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Fist Bump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #264 | 3.938 | 3.938 |
Overall | #390 | 3.944 | 3.944 |
Creativity | #495 | 4.000 | 4.000 |
Style | #953 | 3.896 | 3.896 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The primary game mechanic is scaling your character's fist to attack.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description
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Comments
This is a very fun and addictive game! The visuals and sound effects are great and really sell the impact of hitting an enemy.
I think it’s a little too hard to control. The main issue being it’s hard to aim the fist at enemies since when enlarged it changes it’s angular speed. And the fact that when enlarged it drags the player behind it, which means you bump into an enemy you’ve just hit if you are not careful.
I think with how punished you are for getting hit it’s important to keep movement controls as precise as possible. Or alternatively you could make getting hit a little more tolerable by spawning heals from enemies from time to time.
Overall, it’s an impressive entry!
Thank you for your feedback :)
Health pick-ups are implemented though! Even some time bonus can be dropped by enemies. The shielded enemies even have a 100% chance to drop either a health or time for you. Maybe you were just unlucky
Hm… I played quite a bit, and only ever saw two drops which were from knights and which were time extensions.
That appears to be bad luck then, since there is only a 10% chance for the time drops to appear and 90% health.
Bro! Very fun and juicy game! I really like the impact of the punch! Also, thanks for listing plugins in the description. I will take that in my future projects *yonk* 😅🤜🏼🤛🏼😉
Thanks for playing our game. :)
You neeeed to check out LimboAI if you're looking to implement AI in your game, it's so good. It really helped me understand how to use behaviour trees. And AsepriteWizard is in every project i make now, because it makes the work flow of putting animations from aseprite into your game so easy. Yoink away!
Aseprite Wizard is awesome! I've played with it with my first person with sprites RPG pet project but LimboAI looks like an upgrade I always wanted!
Don't be shy to check our submission, too!
Will check it out after work, later today :)
I like the concept the concept of this game and Im looking forward for the developers to get back to this after the jam. I can definitely see spending hours on this game on Steam. However the controls are confusing since the spin goes clockwise and then reverse, regardless hitting enemies especially multiple at once with a mix of that camera shake is definitely satisfying. It's the game feel beside the concept made this game appealing and fun to play
We figured the controls/fist physics behavior might need some time to get used to for some people more than others. We spend quite some time in the beginning to make it feel right, especially the big hits, so we're glad it's enjoyable to play! :)
We definitely think about elaborating the game and maybe release it in some form. Thank you for your feedback! :)
Very fun idea and hitting enemies felt super strong with good juice! Difficulty of hitting them also made it that much rewarding. Its funny how this seemed to be combination of many former GMTK jam themes, joined together and out of control in addition of this years theme. :D Great job!
Oh, you're right, our game would also fit in these other themes as well. Thank you for your feedback! :)
Such a cool idea! I liked using the fist to get out of danger by letting it drag me around a little. I could see the skill ceiling on this one being really high. Great work!
Yes, we are also curious what highscores people can get! :D
Thank you for your comment!
Cool game! I found the fist controls pretty frustrating at first, but something made me want to keep playing & I ended up having quite a lot of fun :) you absolutely nailed the slow-mo on smacking an enemy, it's soo satisfying :) the online leaderboard is also a cool touch! Great work overall man :)
Thanks for leaving a comment and your feedback! :)
Very fun game! Definetly nailed the game feel. Although the text wall when you initially start the game did scare me a litle bit lol. I think the gameplay is intuitive enough that you can just drop the player in to the game, and maybe only show the info when the player dies. This nitpick is the only feedback I could come up with so I think it means that the game is very well made :)
Haha, yea that is a mighty wall of text. Thanks for taking the time to play our game :)
Wow, that one is amazing! A very creative take on the theme—it feels like a complete game. We loved the art style, color palette, music, and effects; we loved it all. Awesome job! Adding it to our collection of gems from the game jam!
Thank you, that is very nice :)
First game that im giving 5 stars on everything. Its an absolute blast, satisfying, and I love the pixel art style. the camera controls feel smooth as well.
Thank you so much :)
Very enjoyable game :)
Loved hitting multiple enemies at once.
Thanks for taking the time to comment :)
funny game with cool mechanic, I liked it! (Especially the sound of hitting the orcs) Pixel art is great, overall great job!
Special respect for using Godot
Thank you :)
Top notch fist physics and I'm digging the hit lag on the big hits. Very well realized idea and a joy to play!
Thanks for taking the time to play our game. Nice high score!
had to try to beat that 8)
Hehe, I do enjoy a good competition!
That one took me a WHILE. Well done.
nice game
Juicy gameplay and good idea. I can't get more than 6k points. Easy to learn hard to master very addictive game loop. Great job.
Thank you :)
I love this. Really creative and compelling design and mechanics. Even at the beginning when I was losing constantly, I wanted to keep going to figure it out. Once I got on a roll, it really felt like a solid arcade style game where you were fighting to keep surpassing your top score. I felt like the timer didn't really add much, and would love a version where you could just keep going while swarmed by an increasing number of enemies
okay, never mind. I can definitely see how the time limit adds the element of forcing the player to act aggressively instead of running away, and how swarming the player would essentially disable the main mechanic of building up momentum to deal higher damage.
Thanks for leaving a comment and giving feedback! :)
We hoped the game would challenge players to keep trying. If you survive long enough, you will end up being swarmed. Every 30 seconds you survive the enemy spawn cooldown gets lower. After surviving for 4minutes an enemy will spawn every 2seconds ;)
Arena-type games are always common in game jams. This one is among the fun and creative ones. I found myself playing again and again. Try beating that score!
Thanks for leaving a commend. We're happy you enjoyed it! :)
You're still in first place, nice run!
really liked the controls and how the game plays. very chalenging!
great job on your game!!
We're glad you enjoyed our game :) Thank you for taking time to leave a comment
Cool game! Nice idea but hard to master. Maybe it's easier to play with a controller ?
Adding upgrades as it has been suggested would be awesome! (Like double fists, or a chain/lasso).
Great job!
Thank you for your feedback! The double fists were actually planned among other upgrades. A chain is also a great suggestion. :D Unfortunately we didn't have enough time and prioritised a polished experience over more content.
I'm sorry, is your game page color pallete broken? I literally cannot read anything on it.
About the game:
The style is nice and simple
Oops, thanks for the hint. We got so used to dark reader; the site looked perfectly fine with it on :). Fixed that.
Character progression is something i could definitely see with this game, it's just not what we felt like was right for a jam. I will respectfully disagree with the fist controls, i love it :D (But i did have some alternative controls in mind, that didn't make it into the game)
Thanks for taking the time to comment.
like the difficulty, but a way to upgrade the character would be nice.
Thanks for the feedback! Yea, power-ups were planned, but unfortunately it wasn't enough time to add them :)