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Scaleton's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #196 | 4.386 | 4.386 |
Overall | #201 | 4.090 | 4.090 |
Enjoyment | #338 | 3.883 | 3.883 |
Creativity | #495 | 4.000 | 4.000 |
Ranked from 427 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Throughout the game your gun keeps scaling up in size , affecting the way you traverse the caves. This game is about the ever-changing challenges that come with an increasingly big gun.
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets, ideas, and code, were created during the jam by us.
Full credits in the game's description.
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Comments
10 / 10 would play again!!!!!!!
Tyvm!! Glad you liked it!!
Really interesting game! Love the idea, and would love to see it fully developed into a full game!
Thanks!! Maybe one day haha.
This looks like a fun game, I softlocked myself tho xD
Thank you! As far as we know there aren't any places where you can get soft-locked, so it may have just been a puzzle that seems impossible at first. That's on us for not making it clear enough that it's a puzzle, if that was the case.
Either way thanks for playing! :D
This is awesome. The fact that you designed an interconnected metroidvania in just jam time is crazy. That takes a lot of skill and intentional design. Y'all should be super proud.
Thank you we are super proud of how it came out!
Very cool. Fascinating level design. Must've been very meticulous to develop. Nice work
Brilliant game!!
Thankyou!! :D
This is a beautiful game. The level design was great (no softlocks that I found) and a great idea of how size can both limit and extend your freedom to get places. On top of that the music and art was amazing too!
thank you so so much! im very happy there are no softlocks in the game (that we found lol). glad you enjoyed it!
Absolutely awesome. Top notch level design and a good way to fit the theme of the jam! Art and music are excellent as well. I really enjoyed the little pentatonic/blues scale notes while shooting the first gun. Would be really cool to expand that to the other weapons -- maybe have each one be a different instrument from the band. Nice work!
Thanks ahaha, yeah we regret not having done that for the bigger weapons too :')
Appreciate the kind words and the feedback! :D
Loved it! Beautiful design and smooth gameplay it's perfect and very fun ^^
Thank you for playing!! I appreciate the kind words! ^^
This was so amazingly ridiculous! Loved it, and that ending shot with the giant gun was so satisfying!
Thank you so much! Happy you enjoyed it hehe.
One of the best games I've played this jam.
The art is out of this world fantastic. The sounds are very good as well - the polish is excellent.
I also adored the musicality of the first gun you have as the player. I was bummed out when the newest guns didn't have that musicality.
I really enjoyed the re-contextualization of each screen depending on what size gun you had. The bigger the gun didn't just mean you have access to new areas, but you are now too big to access the areas you had prior - I thought that inversion was very clever and added a bit more to just 'now you can access more'.
I only encountered two somewhat 'pain points' - the first is it felt too long to find the first gun upgrade, I felt like I went through a dozen screens. Second is that I got stuck on one of the screens with the golden boxes, I accidentally found the solution that you have to shoot through a gap on the other side of the screen. It's not telegraphed as well as I'd expect.
Either way, one of the best games this year, I hope it's recognized! Excellent work, a masterclass in polish!
thank you! im very happy you enjoyed it as much as we did!
Thank you so much! Always fun to hear someone who picked up on the nuances.
Very happy you enjoyed it, and agree with all your feedback.
Very polished game. It has a great feel. Amazing work!
Thank you kindly! :D
Good game ! the music when you spam shoot are very fun, very nice touch !
Thanks haha, full credit on that goes to our composer, @The_great_cheeser
Very good job. Interesting idea and good implementation. The pixel art is very beautiful. A simple but fun game!
Thank you! Appreciate the kind words :D
Glad you enjoyed it.
What a game, perfect execution, I especially loved how the growth can be limiting but also make some jumps possible where they weren’t before, this could easily become a full game just developping on this mechanic !
The only problem is that you can’t shoot blocks if you’re touching them which was a bit annoying to back up everytime but it’s an easy fix.
Thank you very much!! Happy you liked it :)
Yeah, we'll fix it after the jam hopefully. ''^_^
Super cute game! Love that ending! Felt a little confused right at the start though!
Thanks!! Happy you liked it, sorry for the confusing start haha
I did not stopped laughing one second once I got the 2nd upgrade, look at the size of that lad!
It was hilarious to play! Bahahaha
Ahaha thank you, very happy we got a good laugh out of you. :)
Thanks for playing!!! :D
This was a blast! Such a cool interpretation of the theme—simple and fun.
My only nitpick, which is a bit contradictory, is that the level design guides you too well, so I never had to think much about how to solve the puzzles.
Thank you very much!!! That's very valid feedback and I'm happy you enjoyed the game!! ^_^
Super simple and fun to play! I think it fits the theme perfectly for this year.
Thank you!! :D
As everyone else has said this game blew my mind! It crazy that you made this in 96 hours! I absolutely love the way the light from the guns shows up on his face and the way the barrels heat up! Also the fact that the shooting has no cooldown lol! I just wish there were some monsters to blow apart! lol
5 stars!
Thank you so very much!!
Happy you noticed all the details with the reflected light in the shoot animations. :D