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A jam submission

Until My EndView game page

You've been betrayed. This is your final battle, it's all or nothing.
Submitted by IDKBOX, Clive Andrawson — 8 hours, 29 minutes before the deadline
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Until My End's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.4524.452
Music#54.3394.339
Sound#64.1944.194
Fun#74.2904.290
Aesthetics#84.6134.613
Mechanics#114.1944.194
Story#124.1454.145
Theme#174.3874.387

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
3

Did you use any existing assets? If so, list them below.
Yes, mainly fonts (Pixbob Lite & Jersey), sound effects (taken from past projects/sound packs) & dialogue system used on previous projects (modified heavily for this game)

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Comments

Viewing comments 34 to 15 of 54 · Next page · Previous page · First page · Last page
Submitted(+1)

Awesome game!

From art to mechanics, the game felt solid and engaging.

Great work!!

Submitted(+1)

One of the best games I played so far! The polish here really shines! Great music, excellent art! You should all be proud!

Submitted (1 edit) (+1)

very stylish game , i survived until the 24 wave, the gameplay loop was really fun

Submitted(+1)

Very stylish and polished, even your itch page matches the game's style. I thought the micro tutorial was really clever. Love the Hades-esque upgrade system with the different characters.

Submitted(+1)

Really cool game! 

Loved the game feel, very addictive, good job!

Submitted(+1)

Very, very stylish! Also very difficult for me! I got to wave XIX at my best. The upgrade system is neat, getting one health back per fight is nice and it's fun to play.

For me the best upgrade is the stun, because the lunge from attacking usually gets me hit by any enemy who can't be one-shot. The damage increase didn't appear to do anything, at the point where I got it only two enemies took multiple hits (the shields and the dashers) and the dashers still took two hits afterward, which did me in. Maybe it's a random trigger?

The controls were a bit difficult for me, both the arrow keys option and WASD. I really wanted to play it with a controller, but that doesn't seem to be an option. It's tough to need to face enemies to attack without running into them, or letting them run into you, but I'm guessing that was an intentional difficulty choice. :)

Developer(+2)

Ayy great job for making it that far!

I do agree that the damage increase could be communicated a bit more clearly, there's currently no sound que/indicator that your attacks are dealing more damage (the dashers have 3 HP actually so 2 hits were normal). I'll try to add a bit more effects or things to communicate them better in a future patch! (Even with 10 days, I can't exactly polish everything XD, thanks for letting me know tho!)

Shielded enemies defo are a pain to deal with, there's a shield piercing upgrade that lets you instantly destroy them, originally the damage increase would also do the same thing but it got a bit too OP (no one needed the shield piercing upgrade) so we had to create a temporary "duct-tape" solution to balance it out.

As for gamepad support, it was originally in the game, but something broke it, not quite sure what happened but will defo polish things up a bit more.

Genuinely though, thanks for the constructive feedback! (Seriously!) Will attempt to rectify most of these Issues in a future patch/android release, Thanks for trying it out ✨!


P.S. There's actually hidden mechanic to the attack system (this isn't taught anywhere in the game, will also fix that in a future patch), every third attack will do a "stab/lunge" attack (your attacks are a bit longer than usual) which also does double damage to non-shielded enemies. Originally this could also pierce shields but my duct-tape solution broke it ._.

Submitted(+1)

This and "The Last Stand Standing" are my favorite games at the moment. The art is the best I've seen in the entire GameJam, and the gameplay is very engaging. I just survived up to the 14th wave. 10/10.

Developer

Thanks for playing! Great job on making it that far! Will defo check out "The Last Stand Standing" & everyone's games here slowly ;)

Submitted(+1)

Amazing game! This is one of my favorites that I have played.

Developer

Thank you so much ✨✨!!

Submitted (2 edits) (+1)

very nice game! art (I love the mix between 2D pixelart and illustrations) and sound !

Developer

Ayy thanks for trying the game! Was quite a challenge creating everything & making sure everything's cohesive (within 10-days too!). Glad the you enjoyed it ;)

Submitted(+1)

Really good game, love the art and the gameplay feels really smooth. Great work!

Developer

Thank you ✨✨✨!!

Submitted(+1)

Amazing game! Well done yall!

Developer

Thank you ✨✨!!

Submitted (1 edit) (+1)

One of my favourite games for this jam, this looks release-ready and feels very smooth and well polished.
I have a question, enemies hit you when you approach then, but can you go through them without taking damage if you hit them prior to that (while staggered)? It looked like i could but it was hard to tell since i got hit just after, they all were getting too close.

Cheers! :D

Developer

Ayy thank you for playing for our game! (Your game was quite polished as well btw!!)

You can go through enemies while you're dashing (there's a brief invincibility time during dashes so you can outrun enemies/go through them if you're cornered) 

As for staggered/stunned enemies (which you'll need to unlock through upgrades), I may have forgotten to code enemies to stop attacking while they're staggered (Oops... XD), they just stop moving & I think the hitbox still automatically damages the player. Will defo address this in a future patch sometime after the jam, Cheers! ;)

Submitted(+1)

Wow one of the most polished and satisfying entries I have played in the jam, and I have been tearing through more games in the last 2 days than my entire life!

