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A jam submission

Bean DyingView game page

The GameDev.tv Game Jam 2022 game submission
Submitted by Reien, Kametsu15 — 2 hours, 46 minutes before the deadline
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Bean Dying's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1623.8293.829
Fun#1763.5293.529
Sound#1823.2003.200
Music#2243.3433.343
Mechanics#2283.3143.314
Story#2902.6002.600
Theme#4852.6292.629

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
BayatGames free assets from the Unity Store, Oddroom's music loop from OpenGameArt.org

Link to your source?
https://assetstore.unity.com/packages/2d/environments/free-platform-game-assets-85838, https://opengameart.org/content/music-loop-variations

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Comments

Viewing comments 37 to 18 of 57 · Next page · Previous page · First page · Last page
Submitted(+1)

This was a really well designed platformer! Lots of depth and a variety of challenges, great job!

Developer(+1)

Thanks for trying out our game! We're glad that you liked the design! :D

Submitted(+1)

Really enjoyed your game, even though I did have a bit of trouble on some parts.

Great job

Developer

Thanks for trying out our game! We're glad that you were able to enjoy the game despite the bit of trouble.

If you want to, you can share what you had trouble with so I can learn from it and improve for future games that I'll be making :)

Thank you again!

Submitted

Oh no I didn't mean bugs, just kept dying on certain parts haha

Submitted(+1)

I'm not sure if its in there, but adding"coyote time" and jump buffering would make these game feel even better :) 



Loved the visual, the music was a tad loud, but it set the mood well. 

Great job on this, had a lot of fun.
Developer

Thanks for trying out the game!

Another person has commented about these features but sadly I wasn't knowledgeable enough to know how to apply this. I'll definitely study this and see if I can add this in the game soon.

I'll try adding some options in the game soon and I'll see how I'll be able to implement the volume slider easily. Thanks for that.

We're glad that you enjoyed playing the game. Thank you!

Submitted

That's the beauty of game jams eh? Learn things you didn't know ARE things.

Submitted(+1)

I'm not sure if its in there, but adding"coyote time" and jump buffering would make these game feel even better :)

Loved the visual, the music was a tad loud, but it set the mood well. 

Great job on this, had alot of fun.

Submitted(+1)

Nice, thats a difficult one!

Developer

Thank you for trying out our game!

Submitted(+1)

Difficult game! Well done!

Developer

Thank you! We're glad that you tried out our game!

Submitted(+1)

I dig the concept here! I hope you can expand the added difficulty later to some more handcrafted alterations to the levels. Also enjoyed the tone of the tutorial texts. In addition to being a tutorial, they add to the atmosphere too. Good job!

Developer(+1)

Thanks for trying out the game!

We have been thinking of when we may update the game (besides fixing some easy bugs) but after more studying we can probably update it to be better and fix some known bugs that are present in the game.

We're glad that you enjoyed playing it! Thank you!

Submitted (1 edit) (+1)

I like the overall aesthetic, and some of the clever mechanics.
I dislike the music (sorry) it feels too jarring.

Please please use the Full Screen option under Edit Page in itch, I want to play your game in full screen.

Some of the jumps felt a little wrong, I would hope to jump at the last second and I couldn't sometimes.
Overall a good game but needs a little polish (and full screen!).

Developer

Thanks for trying out the game!

I understand that the music can be something that other people may not like, but that was the best one I could find at the time I was searching for one. No worries.

I could use the Full Screen option but the game isn't really set up to be played on full screen so you'll only see the game window on 800x600 and everything else around it is empty. I had trouble with setting it up to be in 1920x1080 so I had to upload it on a lower resolution. I'm sorry about this. I'll see if I can fix this but I don't know when I'll be able to.

And yeah, I did know that sometimes the jump doesn't work properly but I never knew how to fix it so I added on the game's description that there are known bugs. I'll try to look into how to fix it but it may take a while.

Still, thank you for trying out the game and we're glad that you still enjoyed the game despite the flaws.

Submitted(+1)

You did a really good job, I'm just hoping to help a little for the future :)

Submitted(+1)

Great music, great mechanics and great design, have really enjoyed the game but if you could have the check point will be more cool and by the way I like the failing guys they didn't had mercy on me....

Developer(+1)

Thanks for trying out our game!

There should be a checkpoint in the game (Red Chest) but I understand that in some levels, it's hard to even reach the checkpoint as I did have a hard time when playing the game as well.

Still, we're glad that you enjoyed the game! Thank you!

Submitted(+1)

wonderful art. I know the theme is such and it is actually good but I don't like to start again from the beginning: ( Maybe we could be in the same or near position but in a world with more buffed traps.

Developer(+1)

Thanks for trying out the game!

There should be a checkpoint in the game (Red Chest) but it may not be enough. I just added it impulsively so I didn't have enough time to research for multiple checkpoint mechanic.

