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A jam submission

Sprite: Spirits WithinView game page

You are Sprite, a Forest Reaper. Transmute the dead to discover your origins.
Submitted by KluyaStorm — 20 minutes, 6 seconds before the deadline
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Sprite: Spirits Within's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#464.3004.300
Music#483.9003.900
Story#603.6673.667
Sound#1123.4003.400
Mechanics#1313.6003.600
Fun#2123.4003.400
Theme#2493.3673.367

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
No

Link to your source?
https://kluyastorm.itch.io/assets-gamejam-2022

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

Really cool game and awesome concept. I would love to see a volume slider in the future and more ease when it comes to combat and picking up the bodies but it was a fun experience! The flower petal healthbar was a nice touch!

Submitted

Really cool game and interesting idea.   I had a great time playing the game and exploring the world and mystery of who these characters were and what would happen next.  Keep up the great work and thanks for submitting :).  

Submitted(+1)

Great idea and a really fun game! Hey a cute spirit girl appeared! Wait you want me to end my enemies and gather their essence?? Sounds like a red flag to me lol

The flower petals as a health bar was a really cool idea!

Developer(+1)

I'm sure she only wants what's best for the forest and Sprite. I'm hoping to expand on their relationship after the submission review.  Thanks for playing!

Submitted(+1)

Great game! I like it :)

At third level if i fall under the map nothing happened :)

Developer(+1)

Someone forgot to add the death trigger for level 3...You can reset the current the level by pushing esc to pause and then r to reset. 

Thanks for playing!

Submitted(+1)

The music and the art are really really good! I love the design of the characters and how the story is efficiently presented in the beginning. 
The animations looks really good as well as the essence concept, being able to turn the critters into springs to get higher is a really fun mechanic, especially when you are near the end and you need multiple of them to get up on the 3 tricky platforms.
Great work there!

Developer(+1)

I'm glad you liked the music and art. I was hoping to add multiple ends, but perhaps for a later update. Thanks for playing!

Submitted(+1)

Woah, how did you make the characters? Were they modelled in 3d and the converted to 2d? However you did it, the end result was really unique. I did get stuck at one point, but I thought the mechanics were pretty neat!

Developer

Glad you liked the characters! I've been developing and automating the technique over the last year. They are 2D vectors using Blender's greasepencil. It is somewhat similar to 2D cut-out animation, however I developed a way to interpolate between different reference positions, such as front  to side-quarter to side.  It enables me to pose the 2D drawing and move body parts around while also sliding them to different reference position. This can be clearly seen with the heads, as the rotate along the forward axis, but they seemingly rotate around the up and right axis. This gives it a 3D effect.

I think I'm going to try turning the game into 2.5D, so a true 3D environment, while keeping the characters the same.  I think it may further improve the style.  Thanks for playing!

Submitted(+1)

Congrats on the submission! I attacked the forest creature at the beginning and it started crying, making me feel like a monster! I love how this breaks the norm of most platformers where wandering critters are enemies. However, I couldn't figure out how to jump up onto the ledge where the sunflower was, so I ended up wandering around the starting area until I got bored.

Submitted(+1)

All of the animations are amazing. The characters looked so 3D, the little enemies with animated appendages, and their transform animation into a mushroom. The woman character chilling out in the environment, sitting on a ledge etc, really brought the game to life. Is it all actually 2D? or is it 3D models with 2D effect? whichever one it looks super nice.

Gameplay wise its an interesting concept, using the corpses of the enemy to complete the level, sort of like wildlife reclaiming what has died. In terms of issues, the whip had a super sort range, I felt like I had to be on top of the enemy to get within range. But overall a really nice entry, great job!

Developer(+1)

Thanks! Really happy you liked the animations. I spent over a year developing and automating the technique. Happy to be able to use it in this GameJam.   It does take a lot time to set up, which burned through a day of jam, but its well worth it. With it I can generate almost any animation I need by posing it. I have a few animations when I was developing it on youtube: https://www.youtube.com/channel/UCGw3zb-LX3QmqQO5IkIbzqw.

