sound settings
Thanks for that feedback! I appreciate your opinion! How would you think it can be improved so that it's not so repetitive. I'd like to add tons of new levels, so it's something I need to take care of
I am not a game designer, so take my advice with caution , but i would add a different music for each level, a few object to pick up while avoiding the other obstacles, and the level could change shape.
At first I didn’t know where the theme was until they hit me for the first time hahaha. A fun and fast game. The levels gain difficulty but in a friendly way and you can finish them on the first try. As feedback, I would have liked a bar or a counter of some kind that indicates how much is left of each stage, but that’s just my opinion.
Thanks!! Glad you liked it! Yeah, I'm aware I need to improve a lot the UI. Thanks for the suggestion
Amazing game . adding movement animation to the player would make it better.
Thanks!! Great suggestion, I'll consider it, really like it
Hi Falvariza, we saw your game in Discord of the jam and we are really happy to not be disappointed in it
It is a very fun game!
Love the fact that reminds the '80s games like Asteroids for its simplicity, but with a renovated fluidity and graphic
Totally in theme with the one of the jam
Keep it up mate!
Thanks for that detailed description! I assure you those comments make me really happy and satisfied with the game. Thanks!!
Totally deserved
Simple but challenging gameplay. I didn't expect such enemy variety . Graphics look very good, visual feedback is spot on. I think what it lacks is some audio feedback but overall good game.
Thanks!! I'm aware I'm missing audio feedback! Thanks for noticing it, I'll work on that in the future
Nice dodge the creeps variant. I like the enemy variety and the movement and the generous health pickups on demand. Level 2 got pretty hard pretty fast. I might have needed a slower difficulty ramp.
Thanks!! Yeah, I know it's harder. I didn't have so much to for enough level difficulty adjustments iterations, but I would definitely consider that!
This take on the theme rocks I love it.
Thanks!!
The gameplay is really good and the multiple types of enemy's are nice
Thanks!!
Cool game and fun to play! I like how the arrows appear before they start moving because it gives me a chance to predict where they will go if I'm paying attention :D
Thanks!! Glad you noticed that. It was the main idea of having that delay
The graphics are very glowy and cool, I like the ghost. I like the use of failure in the game, where you get bigger, and the game gets harder! 👻 👻 👻
Thanks!! I'm happy you liked it!
I agree with everyone, interesting use of the theme! Did you consider reversing the effect (having the player grow larger/slower when they have more health)? I found in the later waves that things would escalate out of control pretty quickly, but that did make it fun
Thanks for commenting!! I always though of getting harder when you're hit, mainly because I wanted to generate tension in the player, as well as a big objective of healing up fast. I felt that way would be more challenging and entertaining.
Strange to say, but quite a chill game. Just fun to relax and play it - kudo's for that! It all feels very polished.
I love to have generated on you that feeling! Thanks for your comment!
Great job! Really good idea to integrate scaling!
Thanks!!!
Very cool! I really like the slowdown effect when the wave changes. This was really cool!
Thanks!! Happy you liked that effect! I did it at 3am in the morning haha
Nice interpretation of the theme, getting bigger makes themake much harder instantly.
I do think the healing packages are spawning too much once you get hit.
The sound gives off a nice arcady vibe and the explosion animation is aweome (although a bit over the top compared to the other art in the game)..
Great job !
Thanks for your feedback!!! Happy you liked it!