Great game design, but I think it's a little hard. Maybe it could be better if I can use the keyboard to destroy boxes.
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Slime survival room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1473 | 3.352 | 3.352 |
Creativity | #1746 | 3.505 | 3.505 |
Overall | #2525 | 3.159 | 3.159 |
Style | #4334 | 2.619 | 2.619 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The way to move it to scale horizontally in size
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
Despite the unassuming graphics, this is genuinely just a really fun and creative game. The movement mechanics were tricky in a way that's an intentional challenge and not clunky controls, and the whole game is really addicting, fast and snappy.
The only real issue I had was it's easy to lose the mouse on tilesets with bright colors. If there were a custom mouse cursor or a darker background it'd be great.
You did an excellent job on this! I totally get why 75 people rated it at the time of me writing this.
Cool game! It was really fun and the gameplay felt very polished and well made. Good job!
Very cool take on the theme. I really like the movement controls! Feel like a tutorial in the game would be appreciated.
Super good concept! Forgot to read all the descriptions and had to try again because of the boxes i did not click :). Really fun game!
Man this is super clever! This was a really good idea for this jams theme! Excellent job! The game felt super fair and fun!
A really creative concept! Moving around was very intuitive and I enjoyed the sound effects. Interestingly enough I felt more like the movement was akin to an inch-worm wiggling across the ground as opposed to a slime, but that's just me!
I didn't get far enough to encounter bacon, but I assume that mechanic forced the player to stretch themselves wider to grab all of the bacon at the same time - if so, I really like it and wish it was introduced earlier!
All in all, great work!:)
I love the concept, the controls are very intuitive and quick to pick up and overall very satisfying. I ended up replaying several times for fun!
I love how the controls actually make you move around as a slime would, very clever
nice music! an in-game tutorial at the start would have helped (took me a minute to figure out how to shrink the player) but good game!
such a creative game, perfectly on theme! simple but so fun and addictive, the pacing and speed at which you could move/scale your character made for some really close calls with the hazards - great work.
Hey, nice game! I too had a little bit of trouble at the beginning but after a while I understood the mechanics well. Still very hard game though but very funny - loved the character stretching sfx and the overall atmosphere.
Good job on finishing it!
Really cool, I enjoyed that!
I like the sound of character, and weird legend behind slime and bacon and boxes, so funny.
It feels sooo hard at first, and I found "hard" mode easier because character moves faster, at a pace that's meaningful to everything else. After some time though, I managed to enjoy classic mode as well.
It felt to me that simultaneous left-right movement for expanding or collapsing both sides would fit, I instinctively tried it and it doesn't work. Could be nice.
Congrats on submission!
Okay this is fun! I found it so hard at first, but then figured it out and felt it.
Not too convenient to switch controls from keyboard to mouse when there are boxes to break, what if you could control all the scale with one hand (e.g., use w instead of 0 to scale down!) or scale down with right click, perhaps? Wonder if that'll do 🤔
I like the challenge!
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