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A jam submission

Dream NightView game page

GMTK 2021, Joined Together
Submitted by AdrKacz (@adrkacz_), kiwily — 20 minutes, 33 seconds before the deadline
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Play Dream Night

Dream Night's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#4623.6363.636
Overall#5073.7123.712
Presentation#5743.8563.856
Originality#8563.6443.644

Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The limit between dream and reality can sometimes be thinner than you might think.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 52 to 33 of 72 · Next page · Previous page · First page · Last page
Submitted

My brain overheats each time the character & the shade cross the horizontal line ^^

I find it a bit disorienting that switching characters also switches the terrain. Maybe a color change / visual effects could be enough to show the control changes?

Very cool game and good level designs !

Developer

Ahah you're right, it's quite hard to know which one you are controlling! We didn't had the time to work on this issue but you got a point 😁

Thank you for enjoying the game ☺️

Submitted(+1)

Wow, awesome game! Very well executed and presented! Congratulations!

Developer(+1)

Thank you! That's so nice to read!

Submitted

The level designs are impressive! But I can't overcome my greed on every runs😂

Developer

We spend nearly a day to have a level design not too hard at the start and that builds up into nice concepts, so I'm really glad you liked it, thanks a lot!!

Submitted(+1)

Cool game! The concept is pretty simple but the puzzles and art make it fun!

Developer(+1)

Thanks!! I'm glad you liked it :P

Submitted(+1)

Great idea, super fun mechanics, sometimes trippy when your character crosses the water surface xD. i love it.

But the water effect is a bit to much, can be cunfusing some times.

Developer

Thank you a lot! You're right this effect is too strong, you're not the only one to think like this ☺️

Submitted

I like it! It's like if Knytt and VVVVV had a kid.

Developer

Thank you!
Knytt and VVVVV? Do you have a link for these game so I can have a look? 😁

Submitted

This is a neat little puzzle game. I wish there was more of it, as the levels that are here leave me wanting more. I will say that the note in the description about 100%'ing the game seems confusing considering that one level seems impossible to truly 100%, but it is otherwise interesting. Using the gems as a score and a timer makes for an interesting combination, but adds a lot of replay value. Good job with this.

Developer

Thank you a lot for your feedback!
Indeed some are tricky to get, which one are you thinking about? 😁

Submitted

I was trying to avoid spoilers in my comment, but I don't think I can say it without adding spoilers, so...

[SPOILERS]

In the fourth level (the one with the wall of death), there's a bunch of gems with messages around them telling you not to collect them. As far as I can tell, it's not possible to grab all of them (though I could be wrong), but it is possible to grab some. The line between was is collectible and isn't is kinda fuzzy there, which makes defining a 100% kinda tricky to me.

[/SPOILERS]

Also, since I forgot to comment this last time and I try to make comments about this when it's relevant: The gems aren't very colorblind friendly. The three colors don't stand out from each other very much (with the first two being particularly bad for me personally). It's less of an issue since differentiating between them doesn't have any effect on the mechanics of the game, but it could make figuring out what you're missing for 100% harder to figure out. Next time I'd recommend either choosing more contrasting colors or making the gems distinct shapes.

Developer

Ahah indeed you're right, there is a tiny problem with this level : let's say you can have all the gems but not on the same run 😁 You're right the 100% is a bit lying here.

We totally agree with you for the gems. They came from the first art style we used and we didn't had the time to change and polish them. They don't fit the style of the game at all anymore 😅

Submitted

Interesting concept!
Well executed too.(Though maybe the water/distortion effect could benefit from being a bit more subtle?)

Developer (1 edit)

Thank you!! Indeed the distortion is a bit too strong you're right! 😅

Submitted

Cool platformer idea, and pretty good execution of the idea too!

Submitted

Quite a nice twist to the "two characters - same controls" idea :)

Submitted

Job well done.

The controls are easy and feel solid. The idea, although consisting of "two people joined together" which has been done to death, is still clever with how it uses "reflections" and player-swapping. The art style is beautiful.

Submitted(+1)

trippy I love it!! puzzles use reflection a lot lately, but I find the transition here extraordinary smooth! music and visual on point!!

Developer

Thank you! So happy you've enjoyed it!

Submitted(+1)

I really like this, but I wish that there were either more checkpoints or that gems you picked up on runs stayed in your inventory because it was frustrating to constantly go through all the side steps of getting all the gems I've already gotten just to get to the one jump at the end of the level that I wanted to make...

But I really love this concept, and the gameplay is quite fun! I love all the shifting perspectives and the way the game makes you think hard about how to get to some of those secret gem spots

Developer(+1)

Indeed, we didn't think about checkpoints but is something really important you're right! Thank you a lot for your feedback 😁

Submitted(+1)

Very interesting and innovating concept. Controls could be more responsive, overall well done

Developer

Thank you! You're right, the jump is a little bit frustrating! Kind of hard to have a smooth platformer character, we should work on this for next time 😁

Submitted(+1)

Concept is well done, If you decide to. you can  easily make this a full game

Developer

I think there is still a huge gap between a Game Jam game and a real game, but it's nice to read to think so 😁 Thank you!

Submitted(+1)

Such a great job! i love the concept and had a ton of fun playing! Puzzles definitely had my brain working! One of my favourites of the jam!

Developer

Thank you sooo much! So greatful to read this!

Submitted

This is my favorite art style! The intersection of each other’s worlds is interesting because it adds depth to the level! And many times I fell off the screen and died. It would be nice to respawn at a nearby location.

Developer

Thank you a lot! You're right, that would a remove frustration, it's a good learning for next times 😁

Submitted(+1)

Good concept, great gameplay, chill music.

Developer

So proud you liked it! Thank you! 😁

Submitted

This was a very nice game, I liked the cocept a ton and I think the concept has a lot of potential, nice game.

Developer

Thanks! We are thinking on a few additional levels that we'll maybe release after the jam if people are interested enough

Submitted(+1)

I saw quite a lot of platformers with alternating controls in the jam, but this one really hit the spot and take the concept all the way it needed to go.

I kinda freeked out the first time I went under and then fell (was not expecting it) but really good surprise. it's a nice add to the game mechanic.

(33 yellows, 7 greens, 4 reds, 12:48)

A bit frustrated I didn't get all the crystals I might give it another go later.

Great job ! 

Developer

Thank you a lot for enjoying the game! 😁 

You had most of them, good try! Maybe we should have tell how many crystals there are at the end 🧐

Viewing comments 52 to 33 of 72 · Next page · Previous page · First page · Last page