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A jam submission

Thane's PursuitView game page

Early 80's style adventure platformer
Submitted by mucky-taters (@MuckyTaters) — 2 hours, 11 minutes before the deadline
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Thane's Pursuit's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#983.3083.308
Overall#1173.4623.462
Graphics#1353.5383.538
Audio#1433.1543.154
Innovation#1872.8852.885
Theme interpretation#1973.0003.000

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/MuckyTaters/Thanes_Pursuit

Game description
Early 80's style adventure platformer

Theme interpretation
There are multiple hidden paths in the game, the discovery of the first one being essential to completing the first level. Also, the is a rumour that your nemesis, the Goblin King, is not all he seems!

Wildcards used (optional)

Small Palette

Limit your colors to 4

Cheat Mode

Let players break the rules with things like infinite lives or invincibility

Speed Run

Make time the enemy

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted (1 edit) (+1)

Love the retro gameplay! Well done. I appreciate that it's all JS, too. :)
+1 vote for enabling full screen on itch to avoid the page scrolling issue.

Developer

Thanks for playing and the kind comments!

Submitted(+1)

Nice retro game. I liked it very much. It’s difficult but challenging. Well done.

some minor points:

  • when switching to the next room, it would be good if the enemies are already visible, for example it’s almost impossible to avoid getting hit by a fire imp
  • on the itch.io page, using the arrow keys moves the scroll bar, I needed to open the frame src in a new tab. maybe enable the fullscreen button in itch.
Developer

Thanks for the comprehensive feedback, glad you liked the game.

You're not the first person to mention the unavoidable fire imp attack! To be honest, I put it there deliberately because I'm a horrible person who likes giving out nasty surprises ;-) If anyone finds their way into the secret tunnels, there's a *really* nasty (but very avoidable) surprise lurking.

Re arrow keys moving the scroll bar, that's not good and I'll try to disable that in future. The fullscreen button in Itch is problematic as dynamically resizing, once the colour mode is selected, would require major internal modifications. Probably something I'll address if I write another JS game from scratch in future.

Submitted(+1)

Reminds me of good ol NES games, well done.

Developer

Thanks!

Submitted(+1)

The game looks good the style is unique but the colors degree is a little strange 

Submitted(+1)

Beatiful aesthetics and audio, you nailed that retro feel. Gameplay was simple and fun, despite taking a few damage right after a screen transition. Great work!

Developer

Thank you for your kind comments! Yes I like to throw in a few nasty surprises here and there ;-)

Submitted(+1)

Cool game wish it had full screen tho

Developer(+1)

Thanks for playing, and the kind comment!

For anyone wanting to play this full screen: the game file ("Thanes-Pursuit.html" available on github ) will launch at any window size, including fullscreen. However, it won't resize once the colour mode is selected, so switching out of fullscreen means refreshing the page (and restarting the game). For this reaon I disabled the fullscreen button in itch.io. Sorry for the inconvenience.

Submitted(+1)

Man did I just go back to when arcades dominated the gaming scene? Awesome game, man! Love the visuals and that music goes so hard on my nostalgic brain of 8-bit music. 

Developer

Awww, thank you! Yes, the title screen music is good for clearing out ear wax! :-)

Submitted(+1)

Really cool visuals, plus the splash art goes crazy. Really cool game

Developer

Thanks!

Submitted(+1)

A really well executed retro game! I quite enjoyed the gameplay and visuals. Nice Job!

Developer(+1)

Thank you!

Submitted(+1)

Well done! I couldn't' figure out how to get into the castle after the bear level, but i still enjoyed playing the game. 

Developer (1 edit) (+1)

Thanks, glad you enjoyed it!

Re getting into the enemy castle, I'll leave some tips here for anyone reading this:

> Talk to the old man who lives in the tree, he knows the secret entrance!

> The in-game level map (Escape, then option 1) shows only ladders and solid tiles, so fake walls/floors are visible as tiny gaps.

> Cheat code HHCAAQSS (Option 3 from the intro menu, then enter the code) will start you inside the enemy castle with a fine set of powerups!

Submitted(+1)

I'm a big fan of retro-fluo palettes so I definitely liked the retro graphics of your game. You really got the 80s game vibe right as well :)

Developer(+1)

Thank you for the kind comments!

Submitted(+1)

What a fun blast from the past! I'm reminded of how bad I was at these games then, and now haha but fun enough to keep trying!

Developer

Many thanks for giving it a go!

Submitted(+1)

Definitely nailed the retro feel. Found it cool that you managed to implement two seperate palettes and all the optional Wildcards. Impressive amount of enemy variety too, both in type and how they behave.

For improvements, I did find Jumping a bit janky (I am Gen Z, so maybe thats a retro thing). I would prefer if you could hold a directional key, and then jump to jump left/right.

Very polished submission. Nice one!

Developer(+1)

Thank you for your kind comments and feedback!

The janky jumping is all down to me, sorry (it's not a Gen X thing in general :-) ). That bit of code came from my previous game where jumping was supposed to be tricky.

Submitted(+1)

So impressed with this! A game that genuinely feels like it was made in the early 80s, rather than a nod to a game from then, is something you rarely see. Also massive hats off for doing it in javascript. 5 star entry. Top work! 

Developer

Thank you so much!

Submitted(+1)

I love the retro style, great work!

Developer

Just to let players know that cheat code HHCAAQSS will take you to the start of level 2 (The Goblin Fortress) with a fine set of power ups. Just select option 3 from the main menu, then enter the code (case insensitive).  

Submitted(+1)

Awesome game! 5 star for sure, and you implemented all the wild cards, that's awesome, Good job!

Developer

Thank you!

Submitted

Dude, the moment I launched the game, I felt old—and I loved it...

Submitted(+1)

This is really well made! Love that there are two palette modes and you incorporated all the wild cards :D Though I have to say it got annoying quite fast when you need to traverse through the screens because of the slow transition, but other than that i liked it, props!

Developer(+1)

Glad you liked it, and thanks for the feedback, I genuinely value honest comments. The slow screen transition is actually due to the way the character graphics are rendered, rather than a gameplay design choice (I reused code from a previous game that had no scrolling).  

Submitted(+1)

This is fucking great. You made this in Javascript?! It feels exactly like those early 80's computer games I used to play. The stat screen knowledge for the enemies is pure modern though. This feels like a good game from a different time and place and I'd wager, barring big code, that it could have been. Impressive work at copping a good style in javascript!

Developer

Thank you so much! Yes, I throw a few modern touches in here and there. As for how many 48k ZX Spectrums it would take to hold the code file, best not to think about it! :-)

Viewing comments 20 to 1 of 22 · Previous page · First page