The movement was the most challenging part of this game and was the most common cause of death. I would quickly get a little disoriented. Maybe indicating which part of the tank is the front could help clarify. Aside from that, great work!
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Shroom Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2379 | 3.299 | 3.299 |
Enjoyment | #3282 | 2.779 | 2.779 |
Overall | #3290 | 2.946 | 2.946 |
Creativity | #4205 | 2.760 | 2.760 |
Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The power of our tank’s bullets scales depending on the gathered score.
Development Time
(Optional) Please credit all assets you've used
We've created all of our assets. (except the music and sounds)
Soundtrack: Press x twice = lexica
And other game assets downloaded from https://www.epidemicsound.com/
Comments
Really cute little game. Nice art and simple but appealing core gameplay concept. Excellent work
Really great graphics and clear sound effects. I like the movement of the tank, even though it is difficult. One wish is enemies not spawning almost on you. Anyway, the main mechanic of growing bullet is nice and the game is easy to understand. Great job!
I guess I should have expected the tank controls! Nice game once I got over that, GG
I enjoyed chaining together enemies, satisfying gameplay! Love that it was an idea from kids <3
Nice! I think it's really sweet that you and your wife were able to bring your kids' imaginations to life. I know people are talking about how difficult it is to move the tank, but I really like the tank's style of movement. I think it's a much more unique way of moving around and encapsulates the feeling of a vehicle. Maybe it would help if there was a clearer indicator of which way the tank was facing?
hank you for playing our entry and leaving us this awesome feedback! Our kids really love helping us with every silly prototype we pull together, and they’re thrilled to see people enjoying the game (we keep them updated!). We appreciate your suggestions about the tank visuals and believe that addressing them will help fix the confusion with the controls. Thanks again! :)
A nice little jam game! Lovely art, and it's fun to blast those legally-distinct mushrooms!
Great concept, fits the theme well enough. I do love how your kids were basically the game designers here xD
Hectic game. Good job! I couldn't get a handle on the controls as sometimes I would push down and it would go down, sometimes I would push down and it would go left.
This is a great looking and well-executed game! I think the balancing is a little off in the direction of too difficult, but I still had fun. Nice work!
And you said something about my controls in a tank game?!!!
It's not easy to move here either)) plus the enemies are very fast and can appear instantly near you, without any warning
I found the best tactic for myself to stand still and shoot at everything that appears on the screen, not paying attention to the color
In any case, a game jam is difficult and congratulations on the finished game, 80% of the participants couldn't do it :)
It's a cool idea but I didn't get very far x_x. I think the big bullet would feel more powerful if after its first upgrade it could go through the first enemy before despawning, after the 2nd upgrade go through 2 enemies before despawning etc. Also I had difficulties maneuvering the vehicle with the keyboard, but I feel like controllers would feel more natural. And for a better user experience I suggest to find a way to put the UI next to the player to avoid having it dispatched everywhere. For example a health bar above the player (with the heart icon), and slightly above another bar (with the shroom icon) split in n sub-bars to show the progress for the bullet upgrade.
Really liked the concept, simple game but enjoyable!
Good job at adding a tutorial screen on how to play the game on the start, really useful! Nice work ^^
Nice concept with great visuals! I agree on the difficulty curve, maybe start with slower enemies or enemies coming from farther away at first, maybe the camera needs to be a little bit zoomed out, and maybe the tank controls are not really necessary to enjoy the game. Just my humble opinion, nevertheless this was great fun! Well done! :)
Nice job, art style is really cool (love the ground tiles!) and scaling the bullets is quite satisfying
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