Love the retro gameplay! Well done. I appreciate that it's all JS, too. :)
+1 vote for enabling full screen on itch to avoid the page scrolling issue.
Play game
Thane's Pursuit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #98 | 3.308 | 3.308 |
Overall | #117 | 3.462 | 3.462 |
Graphics | #135 | 3.538 | 3.538 |
Audio | #143 | 3.154 | 3.154 |
Innovation | #187 | 2.885 | 2.885 |
Theme interpretation | #197 | 3.000 | 3.000 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/MuckyTaters/Thanes_Pursuit
Game description
Early 80's style adventure platformer
Theme interpretation
There are multiple hidden paths in the game, the discovery of the first one being essential to completing the first level. Also, the is a rumour that your nemesis, the Goblin King, is not all he seems!
Wildcards used (optional)
Limit your colors to 4
Let players break the rules with things like infinite lives or invincibility
Make time the enemy
Comments
Nice retro game. I liked it very much. It’s difficult but challenging. Well done.
some minor points:
- when switching to the next room, it would be good if the enemies are already visible, for example it’s almost impossible to avoid getting hit by a fire imp
- on the itch.io page, using the arrow keys moves the scroll bar, I needed to open the frame src in a new tab. maybe enable the fullscreen button in itch.
Thanks for the comprehensive feedback, glad you liked the game.
You're not the first person to mention the unavoidable fire imp attack! To be honest, I put it there deliberately because I'm a horrible person who likes giving out nasty surprises ;-) If anyone finds their way into the secret tunnels, there's a *really* nasty (but very avoidable) surprise lurking.
Re arrow keys moving the scroll bar, that's not good and I'll try to disable that in future. The fullscreen button in Itch is problematic as dynamically resizing, once the colour mode is selected, would require major internal modifications. Probably something I'll address if I write another JS game from scratch in future.
Beatiful aesthetics and audio, you nailed that retro feel. Gameplay was simple and fun, despite taking a few damage right after a screen transition. Great work!
Thanks for playing, and the kind comment!
For anyone wanting to play this full screen: the game file ("Thanes-Pursuit.html" available on github ) will launch at any window size, including fullscreen. However, it won't resize once the colour mode is selected, so switching out of fullscreen means refreshing the page (and restarting the game). For this reaon I disabled the fullscreen button in itch.io. Sorry for the inconvenience.
Man did I just go back to when arcades dominated the gaming scene? Awesome game, man! Love the visuals and that music goes so hard on my nostalgic brain of 8-bit music.
A really well executed retro game! I quite enjoyed the gameplay and visuals. Nice Job!
Well done! I couldn't' figure out how to get into the castle after the bear level, but i still enjoyed playing the game.
Thanks, glad you enjoyed it!
Re getting into the enemy castle, I'll leave some tips here for anyone reading this:
> Talk to the old man who lives in the tree, he knows the secret entrance!
> The in-game level map (Escape, then option 1) shows only ladders and solid tiles, so fake walls/floors are visible as tiny gaps.
> Cheat code HHCAAQSS (Option 3 from the intro menu, then enter the code) will start you inside the enemy castle with a fine set of powerups!
I'm a big fan of retro-fluo palettes so I definitely liked the retro graphics of your game. You really got the 80s game vibe right as well :)
What a fun blast from the past! I'm reminded of how bad I was at these games then, and now haha but fun enough to keep trying!
Definitely nailed the retro feel. Found it cool that you managed to implement two seperate palettes and all the optional Wildcards. Impressive amount of enemy variety too, both in type and how they behave.
For improvements, I did find Jumping a bit janky (I am Gen Z, so maybe thats a retro thing). I would prefer if you could hold a directional key, and then jump to jump left/right.
Very polished submission. Nice one!
So impressed with this! A game that genuinely feels like it was made in the early 80s, rather than a nod to a game from then, is something you rarely see. Also massive hats off for doing it in javascript. 5 star entry. Top work!
Awesome game! 5 star for sure, and you implemented all the wild cards, that's awesome, Good job!
Dude, the moment I launched the game, I felt old—and I loved it...
This is really well made! Love that there are two palette modes and you incorporated all the wild cards :D Though I have to say it got annoying quite fast when you need to traverse through the screens because of the slow transition, but other than that i liked it, props!
This is fucking great. You made this in Javascript?! It feels exactly like those early 80's computer games I used to play. The stat screen knowledge for the enemies is pure modern though. This feels like a good game from a different time and place and I'd wager, barring big code, that it could have been. Impressive work at copping a good style in javascript!
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