Still, we're glad that you liked some part of the game. Thank you!

Submitted(+1)

What a charming style to it. The platforming was pristine and fun. Nicely done!

Developer

Thanks for trying out our game! We're glad you enjoyed it!

Submitted(+1)

it was realy cute little platformer. i liked some details like some trees are in front of player and som of them are behind. also clean and dirty water details are nice. charcters animation was smooth. congrats for submission

Developer(+1)

Thanks for trying out our game!

I'm glad to hear that you enjoyed the games and some of the minor details that we added in it. It's our first submission so we were nervous how other people would feel about the game. Thank you again!

Submitted (1 edit) (+1)

Really cool game, I saw a few games that buff you when you die, but I haven't really seen that make things harder when you die. It is a really nice game. I am terrible at platformers, so thanks for giving the option to look at all the levels. I really like how the music had variations depending on the level that you were on. I did notice the comments below, I had a scale issue on my game before I tried submitting it. What helped me was going into the unity build settings, and setting the resolution to 1920 by 1080 (or whatever your game was supposed to be for your game). Then I had set it to fullscreen in the itch.io submission page.

Developer

Thanks for trying out the game! We really appreciate it~

I had quite a number of canvases used so while it's not that hard to fix, I'd have to fix all of the UI elements as well and since it was 2 hours before the deadline, I was panicking so I decided to just downscale it. It did make things look better for the page. I also updated the zoom of the camera earlier so I hope that it's not too zoomed in anymore. I'll have to take note of setting up all the canvas resolution I'll be using in the future before making any UI elements. Thank you!

Submitted(+1)

Just Stunning! I see that you used an asset pack I hadn't found on the asset store, so thank you for that. So simple but so effective.
Character movement was nice and zippy. I did struggle with it getting harder each time you died so I used my coins thinking it would take me back to the last "save point" but with reset difficulty but it took me back to the beginning of the level which was frustrating.
Agree with another commenter that the camera could stand to be zoomed out a bit.

Developer

Thanks for trying out the game!

That kind of Reset mechanic sounds really nice, but for the small game that it is currently, I had to make the player go back to the starting point of the level since the levels are really short once the player has memorized the locations of the enemies and traps. Though if we had more time to make bigger levels and I was able to figure out how to make multiple checkpoints (I just experimented on it on the fly instead of researching) that mechanic can be possible.

And as I mentioned on previous comments, the game's resolution was incorrect because I had trouble with uploading it so I had to adjust it, causing it to mess up with the originally planned player's vision. I may have thought of a solution just now but I would still like to say that there are some intended hidden from vision traps of some sort since the world is supposed to be a "deceptive" world. Makes the player try and try again and remember all the traps so they can complete the levels with as little deaths as possible, kinda like the Super Meatboy game in the repeating aspect, just with more twist. Still, I may upload an update with a little bit of zoomed-out camera soon.

Still, we're glad that you really enjoyed the game! Thank you so much!

Submitted(+1)

Great submission! The art and music went really well with each other. My only feedback might be zooming out the camera a bit because it was sometimes hard to see obstacles below. Otherwise a very great game!

Developer (1 edit)

Thanks for trying out the game!

And as I mentioned on previous comments, the game's resolution was incorrect because I had trouble with uploading it so I had to adjust it, causing it to mess up with the originally planned player's vision. I may have thought of a solution just now but I would still like to say that there are some intended hidden from vision traps of some sort since the world is supposed to be a "deceptive" world. Makes the player try and try again and remember all the traps so they can complete the levels with as little deaths as possible, kinda like the Super Meatboy game in the repeating aspect, just with more twist. Still, I may upload an update with a little bit of zoomed-out camera soon.

Still, we're glad that you still enjoyed the game! Thank you so much!

Submitted(+1)

No problem! Wasn't a big deal and did add a bit of challenge to it for sure. Still a great job

Submitted(+1)

it got the potential to be a mobile game based on the level and everything and it is so fun

Developer

Thank you for trying out the game! 

Submitted(+1)

Interesting game. Love the idea of things getting harder the more you die, though that ended up killing me even quicker. One issue I had was not seeing the obstacles due to the camera.  Maybe zooming out and showing more of the level might have helped.

Developer

Thanks for trying out our game!

Regarding the camera, the game was supposed to be for a 1920x1080 resolution but I encountered issues when uploading it here so I had to downscale it to 800x600, resulting in making it harder than it already is due to the smaller area of vision. I'm still trying to figure out how to make it better without making it look weird in itch because if I set the canvas to 1920x1080 it looks weird on itch's page (at least for me it does) and the Fullscreen button felt weird and were cutting some of the corners of the game UI.

There were also intended hidden enemies especially on the last level so it would feel like the "last, hardest level", but I guess it became too hard due to the resolution issue since even I took quite a time before I finished some of the levels after uploading.

Still, thank you for trying the game and for your feedback! We're glad that you found the game interesting.

