Excellent execution of your ideas, awesome job! I love this idea so much! Really wanted to do something similar but thought we'd never have enough time! But you certainly did! Awesome work :D
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SELF APART's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #162 | 4.296 | 4.296 |
Originality | #203 | 4.074 | 4.074 |
Overall | #252 | 3.901 | 3.901 |
Fun | #956 | 3.333 | 3.333 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Going for something different with "Joining" yourself up
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really nice concept for joined together, I loved all the art, music, and visuals in this game! I think the concept was really nice but could maybe use a bit of an introduction sort of ingrained tutorial type thing. It was really fun seeing all the animations and moving around though, great work!
The presentation on this game is great, and the concept is phenomenal. I think the beginning is a bit rough since it feels a bit unintuitive to move the hand behind where you can see and that plank is a little hard to see since it blends into the floor. I think changing that plank color could help fix that and help it stand out more to the player. Otherwise super cool puzzle game
This is really cool! It took me a pretty long time to figure everything out, but when I did it was super satisfying! There were some minor collision issues made it hard at some points, for instance one time the ramp for the finger seemed to be too steep so I had to restart. But even with that, the game is amazing! I love the idea overall, it's one of the best visual puzzle games I've ever played!
Maybe I'm just dumb, but I can't get past the hand part. Some objects are moveable but I can't climb on them, and other objects are static and look like I can climb them a bit, but I glitch through them... Maybe some subtle color contrasts or something can help highlight what is and isn't interactable?
Ah, ok! Yeah, these planks are almost invisible against the floor... Maybe have the floor be a different shade than the planks? Also, it may be helpful to make sure the planks you knock over work more like a hinge than a classic physics object... I knocked over another plank that looked like it was helpful, and it yeeted itself behind the bookcase lol
But still, great game! Also, I don't think I mentioned it in the last comment, but your animations are also awesome!
This game only has 14 ratings???? My shitty game has 46 lol
This is the most unique submission I've seen so far! The music and graphics are great and it's impressive how complete the settings screen is! I was so confused and kinda annoyed at why the camera was locked to one spot with a limited angle of rotation but when I figured out it was all worth it lol. There are also obviously some fairly janky collisions and controls but I still think this game is worth playing and you guys did a great job in 48 hours!
You should definitely promote this on the discord server or something because more people deserve to play this
Thanks a lot for real! Means a lot to us that people like our game, even if it's not a lot of people. This was our first 48h jam, and we're really happy with what we were able to achieve in such little time with no prior experience in such a short Jam. We know the collisions and the UI and some controls are a bit wonky, but we managed to pull through and make a complete experience, even with some jank. Thanks for playing the game!
This is a fantastic idea! It's easily one of the most unique concepts I've seen in the jam, and it is implemented well for the most part. The main issue I noticed is that controlling some of the parts is a bit clunky, and I had trouble pushing around objects or climbing certain areas of the room (like the books by the chair with the hips). The control scheme and camera angle were also a bit difficult to work with, but that felt in-theme with the game and wasn't really frustrating. Aside from those things, I had a blast with the game. The gameplay is really creative, and the art and music are some of the most polished I've seen in the jam and create a really nice atmosphere. Great work!
i had a little bit of difficulty figuring out what to do at the start but its a really cool submission, well done
Such a fun idea and implementation of the theme! Music was great as well!
ooooooh some games are games, but this game was an experience. I do hope more people try out this game of yours, its quite fun!
I really like this game, I love how it is a nice puzzle to determine where you have to go next and the art is really gorgeous as well! Really well done :D
I absolutely adore the idea and the execution! The controls are a bit difficult and the level design is not very good. But everything else is amazing. The idea has a great amount of potential, and what you achieved already is fantastic! Keep up the good work.
Wow! The art, the animations, the music, it all fits so well together. I spent the first 2 minutes of my playthrough just watching the decapitated body dance in the main menu. The only criticism I could have would be the combination of the camera angle and the level design, but I'm honestly amazed that you pulled this off in 48 hours!
P.S. You're right, we sorta explored the same concept :)
I couldn't finish the game, the controls are quite hard as the camera doesn't really support the gameplay itself. Pathing from the hand to the arm seems hard to find as nothing really shows what I can do to reach the arm. I like the idea a lot though and I could see the vision of the game. At one point I tried to push the first plank while being a hand and got excited to use that to traverse, but was disappointed when it fell to the ground and couldn't use it anymore.
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