I got to shout out to your music and sound teammate because the music track absolutely slapped and the sound effects being custom made for the gameplay made all the visual and audio cues click and create confirmation of my gameplay actions. Loved the sprite work and the splash page artwork was beautiful! I also thought the way the tutorial was handled with checking if the player hit all the controls before releasing the first wave was very clever.

Just an all-around amazing submission congrats to the team on this. I see in the comments you may expand this story further and I am excited to see the follow ups!

Developer

Same here XD, this is my second-ish jam experience & I'm having a blast trying out what other people/teams have made, it's pretty hectic but it's defo really fun to test out new games!

Was quite shocked on what our music composer has made, he had a bit of a slump lately so he only managed to make 2 tracks, but holy moly, the music defo elevated the experience by a TON!! It feels AWESOME so slice through enemies to a banging soundtrack XD

Tutorial was a pretty simple but substantial addition, it was a last minute addition by me after I realized that it's probably better if I don't write a wall of text (cuz that's a bit boring)

Defo have a bigger story in mind, thanks for following! Will keep everyone posted if there's something to show ;)

(P.S. Planning to make a YouTube devlog about this game too pretty soon, I'm still not great at editing but hey if you want to see it regardless, my youtube is on my itch page)

Submitted(+1)

The polish on this is insane. Everything screams professionalism. The epic fullsize character sprites, the clean UI, the pixel art, the snappy controls and impactful hits, the meaningful upgrade choices... the list goes on.

Even the inclusion of different enemy types was very well implemented, leaving space for strategic choices on which types to priortise first (e.g. kill the weak ranged ones first etc.).

Nothing but praise here. Calling it here as a very strong contender for the best game this jam.

p.s. Saw your post on the GDTVJam about crunching the entire period. The effort shows here; worth it.

Developer

Thank you very much ✨!!! Yeah I did crunch pretty hard during these 10 days XD (2 days to figure out what to make & the rest is just spent on development + polish) Defo not the intended way to do the jam, I've heard that they picked 10 days so people could just work on it on two weekends, but I was having too much fun adding new things, trying new stuff & just ended up in flow state for 10 days straight (which has never happened to me before! Genuinely feels AWESOME XD).

Thanks for playing, I'll be trying out everyone's games here very slowly so stay tuned ;)

Submitted (1 edit) (+1)

This is one of my favorites that I have played.

Everything is just so satisfying from the visuals to the awesome sound and music to the high octane gameplay. The dash is so freaking satisfying! Well done.

I have this one bookmarked to come back to and play more of (trying to play as many games as possible during the voting period) but the upgrade system and the controls have me hooked.

Awesome work to you and your team!

Edit: I forgot to mention I was impressed with how much story you were able to get across! really cool

Developer

Ayy genuinely thanks for trying it out! (Your game was amazing too btw!), The story was just a slice of a bigger story I'm currently working on (no release date, still a very VERY long way off!). Planning to expand on this in the very far future ;)

I'm also trying out other games from the jam XD, will be going back to yours for quite a bit (scratches the COD Zombies itch for me), Thanks for playing!

Submitted(+1)

That's exciting to hear that you have some bigger plans for this story/world, I dropped you a follow and will be happy to follow your journey with it!

Submitted(+1)

This feels super polished. I love the 1-bit characters, and the slightly higher-bit level art. Controls feel really solid and responsive. Really a nice submission!

Developer(+1)

Ayy thankss! The artstyle a combination between the Hyper Light Drifter artstyle & Hades in a sense (& a bit more from other indie games), Glad you loved the artstyle, thanks for taking the time to try out our game!

Submitted(+1)

Wow, I love so much about this game! The aesthetic is amazing, I love both art styles so much and they work together so well, the gameplay is really satisfying! Might be my favorite submission so far. 

Developer

Thank you so much!!! Also thank you for taking your time to review other people's games XD, I'm also slowly doing the same but I'm doing it incredibly slowly (Trying to give games their own time to breath). I'll give your game a shot soon, thanks for playing!

Submitted(+1)

This game is really beautiful! Really enjoyed the art and sounds! Game plays great and the controls feel very responsive :D

Developer

Ayyy thanks for checking it out! Spent quite a while making sure everything looks & feels great, glad you enjoyed it ;)  (P.S. If you continued your game in any way, please let me know, would love to play an updated concept of your game)

Submitted(+1)

Wow, this game is beautiful and so satisfying to play! The intro checking that you have your controls ready to go for the run is such a nice touch :D

Developer(+1)

Thank you!! I didn't want the game to just start suddenly without players knowing the controls & I didn't want to create a tutorial wall of text, so I implemented an incredibly simple tutorial that pretty much tells people all the controls & mechanics of the game.

A surprisingly simple addition but it 100% makes sure that the players atleast know what they're doing XD

glad you enjoyed it, thanks for playing ✨!

Submitted(+1)

the presentation is so well done, looks like a complete game, and the Hades like boons are coo. 

very well done, great job.

Developer

Thank you!!! Spent quite a while polishing the game, boons are 100% inspired from Hades XD (Hades II Hype!!)

Thanks for playing!

Viewing comments 34 to 15 of 54 · Next page · Previous page · First page · Last page