Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Taqueria UltimaView game page

Fight off raiders and defend the last taco stand in the wasteland.
Submitted by squ00sh — 48 minutes, 8 seconds before the deadline
Add to collection

Play game

Taqueria Ultima's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1123.9123.912
Aesthetics#1573.9123.912
Music#1863.4713.471
Story#2083.0293.029
Mechanics#2163.3243.324
Sound#2193.2353.235
Overall#2443.4713.471
Fun#3323.2353.235

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
full credits available from main menu screen within game

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted

Nice idea having the 3 playable characters at the same time.
I would have loved to see them shoot to.
We could have put a massive amount of enemies down and switching player had become a chore mechanic as loosing one mate could have been the end of the team!
Shooting feels good! I like this game!

Developer(+1)

Nice! Thanks for playing! I agree, the game needs to be adjusted so that it feels really necessary to have all three playable characters and make them work together. It's not there at the moment, but I'd like to keep working on it after the jam.

Submitted

keep it going! It was a rich idea and a very good basis!

Developer

Appreciate that! Also I just played yours, which felt like a similar idea but in 3D and much more polished haha. Maybe I'll steal some of your ideas :p

Submitted

Neat game, 

I'll be honest that I forgot I could switch characters but didn't need to once I found out because the human could absolutely blast away any enemies that attacked. (Also I only found out I could hold down K at kill 70 lol)

It was fun to test out the other players with their different combat styles, and the art of the game is all cohesive.

Nice job :D

Developer(+1)

Yeah no, that's completely fair. At the moment there is no need to switch other than for fun, and any one character can pretty much mop up all the enemies that come at it. After the jam I'd like to keep developing and make the game suit the mechanic. Hope you didn't wear your finger out repeatedly hitting K! Thanks for playing.

Submitted(+1)

Looking forward to the improvements to come! and pshaaaaw I'm sure insurance will cover it :P

Submitted

Wow, 3 playable characters?? With different abilities? Super cool! I love the sprites too, very good picks! Nice work!!

Developer

Thank you, and thanks for playing! With a little more time I hope to make the characters more distinct and, y'know, create situations where you actually need to make them work together lol

Submitted

I can visualize cool ways of doing that just from playing a bit. My fav is the speedy robot tho ;P

Developer

I think the speedy bot (or SliceBot, as I named it in the project) is the fan fav, for sure. It will be getting its own gnarly buzzsaw sound effect after the jam. Would love to hear your ideas, btw!

Submitted

I mean the most obvious example would be enemies that fire from distance on the platforms, which I bet you already thought of from the ability of the human. Maybe enemies with projectile shields or something could be cool? Or maybe give the big bot some sort of shield effect? Idk, the possibilities are limitless haha. Feel free to disregard my ideas, idk if they're any good

Developer(+1)

Oh yeah, no those are great ideas. I had definitely planned to add a wider variety of enemies, including some that could shoot from a distance or follow you up a ladder, but time caught up with me. I like the idea of one of the bots being more of a shield/defensive unit, that's cool. Thanks!

Submitted

Cool idea. It's really interesting mechanic controlling 3 characters in one scene. We really like the art style. Awesome job!

Developer

Thanks for checking it out! Yeah, at the moment it's just a mechanic in search of a game, but hope to turn it into something more after the jam. Thanks!

Submitted

Really great job! The controls worked really well for me and I liked switching between the characters. I can see there's a lot of possibility to have the different characters be useful for different situations and strategies, very cool idea! It would be funny to have one of the robots shoot tacos, or maybe a robot that can give your other characters tacos as powerups XD

Developer(+1)

I'm glad the controls felt good for you, I wasn't sure how they would feel to other players. Love that idea about taco powerups lol. There should certainly be more taco-related content. Thanks for checking it out!

Submitted

Cool game! The idea of controlling multiple characters is very neat. I like how they all handled differently, I like the effect of the one that dashes around. This would be a cool foundation to build upon. Good job!

Developer

Thanks for playing! Yeah I think in it's current state it's really just a foundation, as you say, but I'd like to keep building on it!

Submitted

I'm glad you were able to release this game and learn much from it.

Developer

Thank you, me too. Thanks for checking it out!

Submitted

The game was very fun to play with the different characters, would've been cool to have some enemy variation too. Overall, great job. You really sucked me into the game.

Developer

Indeed, it needs a wider variety of enemies. Thanks for the feedback, and I'm glad you enjoyed it!

Submitted

Very interesting concept! I feel keys 1, 2, 3 to change between characters would be better as enter is a bit unexpected and sometimes you hit it too fast. A jam is a jam, but for a real game I would feel that you need some strategy component. There is no time / need to change between them now. 

