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A jam submission

HELLvolutionView game page

Shoot cells to grow and become the biggest living organism
Submitted by French Dev, lemartialou, Combattant54 — 1 hour, 2 minutes before the deadline
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HELLvolution's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4013.8453.845
Overall#12703.5703.570
Style#18753.4853.485
Creativity#21823.3813.381

Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player needs to grow through different scale levels from bacterias to fishes by shooting at them

Development Time

96 hours

(Optional) Please credit all assets you've used
Ovani Sound (music)

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Comments

Viewing comments 60 to 41 of 87 · Next page · Previous page · First page · Last page
Submitted(+1)

This was really fun. The sheer amount of different enemies you had was super impressive, as well as all the procedural animation going on.  The difficulty level is perfect, the pacing is great, the gameplay was satisfying. Overall amazing work!

Developer(+1)

Thanks a lot ! Glad you liked our game :)

Submitted(+1)

This game was pure chaos I love it!

Submitted(+1)

Super duper fun! I loved how exaggerated the difference in scale is in this game. And I liked how whenever I took a lot of damage, the fact that I got smaller actually tended to give me a chance to run away and regroup. Sometimes enemies spawned right on me, and I got blindsided a couple of times by enemies that were so small I could barely see them, but overall I had a blast. Really great game you've made here!

Developer

Thanks, glad you liked our game :D

Submitted(+1)

This was really fun! I got to the point where I was so fast and could shoot so fast and so much that the game was too laggy to continue but I really wanted to keep going because of the enemy variety!

Developer(+1)

Thanks ! Yeah, the lag is the main issue of the game at a certain point... Glad you liked it :D

Submitted(+1)

Super fun game!! I loved the chaos and the frenetic action. The controls remained responsive and accurate at all times, which is really necessary in shoot'em up games. Great job!

I'm curious: are the enemies de-spawning when they are off-screen? I didn't experience any framerate issues so I was wondering if there's some limit on the number of enemies in the game?

Developer(+1)

Well, you're the first one telling me that your frame rate stays good. But normally, yeah, they dispawn when they're too far away... Glad you liked the game !

Submitted(+1)

Its a really great game with nice difficulty curve and introducing new level of upgrades for the player. I think I just broke my mouse though  LOL. Well done!!

Developer(+1)

I don't know how you managed to break your mouse but glad you liked our game !

Submitted(+1)

hahaha just kidding :V

Submitted (1 edit) (+1)

I really like the pixel art and the way the enemies move around, it makes the world feel alive. I thought the jiant worms were really cool because theymade me fell very small. The music and sound effects are very good nd its really statisfying to play!Overall, I reall enjoyed playing this game, well done!

Developer

Glad you liked it :D

Submitted(+1)

The art for the enemies is great, it seems that as both you and them grow you reach a sort of ceiling where it becomes difficult to overcome them though, had fun still!

Submitted(+1)

It was pretty fun in the beggining with a lot of ganks from the bacterias. Maybe it felt a scaling difficulty when you start to really grow, but otherwise a solid entry and a fun game

Developer

Glad you liked it !

Submitted(+1)

I enjoyed playing it! Though it seems the bullets get slower as you progress, might be a scaling issue?

Developer

Yeah we saw that bug at the very end and we didn't had the time to fix it... Glad you liked it !

Submitted(+1)

So addictive! But I’ve played a lot of similar games, and it lacked a bit of uniqueness. However, the enemies were well-designed and added a nice touch.

Developer

Yeah, we thougth we had a creative idea but it looks like not that much...

Submitted(+1)

Pretty fun. Played till i had the game going at 1 frame per second, due to the absurd amount of fish. 8)

Well done!

Submitted(+1)

The idea that the healthbar is the size of the player is really cool! I'm unsure if it's a bug or a design decision, but you can't actually die in the game. You just end up being really small.

I also really liked the design of the enemies, some of them looked really nasty. The idea with the alien and the cheese is really funny and creative. All around, good job! I don't really know how it could be improved further.

Developer(+1)

Thanks for playing ! No, the absence of death isn't a bug but maybe it looks like one... :) Glad you liked the game !

Submitted(+1)

smol = invincible, was super fun to play, but the sprite scaling and shrinking became a bit of a problem as the screen was mixed with all sizes of monsters

Developer

That was kind of the idea of the game but there's the problem that the big ennemies still attack you sometimes and we didn't had time to balance that correctly. Thanks for playing :)

Submitted(+1)

Cool idea, very nice style and art and great variety of enemies. Shooting those enemies and running from those bacteries duplicating every split second and other chaotic stuff was cool! The cheese powerups also were cool, But the fact that you could keep them and not die made the game a bit too easy I guess. The bullet powerup was cool but not visible in short range. Thank you for making this cool game. I hope I see more games made by you like this one!

Submitted(+1)

Cool concept! The start could probably be balanced a little better - the enemies just swarmed to the point of preventing me from moving altogether a few times lol. The different buffs were cool, though the Bullet +1 didn't seem to visually change things. After a point the spawn rate of enemies went way down, so I'm gonna take that as getting to the end haha. Well done! 

Submitted(+1)

This is really good. The push and pull of you getting stronger and bigger and then your enemies getting stronger and bigger is really well done. Having the enemies "healthbar" be their size is really cool, and the enemy designs and mechanics are really cool. Great Job!

Submitted(+1)

Idea of connecting health with scale is really good. Everything is super polished and really fun to play. Great work!

Submitted(+1)

The scale to show health of enemies is genius move, and also your scale! Very nice game, I played for like 10 minutes thinking, soon I'll get out of the sea and start attacking people and tanks and helicopters :D I need more of that! Nice procedural animations on the fish btw! Very nice game and art! Also the game didn't feel too hard, or too easy, it just felt rightly balanced until the end when you just blast through everything! Also when they beat you back to small, you go so fast :D I enjoyed playing it!

Submitted(+1)

It's a great game! The gameplay is fun and it's satisfying to scale up to the next size and encounter new creatures! The art style is also really cool and it had nice animations for the creatures as well.

Viewing comments 60 to 41 of 87 · Next page · Previous page · First page · Last page