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A jam submission

It Grows!View game page

Survive the Ameba!
Submitted by ernani, jaqobue, Simeon Radivoev (@simeonradivoev) — 4 hours, 17 seconds before the deadline
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It Grows!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3083.9053.905
Overall#5053.8813.881
Style#7144.0244.024
Creativity#11703.7143.714

Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Amoeba was built to Scale

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 40 to 21 of 67 · Next page · Previous page · First page · Last page
Submitted(+1)

I like the sound effects very much, very juicy audio visual feedback. Slimes are cool!

Submitted(+1)

I got an instant feeling of rush the second the game started.  The visuals and sounds help that feeling last.  Everything is so intense!

Submitted(+1)

Love the 80s horror/sci-fi ahestetic, well done!

I did feel like I was being overwhelmed quite rapidly and could just defend a small corner in the level every time, but that's probably just me needing to get good hahaha.

You guys nailed the feel, and the music is absolutely bonkers. Great entry!

Submitted(+1)

really tight sound effects, super cool music, and amazing game feel! loved it!

Submitted(+1)

Fantastic game! Congrats on managing to add different modes to your game. My favorite was the clean-up crew. The "blob" coloring with the nodes looks quite nice. This was also a Clever take on the theme. The only thing I would say is that in clean-up crew its not very evident when you get hit and lose a life. Also a little clarity on the goals of the different game modes. Great Job!

Submitted(+1)

Wow, that was pretty intense! Impressive what you managed to make in 96h, I have the feeling this game have a great potential :) My only nitpick would be the camera shake, I don't know, it seems a little bit "weird"... Nevertheless it was great fun, really nice work! :)

Developer

Yea, you either love or hate screen shake, that’s why I needed to add an option in the pause menu to disable it.

Submitted(+1)

This was cool, could see this as a main mechanic in a bigger game. the vibe was really cool and I had a good time with it.

the shader you made looks great and I spent a good 15 mins in the last level just making a base to hold it back - potential here

Submitted (1 edit) (+1)

I really enjoyed playing this. The game does a good job making you feel the tension as the creature grows. 

Submitted(+1)

Ooops I got a crash at the end !

I love how you managed to build tension with the energy management and the relentlessness of the enemy, it always felt like I was always on the edge, fighting for every second I could get.

It got even more scary once I noticed that it could destroy the terrain walls too, it's a very nice touch.

The art style is really cool, the gameplay work perfectly, that's a very solid game overall, well done !

Submitted(+1)

Really well polished the art direction and the gameplay are both very good ! Took a bit of time to get accustomed to the energy and build regeneration but once I did I could stay by a tower and funnel all the amoeba in which was very satisfying ! A shame that it crash after the 3rd door unlock, I wanted to play a bit more !

Great Job, Keep it up !

Submitted(+1)

You nailed the claustrophobic feeling. Also congrats to whoever made the cover art, it's very cool and the B movie style made me click on it haha

Submitted(+1)

Cool vibe and I like that it always felt like I was on my last stand!

Submitted(+1)

The music, the sfx and vfx turned out to be all great with each other, they were all synced.  This is a potential for a mobile game. Job well done for this.

Submitted(+1)

This was very tense and atmospheric. The music really helped set the tone and watching the last few seconds on the clock as it creeps closer is super exciting.
It took me way too long to realise I could hold and place the walls and I didn't do very well but this was great to play well done. 

Submitted(+1)

I got to the 3rd area of cornered. Each time it was a nail biter to the door opening. In the 3rd area I though I had it under control until I realized the door was WHERE??? The desperation as you fight to the very end is so real.

Developer

Yeah happened to me too many times, I guess it’s a feature 😂

Submitted(+1)

Surprisingly dramatic game! Very fun, I really started to feel the anxiety pile on right before the doors flew open each time. Mechanics were simple and quick to grasp and the music and graphics suited the game well. Seemed to crash on what I had assumed to be the last door which was a shame but great work one the less!

Submitted (1 edit) (+1)

Just watched a bunch of the old alien movies so I was really in the mood for this kind of game :)

Despite the very limited graphics it felt kinda cinematic mostly because of the great balancing (door opening just as the situation is becoming desperate). Unfortunately the game crashes in web play when you complete the final level which was a bit antclimatic lol ("screen.orientation.lock() is not available on this device.")

Really enjoyed this!

Developer

yea, dangers of webgl. Hopefully, the windows version doesn’t crash.

Submitted(+1)

Well balanced game but gets stale very fast. It would probably gain a lot from being shorter when there isn't much content. Aside from that I really like the effect of the green mass and how resilient it was. Good job overall!

Submitted(+1)

This is an incredible game! It is very satisfying and yet well balanced. Great work!

Submitted(+1)

The visuals on the amoeba are great, love the way it grows and spreads! GG

Viewing comments 40 to 21 of 67 · Next page · Previous page · First page · Last page