Graphics and animations are all great. Good job!

Developer(+1)

That is a great idea, number keys would be way better and provide more control when switching between characters. And I couldn't agree more--there is currently no real reason to use the different characters. But I would like there to be! Planning to do more work after the jam for sure. Thanks for playing!

Submitted

Pulse-pounding action, with satisfying gunplay and a stylish soundtrack! Little touches like the knockback when you shoot just made it satisfying! Definite potential here! :)

Developer

Why, thank you kindly! And thanks for playing. Excited to check out your game!

Submitted

I really liked how the different characters played differently, and I enjoyed playing as all three. It would be nice if there was some more enemy variety to keep things interesting, and if the other characters you’re not controlling helped out in some way so they aren’t just standing there getting bonked. Really good job for the game jam though!

Developer(+1)

Absolutely agree--one of my original ideas was to have the robot characters stay stuck in whatever state they were last in when you switched away from them, so you can set them to always shooting, or accidentally have them always moving. Also would like more enemy variety, and a clearer distinction in the abilities of the different player characters. All things i'd like to add after the jam!

Thanks for playing!

Submitted

It's a fun game! I enjoyed the sound and controls. You did a great job creating two different enemy movements. If you keep developing this game, please add that the enemies will progressively get faster and stronger as time passes. Thank you for your submission.

Developer(+1)

Thank you for playing! And I completely agree, there need to be more enemy types with different strengths, attacks, and abilities. I'd like to keep working on that after the jam for sure.

Submitted

The little dashing robot is so Overpowered!! You can just keep dashing through enemies with it. Loved all the little details like the knock back when you shoot, the after images when the little robot dashes, squash and stretch when the bullets are shot. The animations are very good and smooth.

Developer

Yep that saw robot is kind of all you need. lol. In the future I'd like to make clearer distinctions between the different player characters in terms of strengths and weaknesses, among other things. Thank you for playing!

Submitted

I like how the character would recoil when shooting. I hate to be the one who has to clean up all the bodies though. Do the ladder and the platforms lead to anywhere?

Developer

How can you know the magnitude of your victory if not for the piles of bodies you leave in your wake? Currently, no, the ladder and platforms don't lead anywhere. There were a lot of half-finished ideas in this game, and after the jam I'd like to keep working on it so that all the elements (hopefully) make sense and support each other. Thanks for playing!

Submitted

Pretty good start to a game, i could see this mechanic working and becoming a larger game where you require all 3 different players to achieve different outcomes. I played it on my youtube and gave my feedback as I was playing if you want to check it out you can here 

Developer(+1)

Just watched your video, that was a super helpful experience for me. And your feedback was spot on. I would love to keep developing it into something where all the different bots have unique strengths that become strategically more relevant. Also, gotta fix those colliders (and animation bugs, and interface confusion, etc etc). And also, you seemed to think it was cooler than I did, which helps me want to keep going with it. Really, thanks for checking it out!

Submitted

Very unique game play and style! I like the addition of the robots too! Gives me options and allows for a strategic and complex approach when defending and managing the different characters. Besides being able to cheese the enemies when controlling the human, it's a pretty solid game!

Developer(+1)

Yeah it's kind of just a basic mechanic at the moment, but I think it could become something where the different characters must be used to work together in a strategic way. I plan to keep working on it after the jam. Thanks for playing!

Submitted(+1)

I found the pacifist route (after some trail and error...)

the little bot was a beast, wholey moley.
if you keep working on it:
please! give it a super mean sound as your first order of action. like a circular saw or something.
I also really liked the color palette - proper dystopian!

Developer(+1)

omg i know, i called it "SliceBot" in my project, and it's dying for a buzzsaw sound. Sadly time and lack of experience got in the way of making this into a real game, but I do intend to try to turn it into something after the jam. Thanks for playing!

Developer(+1)

and also yeah, you successfully worked the physics bugs to your advantage, :p

Submitted

Very cool concept and I love the style of the pixel art! The gameplay does feel a little bare-bones atm, but I'd be excited to see where a game like this could go. Nice work!

Developer

It is absolutely barebones. By the time I managed to get the basic mechanics working I was out of time. I do plan to keep updating after the jam and see what it can become. Thanks for playing the buggy mess that it is!

Submitted

I like the speedy bot!

Developer

The speedy bot is a fan favorite for sure. :) Thanks for playing!

Submitted

Nice game! Liked  the gameplay alot

Developer

Thanks for playing!

Viewing comments 20 to 1 of 29 · Previous page · First page