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Mouse n' Key!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1679 | 3.522 | 3.522 |
Enjoyment | #1698 | 3.179 | 3.179 |
Overall | #1712 | 3.353 | 3.353 |
Presentation | #1945 | 3.358 | 3.358 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We created a twin-stick shooter game where the roles of your mouse and keyboard are reversed on each weapon switch
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Heh, just today I was thinking “huh, having a shooter with reversed mouse and keyboard controls would have been a funny idea, too.” And hey, there it is!
The execution also works pretty well! I guess the balance is supposed to be made so that mouse to shoot, keys to move is easier but weaker and vice verca? Otherwsie, Mouse’s weapon seemed a little underpowered?
Also, I wonder what the game would feel like if control schemes swapped automatically. Seems like something you might have tried during development and scrapped again, though?
Anyway, I wasn’t very good at the game, but this was a fun ride. Thanks for sharing!
Heh, the balance we were striving for was 'easy to maneuver' with mouse movement vs 'easy to aim' with key movement, but we definitely need to make mouse's weapons stronger -- on a post-deadline build, we've experimented with making key's projectiles bigger, and that's helped a lot with making the modes feel balanced
Swapping control schemes at a fixed time interval was an idea we considered, but we figured it wouldn't be necessary if the modes were balanced so that each mode was better in certain situations. Then again, auto-swapping would force the player to think about positioning a bit more carefully, so that's worth implementing and playtesting ^^
Thanks for the thoughtful feedback!
I like the artwork a lot. Also the concept is cool. Was nice to play. Those big buggers could an animation or sun effect when you kill them.I also didn't use the swapping to much. For me playing with key controlling the ufo and mouse controlling the fireing was sufficient, it lacked a motivation for me to change that (at the beginning I did so to test everything, of course). A solid highscore game.
Ooh I like that suggestion, it'd definitely make defeating the 'bosses' more satisfying!
Also that's really helpful feedback! I think with our current weapon balance, the control scheme you prefer has a higher skill ceiling/floor (and vice-versa for the other control scheme), so that's something for us to keep tweaking on our end (along with enemy spawn behavior). I think most of our testers preferred the other control scheme, so that just goes to show the value of getting a varied set of playtesters! Thanks :D
I like the switch mechanic, it adds a full layer to the core mechanic. Well well done!
Cool idea. Swapping the schemes is an interesting concept that could bring some crazy ideas in a larger game.
Love the way it looks but I found the controls a bit awkward. I guess that's the point though!
Really liked the idea and the way it was put into practice!
Thanks for playing!
This was so fun! The art and sfxs are great.
Moving with mouse was a bit disorienting, but it didn´t make it less enjoyable, would love to see more of this! Good work!
Thanks! Glad you enjoyed it ^^
The reverse mouse/keyboard controls broke my brain!
Great stuff!
It took us some time to get used to as well! Thanks for playing :D
Really great game! The art and music are great. The gameplay is awesome, but it would be cool if there was more of a reason to switch between modes. Overall really good job!
I love how controlling with different things has different ways it benefits and harms you. Great take on the theme, and nice work!
If you have time, I'd love it if you'd check out my submission!
Thank you!!! Your game was fun to play too ^^
Very nice game! I like concept, art and music
I think there was a bug when you control your movement with mouse sometimes blue projectiles spawns too
Yeahhh we weren't able to fix the bug in time :') Glad you enjoyed playing though ^^
It's an interesting idea but there isn't clear enough of a distinction between the two modes to where each has its own time to be used optimally yet. If you continue this I'm wondering if leaning even further into the idea could produce some better results, like instead of just swapping the controls the game view changes more clearly and the way you interact with the world has greater changes. For example you might play two separate style games where the enemy positions affect both. That's just one way to take the game though. My highest score was 5840 and I had the most success with the mouse movement and fast shooting projectile
Thanks for the feedback! Hope you enjoyed playing ^^
Great start, congrats!
Thanks for playing!
Cool idea and I like how you linked the controls to the characters. I found it a bit hard to get used to the controls but I think that's the idea of the game.
Hehe glad you liked it!
Fun game! I liked having to switch between modes, it gave the game an interesting mechanic. Nice work!
Thanks for playing! Glad you enjoyed it ^^
I love the idea of switching between two styles of playing. Great work overall.
Very interesting idea! simple but very effective, good job! Unfortunately for me the game crashes after every game over, I dont know if this is a specific issue related to me or if this is a common one, but for a game produced in such a short range of time these glitches are completely understandable, so good job!
Clever mechanics and cute graphics. Well done!
Thank you! Glad you enjoyed it!
Cool Game concept, its abit hard from me to switch mentally the control scheme, I might need some more practice . All in all a really fun game with nice visuals and chill sound. Great Job.
Thanks for playing! Yeah the input switch is pretty mind bending ^^ Glad you enjoyed it!
The twist is very interesting, but I just felt like the keys to shoot mode was way better than the mouse to shoot mode. I also love the cardboard cuttout asthetics, congratulations!
Yeah, the mouse movement is easier to control -- we tried to make the mouse to shoot weapons stronger, but I'm guessing we'd need to introduce different enemy spawning behavior to incentivize mode switching (especially in the early game). Really appreciate the feedback!