Wow, such a good game in game jam! I really like the visuals and tone of this game. Really reminds me of classic like Iron Lung. I like all those extra details such as there being so much snow that it goes up to high voltage lines or how there those eldritch abominations in the distance or tv playing in the background. In terms of feedback I found two bugs. One is that stepping sounds are not turned off while looking through binoculars and second is that for some reason "player becomes tall" and it becomes harder to go through door. Also I am a little bit confused about ending. Why the two choices are :go outside and freeze, but save the city or blow up everything up. Though maybe I have missed something. But overall in terms of quality, this game is definitely up there in top games of this jam. Good work.
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STRAIN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #58 | 4.588 | 4.588 |
Overall | #472 | 3.902 | 3.902 |
Creativity | #1043 | 3.765 | 3.765 |
Enjoyment | #1464 | 3.353 | 3.353 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The train your drive is built to scale and you make it bigger as you progress
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
Thank you very much for the feedback, glad to hear you liked the game! :)
We know about the bugs, but there was simply not enough time to fix them unfortunately, hoping to work more on the game later.
For the ending, I think we had to be more clear what is happening. As the story goes you think that you're transporting an atomic reactor to save the last city of your country. However, the truth is that you're carrying a bomb to the last city of the country you're in war with. It had to be clear that you've reached not your own country but the other one, but we ran out of time at the end. Hoping to fix it later.
The game Looks awesome, it looks and feels good and that is something hard to do. I will like to see this on steam!
I'm so curious on how you made this ?? Like what's shader did you use ?? It's looking amazing, the gameplay was as well super good !! I'm so impressed by your game !
Hey thank you! Glad you liked it! :)
So the coding is done by MrEliptik, all the credit goes to him. It is a dither shader + posterize shader + scale down shader. I believe you can find all on godotshaders.com
For the graphics, I used 128x128px textures and set the image mode to nearest to get the sharp pixelated look :)
This was fantastic!
So much style and personality, from the propaganda new reports to the giant sea creatures appearing on the tracks.
Really impressive how much you were able to achieve within the jam period, but would love to see it fleshed out a bit more in a full release.
extremely stylish, very cool shader/terxtures/models. I’m not even a fan of PS1 style graphics like this and found it appealing visually.
the big monsters are creepy/mysterious and left to imagination.
would be nice to have some reason to not overfill the furnace (pressure buildup or something like that) and the upgrades felt a bit irrelevant (I’m sure they would be more interesting if you guys had a bit more time to work on it).
given more time would be cool to have the propaganda screen announce either weather changes or perils ahead.
and of course, chooooo! choooooooo!
Thank you for your comment Zaft!
You’re right, I think we have a good foundation but the mechanics definitely need some polish and the overheating mechanic is an interesting one, thanks for suggesting!Propaganda needs to be much more important and we have a lot of ideas for that. The big light at the top of the control room was supposed to light up to show you the obstacles but we didn’t have time.
Choo choo 🚂
Love the aesthetic, and setting (loved the propaganda playing in the background). Gameplay was nice and simple (once I properly understood what I was doing). The visuals for all the various things that we have to look out for were great, I'm big fan of putting things like health bars into the game world rather than a HUD. My only gripe is that I ran into a bug where I became one with the train window, and could not escape, and froze to death. Which is not a great to a day of training. Would love to see this expanded on.
Love the vibes, make me think of SnowPiercer movie/ Show.
Had a cool "feature" thoo, where I lost my leg (only able to see the front if I jump on the command board, I laught so hard ! it made the game loop more chalanging xD
I didn"t follow much the dev unfortunatly (had to work on my entry ^^")
Nice take !
this game is OOZING visual style and atmosphere! loved every moment.
bit of a bug report, while I was being reckless doing train conductor stuff, I manage to straight up walk through the front window and fall into the void. hope this gets fixed in a full version because I would LOVE to see more of this.
I had a lot of fun freezing to death (100% serious). I missed out on the craze of Iron Lung, which I saw you mentioned below was an inspiration of sorts. So, I'm really glad that this is the kind of game I get to try blind - and I really like it! I'm surprised at how much went into this. Please consider doing a full version with some of the polish, etc, that comes with a longer and less time constraint project.
Hey thanks for playing and glad to hear that you liked it!
Yes iron lung is one of my personal favorite games :) We will most probably work on the game and turn it in it a finished project some time in the future, we had so many things in mind that we couldn't implement, so hopefully we can work on it more later.
I LOVE the art style. The grainy texture, and kind of the open-world horror setting. Great scene building. I look forward to more of your work!
The vibe and concept is spot on. I love the setting, if I seen this on steam it would be an instant buy from me. I really hope you guys work on it more. Fantastic job!
Love the narrative and atmosphere of this game - I could see it working very well as a horror game.
I like the idea of the core gameplay loop, but I found that it was too easy, and I spent too much time sitting around waiting. Would have loved if there was a little bit more to keep me engaged.
I don't usually download Windows games, a bit out of laziness I must admit, but I came across your stream during the jam and it really intrigued me.
And I'm really not disappointed, the game is really beautiful, the atmosphere is really cool and the gameplay mechanics work really well together, little by little we set up our routine of checking, refueling... and I love it.
I just had a bit of trouble with the obstacles, I didn't really understand how to eliminate them, you have to stop close enough and press the button, right?
In any case, congratulations on your game, it's really cool ! ;)
Hey thank you so much for playing! :) I am glad you enjoyed playing the game! We had such big plans for this game but we couldn't get everything done in time. Hoping to work on it later tho.
For the obstacle removal, at the moment you can just spam it when you get close to the obstacle and it will make a shake and obstacle will go away.
I adore the pixel art 3d, thank you for making this, the TV is required for full immersion into this stressful scenario
I love this graphical style. The game is so atmospheric and eerie. I left a rating for your submission page. Would love if you took a look at our game too!
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