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Enter The Cortex's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2589 | 2.884 | 2.884 |
Presentation | #3614 | 2.364 | 2.364 |
Overall | #4033 | 2.198 | 2.198 |
Fun | #4536 | 1.884 | 1.884 |
Ranked from 121 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This meta choose-your-adventure game doesn't give you the choice to choose your adventure.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Neat story, audio grew on me during the gameplay, and I am glad I could go through dialog as quickly as I needed to (didnt have to wait for anything). Other than the collisions on the buttons being a bit wonky, this was a fun little adventure. Keep up the great work!
As everybody said, collisions were weird for me too, the alert at the end saying thank you was intentional or is it a debug message that slipped to the release version? It's not really my type of game but it's a Nice game!! Congrats!
Yeah the alert was intentional, but I probably should've just added another textbox at the end.
Love the music. The detections is a bit wonky though. Great job!
Love the audio.
Love the audio.
very unique :D
>This Comment was created with JAVASCRIPT >(cool concept)
Neat concept, liked the audio and background aesthetic
Neat concept, liked the audio and background aesthetic
I really liked the music! Interesting concept
It's interesting as a concept, but a visual novel without any proper choices is just a story and not really a game. I'd be interested in it as a story if it was more fleshed out.
The browser pop up was a very nice touch though.
Whoa what a experience! I really liked the story element. Nice job!
It has a lot of potential, but the collisions feel wonky, and I wish I had more control. Otherwise, nice game! From a 14 year old game developer, I wish you the best of luck. Here's my game https://itch.io/jam/gmtk-2020/rate/697413 tell me what you think :)
What is the point of such a game if you can't choose anything?
Nice work, keep at it, I enjoyed reading the script you wrote.
Did you use any game engines to put this together? Check out Twin if you haven't heard of it.
I really like how the game breaks the fourth wall and makes the Cortex feel a lot more disturbing. This isn't proper criticism but if you were to polish the game a bit more then you would have a great narrative, maybe add interactive backgrounds or something to get the players attention whilst reading the narrative.
Sorry, but the buttons were controlled pretty badly and it seemed that only 1 button was working (dont know if that is intended or not - why give a lot of buttons if only one will work). Still - pretty good for a 13 year old, character art is ok. Keep up the good work and you'll be a Kojima one day =)
I liked the story!! You should make it a full game with more choices.
I like it! Almost has a DDLC feel to it. Not too much story but I like the concept! You should spend some more time on this and make it into a full game!
Thank you! That means a lot t me.
i know from experience a text adventure game is super tough to make in a time limit, just all the writing and plotlines, it takes forever to work out, so i understand the kind of mute atmosphere of the whole thing. But I have to be honest and say i didnt think this was that fun. Interesting concept but you kinda just click the left mouse button a bunch and watch a two minute storyline play out. I get thats the point, but theres kind of a reason people let you make choices in these types of games. Because otherwise its just like reading a book. At the very least some more interesting visuals would have made it slightly better, most of the game you spend staring at a table. but in general i think the original concept just couldnt have made a good game, especially given the constraints of a game jam. Maybe next jam you could come up with more ideas, and then decide if one is better. Hope this helps.
Thank you, I was kinda nervous about making this type of game in a jam and it shows because the game is really short and some of the art is wonky, but thank you for the critique.
It warms my heart to see such great constructive criticism in the jam AND a person receptive to feedback. Well done all around!
... what am i doing im tired