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A jam submission

Escape from VeglandView game page

Make your way through Vegland in a gameboy styled platformer
Submitted by IcyLava (@icylava_) — 8 hours, 35 minutes before the deadline
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Escape from Vegland's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy Soul#144.0914.091
Gameplay#153.6673.667
Overall#193.6613.661
Soundtrack/SFX#203.6363.636
Interpretation of the secondary theme#413.5153.515
Graphics#573.3943.394

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted(+1)

This is a really fun and addicting platformer, and the music really adds up the charm to it!!! I loved the opening animation, it really gave the feeling of what the player was gonna face ahead (failing to jump into another block, at least I did a couple of times on the thin ones lolol)

Great job! :)

Developer (1 edit) (+1)

Thanks for playing! I'm glad it was worthwhile for me to make that animation!

Submitted(+1)

I played this game on stream, it was just great. 

Killing enemies felt so nice. The satisfaction of finishing a complicated level was just great. I would definitely download an expanded version.

Top quality, my friend.

Developer

I really appreciate you playing on stream, wish I could've been there! It's always nice to actually see how a player responds to things in your game. And thank you for the compliments!

Submitted(+1)

Wow. So much polish. So solid all the way through. Love your sprites and the way you use that palette. Everything reads so nicely. :D

The controls felt really good, which made failed jumps less aggravating. (even tho I didn't make it the end, because I can only handle so many falls to death :P).

I also liked the slight spin on traditional platformers, needing to shoot the carrots at the enemy before jumping on them... but I wish there was more like that... to differentiate it from standard platformer stuff. But wow... so much polish for a jam game. And it's a complete package. Like you have an entire solid game from start to finish. The little intros and all that! Holy crap. Loved it.

Really nice work!

Developer

Thanks a lot! I tried my best to make a complete experience within the time limit given (and in fact I started a bit late). I'm glad it shows. But yeah, the downside is that I didn't have enough time for more variety in the actual gameplay. Still, I'm really happy with it!

Thanks for playing!

Submitted(+1)

Nice platformer, controls felt really good and I was engaged playing the game. I only hated when I accidentally jumped over an enemy and bounce away from the platform and die xD, but I really liked the game overall.

Developer

I figured it was appropriate for this sort of game to do that, kind of a punishment for not taking out the enemy. That said, sometimes you can't see the enemy ahead, so I can see how that could be frustrating.

Thanks for playing!

Submitted

good job

Developer

Thanks :)

Submitted(+1)

This was amazing and felt really nicely polished, well done! 

Developer

Thank you! I tried to focus on the polish and make it kind of like a full game (though of course there's a lack of content).

Submitted(+1)

This is the most gameboy-ish game I've played so far. The points countdown at the end of each level (complete with gameboy SFX) really put it over the top!

Developer(+1)

Thanks! I took inspiration from SMB1 for the countdown.

Submitted(+1)

A very polished platformer! And that soundtrack is incredible! Amazing job!

Developer (1 edit) (+1)

Thanks a bunch! It was challenging to make the soundtrack with the limitations but I'm really happy with how it turned out!

Submitted (1 edit) (+1)

Very straightforward and well executed game.

It's nice that you are not completely defenseless when out of carrots. Excellent pacing and length, and very authentic presentation.

Developer

Thank you! Well you're not completely defenseless, you use a melee attack when you don't have carrots. I did consider taking it out though.

Yeah I tried to impose some limits on the audio and graphics to make it feel authentic.

Submitted(+1)

Sorry, had a typo there. I meant not completely defenseless. :-)

Submitted(+1)

Very enjoyable to play. Jumping, shooting and jumping on enemies feels really good.

Level design and mechanics just want you to get faster all the time, which feels really satisfying.

Developer

Thanks! I tried to keep that flow of constantly moving forward with the level design, it's tricky because you also need variety in the levels.

(+1)

watch me

Submitted(+1)

Fun game. My score was 6860 :)

Developer

Nice! Thanks for playing!

Submitted(+1)

Great game! Makes me wanna speed run it!

Developer(+1)

Thank you! If you do let me know :)

Submitted(+1)

Cool game. Shooting and running quickly across the levels feels very good! Well done ;)

Developer

Thank you! I really tried to make sure that the whole gameloop is satisfying.

Submitted(+1)

Solid game! I appreciate the collectables having a purpose, it made me more willing to risk my life to grab some. One thing I would have like to see is a couple different enemy types. 

Developer

Thank you! The collectables were originally only meant to be ammo, but I felt it was appropriate to also make it your health and have it count towards your score.

Yeah the game needs more variety for sure. I focused on other things, like title, intro and ending screens, but really felt that nagging feeling that the actual gameplay part feels a bit empty.

Thanks for playing!

Submitted(+1)

very fun game The controls are very good. But I wish there was more variety.

Developer(+1)

I'm glad you enjoyed it! For sure, I had that feeling as well. I wanted to add more enemy types but chose to focus on other areas instead.

Submitted(+1)

Pretty good!

Everything in this game feels like a GameBoy, and I love it :)

Developer

Thank you! I tried to really double down on the gameboy aesthetic, even though I haven't played that many gameboy games.

Submitted(+1)

I loved the cutscenes and characters.

Very gameboysh for me.

Developer(+1)

I'm glad to hear that! I worked hard on those, I'm not a pixel artist so it was tough.

And yeah I tried to limit myself in ways that make it seem more gameboy-like.

Submitted(+1)

I really liked this, could be fun to speed run

Developer

Thanks! I made sure to add timers exactly for that reason.

Submitted(+1)

Nice job on this! The last level was a bit difficult, but I made it through!

Developer(+1)

Thank you! Congrats on beating it!

Viewing comments 20 to 1 of 23 · Previous page · First page