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Noob Raiser (GMTK 2023)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #359 | 3.849 | 3.849 |
Overall | #486 | 3.871 | 3.871 |
Creativity | #796 | 3.843 | 3.843 |
Presentation | #807 | 3.922 | 3.922 |
Ranked from 166 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the player, you're the developer
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great game! Really fun and addicting too play.
Thank you!
Great game! "It's hard... but I'm good." (Joke...)
You really did a good job on making the bouncing feel like bouncing.
Thanks, happy to know the feel of the bounce is working ;)
very nice, i like concept, and the art is well done too :)
Thanks!
Very fun game! It was incredibly satisfying to gain a bunch of height at a time. I would have loved a combo meter for lots of consecutive bounces quickly. It might have also been more interesting if you added some platforms that hurt the player, or some crumbling platforms that got destroyed after a single bounce, or some platforms that toggle on and off. Maybe you did add them and I just didn't get far enough to see them though lol
I did have a couple of minor problems while playing. I found that the player could be bounced INSANELY high if you placed the platforms a little bit inside him, but that would have probably been difficult to fix within the time limit. The problem with this is that the lava didn't seem to care about how high the player was, and you could get high enough to never have it reasonably catch up. The platforms also did not seem to work properly at the edges of the screen, and the player could get stuck falling indefinitely with no way to catch him. This is a very simply problem though and could probably be fixed very quickly once the jam is over. (edit: I read some of the other comments and noticed that this was seemingly intentional. I think a good alternative way to prevent the edges being abused would be to not allow tiles to be placed too close to each-other.) The final issue was that it was sometimes very frustrating to line up the platforms with the player due to how fast they moved, and I found myself using the slow-mo for longer than I would have liked to. Maybe making the platform move slower when in slow-mo could have helped with precision, and slowing down the music during slow-mo could have helped with feedback.
Despite the difficulty I had while playing, this was still incredibly fun. Great job overall! (and sorry for the paragraph of feedback lol)
Thanks a bunch for the detailed feedback!
We do have a bunch of more content that we would like to add (as you say, platforms, obstacles, etc), and some control and physics issues to fix, so your comments are spot-on.
For the lava being too slow, there is a bug (in-game) that will reset the lava position to your current screen, but we would definitely need to tune down those 'super-jumps' a bit if we make a more fleshed-out version.
Adding slow-mo feedback with the sfx and music is a great idea, thanks for that!
This was fun to play! Though it seems kind of buggy, and the controls were pretty difficult to use. The camera scrolling messed up my placement pretty often, and the knight very often got stuck in platforms. Still a good effort, though! I like the concept, and the art and music are very nice as well.
Thanks! Yes, the controls & physics could use some fine-tuning :P
I really like the idea! However, the controls did not do it justice.
1. the fact that you cant place tiles on the far right and far left side cause my guy to fall through way too many times. :(
2. the movement of the tiles was really choppy. I felt like I could never place them where I want to. They always slided way too right or left or way too up or down. It was annoying.
3. getting rid of tiles would be a welcomed feature, my little guy got stuck between two again too many times.
However as I said, I loved the idea! The art was reallynice, the little guy turning around was really well done. The sound design also suits it really well. Overall, great job! I know that balancing is really hard in gamejams, so dont take my feedback too harsh please. :D Congrats!
Thanks for the detailed feedback!
1. The sides are indeed a problem, we felt it was too easy when you can just stack tiles on the sides, but not being able to reach the player is frustrating. We'll try to come up with a better compromise after the jam ;)
2. Yes to that too, we already changed it once during the jam, but it remains hard to be precise. The problem was that if we slowed it down, it got hard to reach the player in time. Will have to think about that one too.
3. Really good idea, thanks! (For now, you can just place more tiles atop the player to try and get him unstuck ;)
Fun little game, can see it doing well on a mobile platform. I would maybe have the first couple of pieces be horizontal for tutorialisation before the random pieces start. I enjoyed it though, good job!
Thanks for the tutorial idea, we might just do that after the jam ;)
really fun to play. and extremely satisfying when you get good. although it's mildly infuriating everytime you get the knight stuck on one of the sides and your platforms can no longer reach him
Thanks! Yes, the sides were a bit of an issue, we felt it got too easy when you can place the tiles against the wall, but it's frustrating when you can't reach the player.
The artwork is really cool. I especially like the intro and how it zooms into the castle door. The game is really fun itself, and I enjoyed the dialogue lol.
Thanks! Yep, proud of those dialogs! ;P
Pretty fun design to fit the theme! Great job!
Thanks!
I got stuck 10/10
You can just pile some more platforms onto the player ;)
(Or wait for the lava :P)
I'll try to get stuck again
Great entry! Once I got a grasp of the controls and the characters movement it quickly became addicting. Very clean readable art too!
Thanks! That Heroin-feeling is what we were going for!
Really cool, great art & enjoyable gameplay loop, I especially liked the progression & the sense of getting better, reminds me of Doodle Jump
Thanks!
Will need to check out doodle jump on occasion ;)
Very fun game! It got me going!
Thanks!
A really solid entry! Was a bit difficult to grasp at first, but when I got it, it was very fun to play. I once had an issue tho, when I moved to the next level but the knight did not, kind of stopped that run, but didn't stop me from trying to get higher levels! Also the graphics are just right for this type of game, good job. Very enjoyable and polished game
Thanks for pointing out that bug, hadn't noticed it until now. Will fix once the jam is over.
Nice and intense game. Had fun playing it.
Thanks!
Epic stuff. Definitely the best game. I think launching yourself into orbit should have been an actual feature that always trigger when you place the objecs exactly at the player and risk being stuck at the bottom side and falling. The game is perfect other than that. Very good job. Well done!
Thanks! Yep, we saw that crop up during development and thought it was actually a pretty cool mechanic, but didn't have the time to go over it and fine-tune it.
Haha ha! It's a really cool idea and it's really fun. I love how the game knows when I'm hating it and when I'm loving it.
Yep, that's thanks to our 6'000'000'000'000'000-connection LLVM reading your facial expression and input-speed ;)
Good spin on the theme. Was a little tricky to pick up at first but the gameplay clicked for me relatively quickly. Also liked the clean, simple and charming presentation. Quite a fun take! Nice work :)
Thanks! Happy to hear the gameplay is easy to grasp :)
Fun idea and, great art style! The jump from menu to gameplay is a nice touch, too
Haha yes, dat zoom :P