Play Duck Game
Rubber Ducky!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well implemented was the core mechanic? | #40 | 3.757 | 3.757 |
Did the secondary mechanic complement the core mechanic well? | #47 | 3.514 | 3.514 |
Overall | #51 | 3.486 | 3.486 |
Did the game align well with the task? | #57 | 3.757 | 3.757 |
Was there a sense of progression? | #62 | 3.216 | 3.216 |
Would you like to see this game idea developed further? | #95 | 3.189 | 3.189 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Idk what that is but I like this jam so yeah probably
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Comments
Great rage platformer. A lot of fun.
Sure does make you rage lo
This is Ducking Good! Well done! I love the weight of the duck :P
Did you just call him fat?!? Lol
No I said I LOVED the weight >:(
:)
This game is just hardcore Celeste. No but seriously, I enjoyed platforming a lot! Good art, effects and music. Controls were also well done, even though my bad dashes frequently killed me I always felt like it was fair.
Yeah, you do your dash a few tiles off, you flyyyy off the edge haha
This was fun. :) Good Job!
loved the game. the controls are cool too.
thanks! ill be starting playing for an hour now, so ill test yours now!
Firstly, I love the duck. Also the controls feel really nice, and I especially love the effect when you land after a double jump, although it almost makes me wish the normal jump and dash also had a bit of juice. There were a few issues I had with the movement though. Firstly, fitting into one block gaps felt terrible there are a lot of them. Also, I think that the levels needed checkpoints. The music also looped over again with every death and together those made a rather grating experience. I also think the levels could have just been much shorter, as I would rather play 9 short levels than 3 long levels ten times out of ten. Since it's a game jam, not everybody will be willing to put the time and effort to be difficult or annoying games so I would highly recommend making them way easier than you may think they need to be. Also the jump pads don't allow you to double jump again and it feels like they should. I know I gave a lot of criticism but I did have a fun time, and if Rubber Ducky is coming back later I'd love to see some of this feedback taken into account. Great job & good luck!
thanks for the advice, I don’t mind the criticism it’s creative criticism it’ll be helpful in future games, yeah the collision for the duck I was having a hard time with so the one by ones were hard to do, I noticed they were a bit buggy, I can’t make music so I had to use one I found online, and the levels, the reason they are so long is because I don’t rlly know the difference between a long or short lvl, like short lvls always feel too short but I’ll try to figure out good sizes for lvls next time, anyway thanks for your tips and good luck!
Rubber Ducky is my hero ngl
(Love his little post-double jump ground pounds too)
Lol thanks! Your game looks AMAZING btw!