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A jam submission

Backpack Bug BashView game page

Submitted by Loten — 18 minutes, 38 seconds before the deadline
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Backpack Bug Bash's itch.io page

Results

CriteriaRankScore*Raw Score
Would you like to see this game idea developed further?#44.2754.275
How well implemented was the core mechanic?#94.2504.250
Overall#104.0454.045
Was there a sense of progression?#123.9503.950
Did the secondary mechanic complement the core mechanic well?#213.8253.825
Did the game align well with the task?#353.9253.925

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK

Which game engine did you use?
Godot

What are your pronouns so I know how to refer to you in the videos?
he/him

Will you continue in GDKO if you were selected as a Wildcard?
sure

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

This was definitely one of my favorites. I recognize your art style from the 2024 GDKO video and I have a feeling you will go far again this year as well!

Submitted

This was incredible.  Even in just a few rounds I was getting a sense for different strategies to lean into to get further.  I could see this being a larger game for sure!  Full five stars from me!

Submitted

Fun game! cool to see the bugs returning once more

VEry good and very addictive! Almost feels polished as well!

Submitted

This was a lot of fun. It's pretty simple to figure out how everything works and it's so fun to get a juicy machine gun hit with a lot of buffs before it to wreck the enemies. Definitely seems like there's a lot of room to expand upon ideas in this one. I ended up making it to wave 8 on my best run. Great job!

Submitted

Cool concept! I can see it goes further! 

Submitted

This is a cool concept. I love deckbuilders and I think there is something here but it needs some tweaks. I guess enemies will attack at some point but I feel I don’t have any control on what’s going to happen the way it is right now. Maybe you could add some secondary mechanic during the battle itself to influence the result, maybe something as simple as skiping a drawn card to play the next with some penalty?

Developer

Thanks for the feedback. I feel like the control comes from crafting the deck, removing weaker cards and trying to make sure everything synergies well. The basic coding for enemies and defensive cards is already done if I choose to continue this game. 

Submitted

Really fun cards, but would have liked to choose the card myself, really fun game though!

Submitted (1 edit)

I love deckbuilding games. I had fun playing this.

Great music choices and very nicely polished game!
While playing the game I was not really sure what the two mechanics were. (I think building your deck and battling)

I think it could be very cool to extend this game with more enemies + artifacts + upgrading cards or you could try to do something crazy and be super creative and give your own spin to the deckbuilder.

I wanted to see how I ranked with the other players but I think the leaderboard is not working yet or someone hacked it.

Submitted

Thank you for giving us this needed revenge that felt really good

Viewing comments 30 to 21 of 30 · Next page · Last page