Submitted(+1)

those animations on youtube are so polished, a lovely style. I hope you use it for more games in the future, it fits really well :)

Submitted(+1)

Art style is on point, this could look real good with enough time and polish. Gameplay was a bit stiff and jittery but it was functional. I really liked the whip animation, it looks properly over the top :) It was a cool idea to transmute corpses into useful items, good use of the theme. Cheers!

Developer

Thanks for playing!  Originally, I had plan to make more enemy varieties which would turn into more items. I'm hoping to add more to the game after the ratings are over. So many great games to go through :)!

Submitted(+1)

Thanks for the game. The art looks great and it's fun to jump around. Thanks a lot.

Submitted(+1)

Nice game, really lovely art work.

I came across a bug where if you fall off the edge on the last level it doesn't restart the level and you're just kinda stuck at the bottom of the map off screen.

Really good submission tho

Developer

Hey thanks for playing!

Yeah, due to time constraints, I didn't really test level 3.  Turns out, I completely forgot to put in a death trigger under that level. Level 1 is also missing part of the death trigger in the secret area of the level.

You can restart the current level by pushing Esc and then pushing R.

Submitted(+1)

Beautiful artwork and animations. Good work!

Submitted(+1)

nice game,  adding some more sound effects would enhance it a lot. 

Developer(+1)

Thanks for playing! I wished I had more time to develop sounds for the game. While I was working on it, I really couldn't think of anything besides the whip, which is just me clapping my hands together.  I've since had some ideas, so hopefully I'll be able to implement these in an update.

Submitted(+1)

Very nice game. I like it. But please post some images of the game on your itch.io page. Otherwise the players will not download the game. 

Developer

Thanks for playing, Eren! You're right, I've added some screenshots. 

Submitted (1 edit) (+1)

Great job! Your game has a lovely vibe to it, and I'd love to see what could be done with it in the future. =)

Developer(+1)

Thanks for playing! I hope more people check out your submission!

Submitted

I make the drawnings? It's a very cute game.

Nice job

Developer

Thanks for playing! Yes, I made all the assets for the game. All the art was made in Blender. I was able to accomplish the animations through rigging the sprites.  I spent the first day of jam just creating Sprite and rigging them. Once the rigs were done, any animation that I needed took no more than 15 minutes to generate.

Submitted(+1)

It looks very beatiful and it have really nice story(as far i got), sadly i coudnt finish the game i think i getting stuck in 3 level when i need to get from middle to top level. Really nice thematic switching dead enemies. Probably will be better that if you place tramplin mushroom to wrong place you can still pick it up. 
Overall nice game. GJ :) 

Developer

Thanks for playing! I spent too much time working on the player controller scripts and didn't start working on Level 3 until about 3 hours before the deadline :O.  I wanted to create jump through platforms for this level which would have made it a lot less frustrating.


You actually can pick up the trampoline shroom after you place it.  Grab it like you would the dead shroom and then throw it to a new spot. You can find the soul gems by creatively placing/picking up the trampoline shrooms, especially in level 2.

Submitted(+1)

aaaa okey tnx for response. I will try again with new knowledge later on :)

Submitted(+1)

Very cute game!

I liked the aesthetics and the sprites were adorable. The background music was smooth and soothing.

Are you planning on continuing work on this game?

Thank you for the submission!

Developer(+1)

Omg! Thanks for playing KepFox, so happy you tried it out. Your game was so awesome!


I think I will probably continue working on the game after I play through and rate as many submissions  I can get to this week. I had a lot of ideas that I had to cut because of time.  It will be fun to take my time and slowly implement these.

Jam Host

Hi, I noticed your submission is missing source. Your source is everything someone needs to download your game, open it in the game engine, and hit Play to play the game. Here is an example of the files to include: https://github.com/icepol/DeathIsOnlyTheBeginning

Developer

I've added a link to a zip of my assets under the description,  as I try figure out GitHub.  I thought I had it, but then I exceeded the file limit and it didn't push like i thought.  

Submitted(+1)

Wow this game was awesome. I hope more people take the time to download your game because it's really worthwhile. Great work!

Developer(+1)

Thanks Nick! Next time I'll make sure it runs through the web browser.  Didn't consider that until I started playing through some of the other games here. Really makes it much more accessible! I checked pics of your game and I look forward to playing it when I get done with work. 

Viewing comments 20 to 1 of 24 · Previous page · First page