Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

SpaceBusView game page

Commuter Spacecraft Maintenance Simulator
Submitted by Incredulous Interactive (@IncredulousDevs) — 26 minutes, 46 seconds before the deadline
Add to collection

Play game

SpaceBus's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4673.9293.929
Overall#5723.5793.579
Fun#7883.3573.357
Originality#9103.5933.593

Ranked from 140 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
As time progresses, your ability to maintain this ship slips further and further out of control. Machines are dependent on one another, so as things break, other things break faster.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 53 to 34 of 93 · Next page · Previous page · First page · Last page
Submitted(+1)

I lost control quicker than I would like to admit!! Fun concept and cool pixel art! Well done. :))

Submitted(+1)

Maybe it's just me being dumb but things got out of control very quick! Anyway, really nice concept and the pixel art looks good, too!

Submitted(+1)

Very nice concept! Loved the pixel art!

Submitted(+1)

A really neat idea. Things got out of control quite quickly for me.

Submitted(+1)

This phenomenal in that it was made in only 48 hours. The idea is good and well executed. Well done!

Submitted(+1)

Both the game and art are really nice, the concept works well and I found my way around quite quickly.

With a little more polish and visual feedback, this would make for a great experience, I enjoyed it, nice work!

Submitted(+1)

I really liked the aesthetic you had going on (both the great pixel art and groovy music). I ocassionally felt lost because there were prompts that didn't seem to do anything, but overall the game fit the theme well of slowly going out of control. A really polished game and an overall great submission!

Submitted(+1)

Very cool game, and beautiful graphics - nice job :]

Submitted(+1)

I don't think so I have ran so much in my life compared to what I did in this game.

Nice game man. Nicely polished and well thought out.

Submitted(+2)

cool game the art is pretty good the world construction looks soo great !!

please try my game

Submitted(+2)

I love the world construction and the artwork. Nice job!

Submitted(+2)

Amazing work! Felt on my toes the entire time, completely out of control HAHAHA. Congratulations!

Submitted(+2)

I liked that the out of control mechanic wasn't taking away control from the player, but rather just making the game more hectic. It was really fun once I got the hang of it. I wonder if there would be a way to implement levels (deliver x number of passengers safely/make y number of trips, etc.) that would allow the player to feel like they weren't just spinning towards oblivion in a couple of minutes. Really good game, though.

Developer(+1)

Thanks for the feedback! We're definitely planning to implement a smoother difficulty ramp in the future - we just didn't have time to make it work during the jam.

Submitted(+2)

There's so much here to keep track of, it feels a little overwhelming to me >.<
I managed to figure some stuff out, but I'm not quite sure when to let the passengers go...

Developer(+1)

Thanks for playing our game! Yeah, I wish we had had a little more time to implement a better tutorial. Basically, the ship's power bar (on the left) is based on Thrust (how many working machines you have) and weight (how many passengers you have) - so if your power starts dropping too quickly, you can eject some passengers to buy yourself some time!

Submitted(+2)

Amazing art. I would like to see the breakdown mechanics more tied to player actions and less random, so it felt like there was at least a change I could get things under control. Good job!

Developer(+2)

Thank you! We need to do a better job of showing it in-game, but the Big Machines (not the pipes) actually do affect each other - they rely on one another to work: so when one breaks down, the machines downstream from it break faster. They're linked by colored pipes which kind of shows the relationship, but it's definitely not super clear right now. Thanks for the feedback!

Submitted(+2)

Quite a bit to attend to in this game in such short space and time but I enjoyed playing it! An original take on the theme as well. Great art and music, just perhaps more sound effects and a tutorial would've been good. Great job!

Developer(+2)

Thank you! Both of those things are expected to be added after voting for the jam closes. Thanks for the feedback!

Submitted(+2)

Stressful... in a good way

Could have done with some sound queues.

Can imagine the chaos would be even better with multiplayer.

Developer(+1)

Thanks! We actually had sound effects all ready to go, but we didn't get that version of the build up in time. We'll be updating next week after the voting closes, so feel free to check it out again then!

You're right - multiplayer would ramp the intensity up even more. Good idea!

Submitted(+2)

Really fun and frantic, having multiple tools for fixing while keeping an eye put for what else could go wrong, really emphasizes that the Spaces bus is out of control :D

Submitted(+2)

Fun, I definitely got the Out of control feeling.

I satisfied 102 passenger.

The game was a bit daunting, it took me a few tries to understand what I was suppose to do, but tutorial are hard to make in jam.

The visuals are nice too!

Submitted(+2)

This game is pretty cool! i really enjoyed it, i really felt out of control so it perfectly fits the theme! also the pixel art is Amazing, please keep working on it even after the jam! please check out my game too :D

Viewing comments 53 to 34 of 93 · Next page · Previous page · First page · Last page