Submitted(+1)

The game looks nice, has fluid character animation.

The tutorial was well made too, very clear instructions. However, it didn't explain the deadly green water. XD

Level 2 was kinda tricky to clear, but fun. Level 3 had quite the difficulty spike and I couldn't finish it.

Also, I couldn't see how death affected the game. At least it was not very perceptible or there was no player feedback to let them know what had changed.

Good job!

Developer

Thanks for trying out our game!

I was thinking that it would be counterintuitive to explain the Danger Water while there was an explanation of Death Wizard's powers affecting the world, but I have adjusted the Water description to only say "Blue Water" in the new update that I just uploaded to emphasize that only the Blue Water is safe.

As for death affecting the game, I made the mechanic so that if the player has more Deaths than Coins, the Enemies and the Moving Platforms will slowly speed up as it is supposed to be a world controlled by the "Death Wizard", the opponent of Beany. It wouldn't be noticeable early on for players who are experienced in platforming games as they would be able to breeze through the first few levels easily, but we were also thinking of the new players that's why we added a lot of coins (And I have added more in the update) to help them have more leeway.

Still, thank you again for trying out the game and we're glad that you enjoyed some of the aspects of it!

Submitted(+1)

Oh, so that's how the death works.

To give visual feedback to the player, I'd probably add a bar on the top of the screen showing how much power the "Death Wizard" has on the world, so that when the player picks up coins, it goes down and when they die it goes up.

Nice work!

Submitted(+1)

Nice looking game. Very frustrating design though.

Congrats on completing your first jam. I hope you keep making games!

The game controls pretty well and the idea is straightforward and simple. perfect for a jam. However, there were a few points that were a bit player unfriendly. The first was just the camera. The wobbling background parallax being tied to player movement felt a bit disorienting. Also, traps being hidden just below camera on a jump down, or just above camera, or even at the end of a fast moving platform didn't feel good to die to. Especially when the game "gets harder" for dying more, tricking the player with deaths they didn't know to avoid creates ill will between the player and designer. Also, the hitboxes on spikes/traps were a bit inconsistent. The floor spikes could hit you without touching them whereas some of the falling blocks could graze you and not kill you. Generally, making enemy hitboxes  slightly smaller to give players an advantage feels better gameplay wise, even if it doesn't look realistic on paper. 

Overall, y'all did a great job on your first game jam. Well done!

Developer(+1)

Thank you for trying out our game!

Just to give insight on why things were the way they were at this time:

The parallax background was fine when I was testing it on the Unity Editor but I didn't notice that it would affect other players too much when it has been deployed. I'll make sure to check on it and reduce the speed so it will feel more in the background, but the behavior where it shifts depending on the player direction is intended so as to make it look like the player is going around the world and that the world is "huge".

Regarding the hidden enemies and spikes, the game was supposed to be for a 1920x1080 resolution but I encountered issues when uploading it here so I had to downscale it to 800x600, resulting in making it harder than it already is due to the smaller area of vision. There were also intended hidden enemies especially on the last level so it would feel like the "last, hardest level", but I guess it became too hard due to the resolution issue since even I took quite a time before I finished some of the levels after uploading.

The falling blocks having smaller hitbox than they look are intended so there could be a way for the player to "squeeze" themselves in some cases, but I didn't expect that the floor spikes would have a weird hitbox. I made them exactly as how the spikes look like so it's possible that it may be the player's, but I'll see what I can do with them to make them a bit more "friendlier" towards both experienced and new players alike.

Still, thank you for trying the game and for your feedback! I learned a lot and I'll make sure to keep it in mind. We're really glad that we were able to complete the game before the jam ended.

Submitted(+1)

Thanks for the detailed reply :)

Don't worry about "fixing" this game though. Jam games are good for practice and I think they're fine left as they are so you can learn from them, so don't sweat needing to fix everything. Sorry you had resolution export issues. Those are a huge pain. I know the struggle. 

Good luck in your dev journey!

Submitted(+1)

Fun art style and simplistic gameplay, but the game could have done with some checkpoints! Frustrating having to start from the beginning of each level every death.

Also I found the background parallax layer to be quite distracting since it shifts around a lot and depending on the player direction. Overall a nice entry though!

Developer

Thanks for trying out our game!

There is one checkpoint (Red Chests) per level as I only added it in a rush, though I do agree that having more checkpoints would help. I'll try finding a way on how to make multiple checkpoints work soon!

The parallax background was fine when I was testing it on the Unity Editor but I didn't notice that it would be too much when it has been deployed. I'll make sure to check on it and reduce it, but the behavior where it shifts depending on the player direction is intended so as to make it look like the player is going around the world and that the world is huge.

Again, thank you for trying it out! We're glad that you still liked some of it!~

Viewing comments 37 to 18 of 57 · Next page · Previous page · First page · Last page