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A jam submission

HappybaraView game page

Grow Your Inner Self
Submitted by teckhybrid@gmail.com, aadithyapradeep — 14 hours, 25 minutes before the deadline
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Happybara's itch.io page

Results

CriteriaRankScore*Raw Score
Style#9203.9113.911
Overall#11003.6313.631
Creativity#13483.6433.643
Enjoyment#15003.3393.339

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our character, Capy, grows in scale within a limited space, bumping out negative emotions, and growing his sense of inner self. The game takes place in a single arena that scales up across multiple waves of enemies.

Development Time

96 hours

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Comments

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page
Submitted

I just played it, and I have to say. The art is absolutely adorable. I also really like the feel of the game. The fact that this is your first game is really impressive. You did a wonderful job. Super cute small game. Good job!

Also... CAPYBARAS ARE JUST THE BEST HAHA

Developer

Yup! First game for most of us on the team. We all didn't even know eachother till the day of the announcement. Just thrown together from folks that were LFG/ Thanks for playing! Our artist, Meymey, absolutely killed it in the art side of things.

Submitted

I love the concept of protecting its own memories! also the dash mechanic feels so good to play, well done!!

Submitted

Nice and floaty. Early game is harder since more enemies spawn than there are memories. Later in the game it doesn't harm much for sacrificing some memories for the sake of progressing the levels, since the enemies also die while eating it up. 

Sometimes the memories spawn super close to the border of the arena, making it impossible to guard it from enemies spawning on the same vicinity as the memory is spawned.

Submitted

Man, this game is way harder than I would have expected for a cute game about a capybara! I love bouncing around, though.

Submitted

Really impressed that this is your first game! It oozes style, the art and music work really well together to give exactly the vibe you're going for I think. 

The gameplay is lots of fun, I adore physics-y type gameplay, and the inertia and bouncing gives just the right amount of challenge in controls for it to be fun for me. The difficulty curve is a little all over the place, it gets harder and easier seemingly at random - but that sort of thing comes with experience to be honest, and it's not a deal-breaker. 

Looking forward to seeing things you make in the future, I've given you both a follow on itch. 

Developer

Thanks a lot ! Will adjust the difficulty curve if we update the game.

Submitted

Nice concept, but pretty tricky. Liked the art style a lot!

Submitted

cool game!!

Submitted

This was an interesting game concept! The art and music seemed well thought out, but the difficulty was a little high in the beginning.

Submitted

Nice little game
Haven't seen that kind of game in a jam before
Art is cute
Audio is nice

Probably a bit too difficult early on compared to the end

Submitted

Love the artsyle and the overall gameplay! I would add some sort of zoom out function cus at some moments you cant see all your memories wich makes it hard to defend them.

Submitted

The artstyle is very polished and adorable, very talented artists there :)

As said earlier, I found surviving a bit tricky at the beginning, but it quickly becomes easier and more fun once you grow a bit bigger.

Well done !

Submitted

Cute art. I found the starting few levels tricky but after that it become more balanced with the skillset and abilities I had.

Submitted

I love the capybara character, very cute little guy and good animations! I also enjoyed the movement, the glidey nature felt fast and fun, and bumping away the little blobs of emotion was quite satisfying (especially with the little bop sound)! 

One thing I would want might more variation when you grow larger, as the game still feels fairly similar when you grow. Maybe more powerups or abilities for big capy? Once I realized you only had to protect one memory-- that was my main strategy to survive. 

One thing that I think could also improve the story-- if you were to make this a bigger game, would be some cutscenes/slides about what capy's memories are! I think that would be a cute reward when you protect a memory. 

But overall, a very fun little experience! I liked the wave counter also-- it was a good piece of information to keep me going to beat the level!

Submitted

I really liked the game as a whole! The take on the theme is original, the gameplay feels good and the art is cool. I would appreciate if the game had indicators for the enemies.

Submitted

I think the game has very solid fundamentals, especially for the timeframe and with the amount of experience your team has. I look forward to seeing what you guys come up with next!

Submitted

Some feedback as a thank you for rating our game and as requested by you earlier (sorry I couldn't get to you sooner):

This game was honestly pretty decent. The movement was rather difficult to get used to at first but once i got the hang of it with the dash and bouncing between enemies the game really started to pick up. The concepts and the mechanics are all decently well thought out and honestly could be expanded in a natural way if you ever choose to revisit this game or its mechanics. The main thing holding it back in this case is in the department of game feel. The story, while communicated through the page, isn't necessarily as apparent in game. Because of this, sometimes the game feels rushed to get through and without substance, even if the core mechanics are sound. An additional thing that might be worth doing is allowing for time to breathe and pause at the ends and starts of levels. Immediately jumping into the next level after completing one can get overwhelming at times. If i could make one immediate change to the game to make my experience way better it'd be to zoom the screen out so that i can see more of what's happening. So often I had a memory get hit because i couldn't see the memory OR the enemy that hit it. Because of that the memories sometimes felt insignificant, as if I only really had to protect one of them at a time. This hindered enjoyment just a little bit.

There's a lot in this game that I like a lot so you should feel very proud of what you've made. The concept is very creative, the gameplay itself has good feedback, and the game itself is technically sound all around (excluding a glitch for if you dash out of bounds).  The little things will always be secondary to what you already have so  I'm sure you guys will be make some super cool stuff if you keep at it!

Submitted

cool game but not very intuitive.

Submitted

Really cute art, however the difficulty was a bit too hard. A tutorial would've been nice since I tried to bump the dreams away from the red monsters for quite a bit haha (I thought the red things would damage me)

Developer

Funnily enough, when we first conceptualized the game, you _could_ bump the memories away! In an early iteration, you had to be very careful not to bump the memories into the circle, cause it would destroy them too.
Thanks for playing!

Submitted

Fun game even tho it is a bit hard xD

good sound, good art, good ui, you made the dash really clear. GJ! :)

Submitted (1 edit)

I enjoyed my experience, but my feedback will include that I think the capybara should not be colliding with its own memories that can hinder him while he tries to protect them especially if they are blocking the only path the player can get to for the protection otherwise a cute and fun experience! Happy Programming!

Submitted

Very cute! It took me a few tries to get out of world 1. But after that it was a smooth cruise to victory.

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page