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Plan Bee's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #347 | 3.924 | 3.924 |
Overall | #671 | 3.522 | 3.522 |
Fun | #752 | 3.380 | 3.380 |
Presentation | #871 | 3.641 | 3.641 |
Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game introduces a novel movement mechanic which requires the player to navigate an obstacle-laden asteroid field while spinning "out of control."
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Always start with plan B!
Not sure why, but I was really lagging on this game despite having a pretty good computer oO Must've been some compatibility issue with other stuff I had running or so...
the changing movement direction like this is a really cool idea though. it's tough as heck to control, perhaps starting out with even smaller rocks before scaling up would help at the beginning, but with some practice it's a solid system. Looks decent too with all the space-junk XD
Thank you for your feedback! A feature (that I'd forgotten to document until now) is that running into the patches of small asteroids/"space junk" causes the player to temporarily slow down. Could this be what you're describing?
In any case, our level designer (as well as the rest of us) have learned a valuable lesson in difficulty curves, and ramping up object size is one of those changes we're working on for an updated mobile release. I hope you'll stay tuned!
-HLM, artist/concept
I just rated your great game! Thank you very much for watching the stream!
I would appreciate it if you could check out my game too!
Love the graphics and effects, especially the black hole one! The game feels super fluid and the gameplay is pretty fun once you get the hang of it. For some reason the jetpack sound stopped playing after I finished the first level (which is fine because it felt a little too loud to me).
Good job on making this game :)
Really neat little game, the out of control mechanic was used well so it didn't feel too frustrating, although it was quite annoying that when the character hit one asteroid they would usually bang into another unless you had very fast reaction speeds. Overall, a fun game with a unique mechanic, great job!
Glad that you liked it! It ia not perfect but we are pretty happy for bringing this together in 48h! stay tuned for an update
I really suck at this game. Something about how you have to switch directions I just can't wrap my head around. Seems really cool, but I can't get very far into it. The way you bounce off the large rocks seems to always cause cascading problems for me.
i am glad you like it, there will be a post gmtk update to fix most of the thingy ypu had issues! thank you for the review!
Really really cool mechanics. While it needs some more polishing, the idea is fantastic and perfectly slides into the "Out of Control" theme. I would make it a bigger game (better onboarding/easier levels are important IMHO).
Thanks! Yeah, I kinda went nuts with the level design. That was my bad. Lol. But, we do plan on working on this game a lot more! Including a good amount of easier levels to ease the player into the mechanics better. However, I still plan on making larger, more elaborate levels for those that can make it far enough. Muahaha!
Thanks again for the feedback and for playing our game!!
Great job on this entry, I hope you keep developing it! Thanks for submitting this to my live stream.
We definitely plan to!
Thanks for having having us and for trying out our game!
Really enjoyed the art! The movement is cool and interesting, kept me engaged for a while! Good job!
Thanks! Yeah, our 3D artist and programmer were def the MVPs of this project!
Thanks for playing our game!
I really like the main movement option, though I think there were a couple of things preventing it from shining; the close camera and the slowdowns near debris; the first makes it hard to make sure you're not running into asteroids, the second makes it harder to get the timing right. A quick way to reset the level would have also been a nice addition, since if you have a bad start of the level you would probably prefer to start again from the beginning.
I liked the art and the sound effects! The bee was very cute. I would've liked some music, but I'm personally biased towards music, though I think some good music (even if it's from opengameart) can make retrying the same level dozens of times a much more fun experience.
I think you have a very solid foundation for a hard game that feels amazing when you get good at it. The core idea is great! Great teamwork!
Thanks! I appreciate the feedback! Very in-depth. Lol.
A couple things I wanted to see to help with difficulty was, not only moving the camera back, but also reducing the player's speed. When you run into stuff, you run into more things pretty fast. I'm mixed on the debris, however. Because, while I agree, the debris does mess with the timing and can harm you, I've also seen it save me from crashing into more dangerous things at times.
We didn't get around to adding in the audio until pretty late in the Jam. I was working on some music. But, I didn't have it close to being ready to put in the game by the time the Jam came to a close. I was too focused on accidentally making all the levels too hard. Lol. But, I agree. Having a dope soundtrack is definitely going to be something we work towards!
I appreciate all the kind words! Thanks again for the feedback and for playing our game!
I like the idea! I think getting used to the controls can be hard at first, maybe having something like an outline of where the bee will go would help make the controls more intuitve. If development on this continues after the jam's over, I'd love to see the bee's circle get bigger the more points you get, targeting bigger objects, similar to agar.io! Love the cute arstyle too!
nice that you like our art! we will have an after gmtk version for sure!!
I like the idea, I think maybe starting out at the beginning have the movement be a whole lot slower, it is really hard to get a hang of the controls at the beginning. It is really enjoyable once you get a hang of it though
Thanks for your feedback!
Yeah, that was my bad. I accidentally made the levels more difficult than intended. Lol.
We're going to work on making the character move a bit slower and make the levels a lot easier towards the beginning as we continue developing this game!
Thanks for playing our game!! Glad you enjoyed it!
I couldn't understand the movement at first, but once I did, the game made a lot more sense. Once you get the hang of it, the movement is predictable (which is good) and was pretty fun!
I like the movement mechanics. I personally found it extremely difficult to get any points at all :/ maybe i'm just bad lol. I don't see how it fits the theme tho
Very simple concept, but executed really well. I think with some additional polish and audio work this game could make a really fun mobile game. Really well done!
thank you, 48h is just so litte.. :-D we will polish it surely after gmtk!!
Fun game with a neat concept that fits the jam theme really well. The fact that the bee keeps flying in circles and you can only use SPACE to redirect him is in my opinion a great to give the player control while also being "out of control". The bee was flying a bit fast for me so that was really difficult for me personally.
thank you for the review! we will definitely update an easier version once tha gamejam is over
Thank you for submitting your game to the stream! =)
I thought it was beautiful, but it lacked more elements that contributed to the setting. Anyway, I liked how far you went to fit the theme hahaha very good!
thank you for playing it! There is some more content in the later levels, but we made them a bit difficult :-S
Great work! The bee is super cute and I enjoyed how the mechanics fits "Out of Control." Well done! :)
thank you, the artwork took a lot of effort! seeing people appreciate it really makes us happy!
Thanks for making the game! :D if you want you can try https://itch.io/jam/gmtk-2020/rate/699090
Neat little entry, the jetpack stream is really satisfying and the game was simple but fun, awesome work! Did some awesome work with this!
Thanks! Our artist and programmer did some good work getting the movement to be as engaging as possible! I'm glad you enjoyed our game!
Thanks for playing!!
Nice! Great Entry!
Maybe add some music?
Thanks! Sadly, we didn't get around to finalizing the music for the game. I had something in the works, but I never got around to finishing it in time. The final build will have a nice lil space groove, don't you worry. Lol.
Stay tuned, as we keep working on it!