the different changes to the controls and balls add a lot of variety ! maybe let the players burst the balls by not being as close as needs to be right now as it is very hard, especially with fast balls :)
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Size Strike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #693 | 3.907 | 3.907 |
Overall | #760 | 3.747 | 3.747 |
Style | #796 | 3.991 | 3.991 |
Enjoyment | #1494 | 3.343 | 3.343 |
Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We tried to use the mouse wheel as diegetically as possible to increase and decrease the player size to interact with the enemies
Development Time
(Optional) Please credit all assets you've used
Sounds:
Soundpool Minimal Electro
Soundpool Dance Electro
Soundpool Tecno Trance
Ovani Bundle Audio Arcade
Menu Icons:
Kenney
Shader:
Based on CRT Shader by zuwiwano
Comments
I love the concept and the gameplay is super fun, the controller is supported and that's cool, it fits perfectly with the theme, the only fault I see is the fact that you really have to be in the center of the enemy to make it work. And a quick question like that, how did you make this thumbnail, it’s so good.
Fun little game! It could use a little hint at the start of what to do exactly, as it took me a bit to realize how you actually destroy the enemies. But besides that it was a lot of fun, I enjoyed it. Good job!
This was a really fun game! I loved the random events that could occur, those added so much to the game! Great entry :D
neat take on the theme, sometimes was a bit too hard, but otherwise enjoyable.
neat take on the theme, sometimes was a bit too hard, but otherwise enjoyable.
Neat idea and, good-looking / sounding, but I found the difficulty curve, despite the simple mechanics, scaling way too hard with the introduction of the different modes. Maybe make shapes start out somewhat slower, and cycle through modes less fast at the beginning? By the time you get used to one, the next mode starts :^ Also the reverse keybindings mode makes me furious :(
Good work, it definitely is an interesting idea and take on the theme!
Amazing in all three dimensions! mechanics and art so creative and the fact I can scroll to resize feels so good!
If better polished this can be expanded into a popcap work ( even better! Scrolling is definitly better than clicking! )
This is an inspiring journey. Thank you for making this!
Very strong idea for a simple fun mechanic on the theme. The popping mechanic got finicky after being zooming out. Loved the drunk mode!
Wow! this looks straight out of the N64 ps1 era im in love with it! Gameplay its super original and in a way feels like the rhythm game Osu! Well made everyone!
Really, really love the creativity and everything about how the game looks and sounds, but I find that it's really, really finnicky to try and defeat the enemies. You have to be RIGHT on top of them to defeat them, which is hard to line up with WASD, and I don't have a compatible controller. Make the hitbox for defeating enemies bigger, and this is easily a Top 10 of the jam. (or maybe I just have a skill issue idk)
Really fun and clever! Some serious stuttering on the Web version when the effects changed, but it never disrupted anything to severely. A really efficient and fun use of the idea.
Really nice gameplay idea! Also a great take on the theme. Looks great, sounds cool and it's fun to play. Great job!
Very creative and addictive! The use of the scroll wheel was such a clever take on the gameplay. Got me hooked for some minutes! Great job.
I honestly couldnt get the hang of using the scroll wheel to zoom in and out, i think if it was "I" for in and "O" for out on the keyboard for the scale, it wouldve been much easier to play the game because its a top down game not first person game so there was no point using the mouse except for the scroll wheel. Didnt really enjoy playing but the style was nice.
awesome game, love the aesthetic combined with the random event system. DRUNK MODE. fun game. it is pretty hard, especially with the fast enemies and when it gets super crowded i was really struggling to pop anything, so there is a lot of incentive to keep the numbers few, one mistake can easily spiral into chaos. It's very engaging, good job guys!
Awesome little game, love the style, and sounds. Also the addition of the random events that occur are awesome, especially alongside the narration that goes with it. Excellent stuff!!!
Very polished and really good take on the resizing stuff! My only feedback would be that the scrolling intensly when the balls started moving very fast got very hard after a while! :D
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